
Land on the beaches of Gallipoli and fight intense 50-player objective-based battles on the Ottoman Fronts! Experience WW1 trench warfare and desert expeditions as one of 10 historic classes, armed with authentic weaponry. Gallipoli brings the most immersive WW1 FPS battles yet.
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Charts
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About
Take part in the historic beach landings at Gallipoli and fight for survival on unforgiving shores and sun-scorched deserts!
After the muddy trenches of Verdun, the snowy plains of Tannenberg, and the imposing Alps of Isonzo, Gallipoli brings you the deepest dive into the Ottoman Fronts of World War 1 through grounded, yet accessible battles.

Gallipoli puts you in the shoes of a regular soldier of the British and Ottoman Empires. Join the expeditions across Mesopotamia and the Gallipoli Peninsula to defend the territory of the Ottoman Empire, or capture it to drive the Central Power out of the war. This is a hardcore, one-shot-one-kill PVP environment that demands teamwork in intense objective-based battles.

Fight on varied yet unforgiving battlefields in the infamous four-year campaign across the Ottoman fronts. Land on the beaches of Anzac Cove at dawn to seize the Dardanelles, attack the fort at Cape Helles aboard the SS River Clyde, or advance through the streets of Kut Al Amara to push back the British forces in Lower Mesopotamia.

Work together as a squad to gain an edge over your opponents in 25v25 PVP combat. Pick from 10 different specialized classes, each with an essential historical role on the battlefield. Take the lead as an Officer, lay down suppressive fire as a Heavy Machine Gunner or Sniper, and keep your squad in the fight as a Stretcher Bearer!
Weighty weapon handling and methodical reloads keep the engagements grounded, affected by your mental state and familiarity with each weapon. Explore the authentic arsenals of the British and Ottoman Empires, featuring over 50 highly detailed weapon and equipment options, and feel each weapon’s historical characteristics.
Join the expeditionary campaigns of the Ottoman Fronts now and experience the brutal combat of Gallipoli!

Authentic WW1 battles: Fight through history with immersive maps, detailed uniform customization and 50+ historically accurate weapons and equipment.
Varied theatre: Engage in expeditionary warfare across coastal ravines, arid deserts, urban areas and more. Land on the beaches of Gallipoli aboard the SS River Clyde or hunker down under the ancient Arch of Ctesiphon.
Immersive gameplay: Enter brutal WW1 combat with one-shot-one-kill gameplay focused on grounded, objective-based battles. Keep your momentum high while you break through the enemy’s defenses.
Realistic gunplay: Handle weighty weapons that look, feel, and sound authentic. Grow more skillful with experience, improving aim, handling and your ability to reload while suppressed.
Class-based multiplayer FPS: Choose from 10 historical classes with distinct specializations. Join a squad and work as a team on PC and Consoles with crossplay.
Never fight alone: Bots will join the fight over the future of the Ottoman Fronts in public matches, and optionally in custom matches.


Gallipoli is the newest sequel in the WW1 Game Series, which takes you along all major fronts of the Great War. Dive into the trenches along the Western Front in Verdun, charge for key sectors of the Eastern Front in Tannenberg, or scale the mountains of the Alpine Front in Isonzo!
Want to stay up-to-date with everything Gallipoli? Be sure to join us in-game and on Discord or follow our social media through the dedicated sidebar.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.2Kreviews | 78% | — | $4.3M |
| $29.99 | 249ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1586 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
öneriyorum özellıkle türkler için sözler ve grafik çok güzel ingilizlerde hafif taramalı olsa bıle türkler kazanınca plevne marşı çalıyor öneriyorum ama fıyatı düşmesi lazım çok pahalı
Старинная британская игра городки. В ней игроку предстоит бить траншейной дубиной по чуркам.
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| $4.4M | 4.5K | 80% | $24.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $4.7M | 17.3K | 83% | $9.99 | |
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| $187.6M | 149.8K | 82% | $49.99 |
Every market we collect.
Latest in each market: best AU #47, worst UA #100 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Simplified Chinese, Turkish*, Polish, Portuguese - Brazil*languages with full audio support
| $29.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
'' Cephane dolduruyorum koru beni '' simulator...
Çanakkale içinde aynalı çarşı Ana ben gidiyom düşmana karşı, off, gençliğim eyvah! Çanakkale köprüsü dardır geçilmez Al kan olmuş suları bir tas içilmez, off, gençliğim eyvah! Çanakkale'den çıktım yan basa basa Ciğerlerim çürüdü kan kusa kusa, off, gençliğim eyvah! Çanakkale'den çıktım başım selamet Anafarta'ya varmadan koptu kıyamet, off, gençliğim eyvah! Çanakkale içinde vurdular beni Ölmeden mezara koydular beni, off, gençliğim eyvah! Çanakkale içinde bir uzun selvi Kimimiz nişanlı, kimimiz evli, off, gençliğim eyvah! Çanakkale içinde bir kırık testi Analar babalar ümidi kesti, off, gençliğim eyvah! Çanakkale üstünü duman bürüdü On üçüncü fırka harbe yürüdü, off, gençliğim eyvah! Çanakkale elinde toplar kuruldu Vay bizim uşaklar orda vuruldu, off, gençliğim eyvah!
I’ve been a huge fan of this series of WW1 games ever since Tannenberg, through Isonzo, and now Gallipoli. There’s something different here compared to other shooters, in these the immersion is total, with the huge amount of bombardments and screams, the level of historical realism is incredible, you can tell the developers are passionate about history. The fact that you’re in a war and nobody cares if you’ve died five times in a row or are playing badly, it’s not a toxic 5v5 team match, it’s 25v25, it’s almost impossible for anyone to blame you, and losing doesn’t feel particularly frustrating to me, cause I enjoy the gameplay. Also, as I’m from Latin America, unlike with other FPS games, I can play on the US server with a ping of 150/200 without any issues, as it’s a slower-paced game, full of bolt-action rifles. Moving on to Gallipoli, it’s possibly one of the releases that’s received the most negative feedback, things like the sluggish, clunkier movement, changes to the classes, the hand shaking when overwhelmed by enemy fire, or simply the fact that it doesn’t feel like a huge improvement on its predecessor, Isonzo. To be honest, I can’t really judge that yet, but I am enjoying my games of Gallipoli, and I remember that Isonzo also needed a bit of time, updates and so on after its launch. Even if they don’t label it as EA, the devs work in a similar way, continuing development according to a roadmap over several years. If you’re unsure, you could go for Isonzo, which is heavily discounted, whilst if you’re a demanding gamer, already familiar with the franchise, it might be better to wait until they’ve polished it up a bit. [quote] [i] Check out [url=https://store.steampowered.com/curator/44959158-Critiques-Sans-Frontiers/] our curator page [/url] to discover more decent indie games. [/i] [/quote]
Très bon jeu. Les graphismes sont ok. J'apprécie fortement le nuage de fumée qui reste quelques instants après un tir de barrage. Le jeu est assez punitif : souvent une balle un mort mais c'est cela qui est bien. Le jeu est moins nerveux qu'un cod ou battlefield et on se rapproche plus d'un hell let loose sans les véhicules terrestres. Pour moi, c'est une agréable découverte. J'espère que d'autres cartes viendront s'ajouter rapidement. Niveau équilibrage, je rejoins un autre commentaire, c'est très souvent l'équipe en défense qui gagne la partie. Ce qui n'empêche pas d'avoir participé à quelques belles parties dont une où les attaquants ont gagnés. Cela dépend de la tactique des équipes. Je n'ai pas entendu beaucoup de communications vocales in game alors que le jeu les prévoit. Utilisez les, ça pourrait changer le cours de la bataille. Vous aurez compris, pour moi, c'est un OUI.
Where do I even begin? I had high hopes for this game as I am a fan of the entire WW1 game series, but I have to keep things honest. This launch feels rushed and it makes me question if they even play tested the game before giving it the green light. Near constant hit-reg issues, unbalanced maps that favor one team over the other, getting stuck on map geometry, the player control feels jankier than previous titles, suppression effects are way too excessive and to add to the frustration of the bad hit-reg if you get suppressed enough your soldier enters a "panicked" state and begins shaking making it even more difficult to aim at your target resulting in genuinely unfun gunplay. In one match my team had reached the final objective, I found myself in a close quarters fight with 2 enemies where all 3 of us were frantically trying to bayonet one another only to start shooting at each other to realize that we were invincible, in fact everyone in the server on BOTH teams were invincible and even the bomb plant objective stopped functioning meaning we couldn't even finish the match we were winning. This is a returning glitch from the previous games. In another match on the beach landing map, I was on attacking team and when my boat reached the shore I couldn't exit the boat, spamming E wasn't doing anything. This game is in a rough state right now and i would not recommend it currently. I will update my review when the game's quality becomes acceptable because right now it's such a chore to play.
BlackMill is still delivering with the newest title. For new players to the series: The game will feel slow at the start. Just play some more, you'll level up weapons which improves their handling and makes the game feel faster. Some classes also can spawn on their teammates, try those out. Older players might find progression a bit lacking because there's barely any unlockables (basically only cosmetics). However your soldier does get better at using weapons and doing their classes job as you level those up, which feels really rewarding.
Im aktuellen Zustand, kann ich Gallipoli nicht wirklich empfehlen. Ich vergleiche es Explizit mit Isonzo, da ich glaube das man, auch wenn die Szenerie wechselt, die Grundlegende (Gamepaly-) Qualität eines Nachfolgers erhalten bleiben sollte. Und das finde ich ist nicht gegeben bei Gallipoli. Erstmal zum Guten: Die Grafik hat sich im Vergleich zu Isonzo ein gutes Stück verbessert. Die Nachlade Animationen sind etwas detailreicher und die Waffensounds etwas knackiger als im Vorgänger. Ebenfalls gefallen mit die Explosionsgeräusche der einschlagenden Artilleriegranaten deutlich besser als in Isonzo. Nun zu meinen Kritikpunkten: Gameplay technisch hat sich das Spiel kaum entwickelt, ist eher etwas zurückgegangen. Es gibt weniger Waffen und man muss keine Waffe mehr freispielen. Wie schon bei anderen Rezensionen erwähnt, hat man weniger Übersicht beim Zielen, was das Zielen finde ich erschwert. Es fühlt sich weniger Intuitiv an. Das Visier überdeckt fast alles auf was man eigentlich Zielen möchte. Das hat sich in Isonzo deutlich besser angefühlt. Es gibt zwar jetzt ein paar mehr Klassen, aber der Sinn dahinter erschließt sich mir jetzt nicht so ganz. Warum brauch ein Team 3-4 Medics die kaum mehr machen können als normale Soldaten, übrigens auch absurd weil die meisten Leute entweder sofort Tod sind oder auf offenem Feld angeschlagen Liegen. Unnötig zu erwähnen das es sinnbefreit ist ebenfalls ins MG Feuer zu laufen um jeden wieder aufzupeppeln. Oder 3 reine Munitionsträger die eigentlich nur ein normaler Gewehrschütze mit einer Handvoll Munitionsfähigkeiten ist. Was man ehrlich gesagt sehr selten benötigt, weil sowieso niemand so lange Überlebt. Bzw keiner weiß wer wirklich mal Muni benötigt, weil es nur in der näheren Umgebung bei einem Mitspieler angezeigt wird, ob dieser knapp bei Munition ist. Das sind so Klassen die vllt nett sind im Spiel zu haben, aber am Ende überflüssig sind, das hatte man im Vorgänger etwas geschmeidiger gelöst. Ganz schlimm finde ich auch die Klassen mit Ferngläsern. Die lassen sich einfach gesagt so beschissen Spielen. Man hat im Prinzip bloß 2cm scharfes Bild und muss so übers Schlachtfeld "zoomen" um Feinde aufzudecken oder überhaupt was scharf zu sehen. Das ist völlig unnötig, unrealistisch und jede Sekunde die man mit dem Kopf oberhalb der Deckung verbringt ist eine Sekunde zuviel. Auch die Maps finde ich nicht sehr gut gelungen. Sie sind optisch mehr oder weniger ansprechend, aber machen ehrlich gesagt kaum Spaß. Ich weiß nicht, das war in Isonzo deutlich abwechslungsreicher und stimmiger. Auch diese Mechanik mit dem HQ und einem Nebenziel, sind zwar nett gemeint, aber am Ende konzentrieren sich die Gegner auf das HQ, weil es dann sofort in den nächsten Bereich geht. Warum Zeit und knappe Tickets an einem Ziel verschwenden, welches kaum Vorteile bringt. Die Maps fühlen sich auch sehr leer an. Kaum Abwechslung was die Deckung angeht und halt auch wenige Spieler(bei vollen Servern). Mir ist klar, dass das Szenario in Isonzo das einfacher hatte, was Soldaten pro Meter Kampflinie angeht. Das führt mich dann aber wieder dahingehend, das Gallipoli kein Spaßiges Spiel ist. Es sind leider viele mehr oder weniger Kleinigkeiten, die das Spiel eher Langweilig machen und im Vergleich zu Isonzo schlechter machen. Vllt ändert sich noch einiges mit Patches, aber sofort Spielspaß ab Release wie ich ihn mit Isonzo hatte, ist irgendwie leider nicht da.
優點:+;保留意見(不見得是優/缺點):=;缺點:-; +主程式:臺幣(原價)561元,(-25%)420元,實惠。 +目前是槍械不用刷等級,全解的狀態,但是刷各武器等級可以拿perk。 =職業等級的話,好像是只有職業主/被動perk加成(我目前只有玩軍官,因為不少會打字指揮的人沒自行升官XD)。 =地圖上的HMG、輕型迫擊跑好像比以往重要多了, -目前的火力支援只有榴彈炮/戰鬥機轟炸和標準火炮2種,沒煙、沒毒氣。 devlog上我印象好像不只這些工具才對… 總體來說,比Isonzo最後的完成度低一些, -步槍偏高傷低彈藥數或上彈較慢的槍, =手槍的部份,因為射距變長,槍射程不足時會打不到人,感覺有點nerfed +還有這代有壓制效果,這才夠真實, 大多沒壓制效果的fps沒中就等被反殺,這代是沒中但夠近的話, 會視線周圍變黑或太多壓制一些會自動逃竄。 +:3(價格、少解鎖門檻、壓制); =:3(perk、地圖設計、手槍nerfed); -:2(火力支援種類少、步槍偏少彈藥小彈倉);
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