
Forspoken follows the journey of Frey, a young New Yorker transported to the beautiful and cruel land of Athia. In search of a way home, Frey must use her newfound magical abilities to traverse sprawling landscapes and battle monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−70% | 5.4Kreviews | 65% | — | $2.2M |
| $69.99 | 19.7Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ok
爱吃
forspoken is the greatest game of All Time
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 4.8K | 95% | $19.99 | |
| $2.2M | 8.3K | 81% | $14.99 | |
| $2.2M | 9.5K | 95% | $16.99 | |
| $2.2M | 4.8K | 66% | $17.49 | |
| $2.2M | 4.5K | 80% | $24.99 | |
| $2.2M | 2.7K | 84% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.8M | 20.8K | 59% | $29.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $344.4M | 373.8K | 90% | $59.99 | |
| $49.3M | 161.7K | 81% | $19.99 | |
| $30.9M | 97.3K | 93% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.89/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Arabic, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $20.99−70% |
| — |
| 83% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I do not like the dialog between her and the cuff but the combat mode is very good and fluid as I've never seen before.
6/10
only flaw is the graphic being too heavy even for pc with very high qualities, but even the low quality of the graphic in the game is still pretty, so aside that for me the game is flawless. can't wait to play the dlc :D
画面表现力媲美暴雨了 你说得对,但是《暴雨》是由曾制作过华氏的Quantic Dream所开发的惊悚冒险、互动式电影游戏。由索尼电脑娱乐发行。于2010年2月23日独占发行于PlayStation 3平台上。2016年3月1日在PlayStation 4平台发布。2019年6月24日在PC平台Windows系统发布。 刚打开游戏就这么个感觉,但是退款不了只能硬着头皮玩,现在通关了加两句。剧情薄弱的架空开放世界,虽然开放但是没什么值得探索的,唯一感兴趣的是基准测试里有两个很帅的大怪物,但是不知道在哪,也懒得找。人物也没有塑造,主线这么短你根本不会对任何角色有任何感情,而且很多角色都跟个sb一样。女主开头各种好莱坞套路的台词也让我感到很尬,不过鉴于她是黑人,能理解在各个紧要关头说shit ♥♥♥♥♥♥。画面后来研究了下,应该是我显存不够高的原因,但是再怎么调,你这2023年的游戏这样的贴图材质就是不行,不是说好电脑玩就有好的画质,隔壁FF7重生25年的游戏也这个b画质,就是SE太弱了,优化还这么差。近景在显存没爆的情况下也是弱的一批,远景不管咋样看着都还算行,光影等做的很好,光追开不开都没什么区别。(以上都是我个人想法,我也不专业,说的不一定对) 游戏最大的亮点就是酷炫的技能及跑酷,但是跑酷我觉得一般,首先有体力限制,其次要是在地形稍微复杂点的地方跑的很不顺畅,我都是开二倍速无限体力,跑起来还算爽。技能确实没得喷,真的挺帅的,看得出有下功夫,国外有大神各种花式组合技,当然我搞不来,我都不是很想玩,所以基本上都是修改器战斗。然后我也喜欢基准测试,这对调画质来说很方便,过场动画按ESC不会跳过而是暂停也挺好的,跳过可以另按,就像神秘海域4动画还可以回放,这些都是细节。 我虽然说了这么多缺点,但是结尾的反转还是挺好的,体现了一些伟大的女性力量,我挺喜欢辛塔的,讲话感觉和AA有点像😘最后boss战前的各种回响看着也会稍稍有点感动。然后dlc是母女并肩作战,刚本体经历生死离别,dlc又以一种独特的方式重聚了,我感觉挺好的 尼尔机械纪元也是架空开放,且地图大而空没什么内容,但是尼尔剧情好,战斗也比这个游戏有意思。这个游戏技能虽然炫,但是战斗的内容太少了,除了主线可以打boss,野外可能可以遇到个别精英怪,剩下的全都是小怪,就是你biubiubiu都可以干掉的类型,我不好评 总的来说这游戏确实不咋样,我也是没看网上测评,只因为发售前自己想玩才买的,但是我觉得对跑酷和技能感兴趣的可以几十块入一个,千人千面,这些也只是我自己的感觉 对了,女主其实挺牛逼的,里面会提到她爹是个英雄,叫艾尔,其实就是Kal El超人罢了,别以为我不知道嘻嘻
Хорошая игра
마이카 보다 비호감인 좀도둑년 주인공 + 개대충 쓴 스토리와 대화 + 도대체 왜 오픈월드로 만든지 모르겠는 텅빈 필드 => 80프로 할인으로 사도 후회되는 게임
Story: I think the story is well-written. It doesn't have much depth, but it's told in a likable way overall and has enough twists and turns to be interesting. I'm a bit torn about the main character. The "I'm a likable loser"-trope is exploited a bit too much. Also, the constant swearing is annoying. Overall, though, she comes across as likable. 6/10 open world: The world is huge. Yet overall, it's a disappointment. This is because there's no motivation to explore it. Firstly, the challenges are very repetitive: clear this village of monsters, then clear that village of monsters, then this one... The monsters themselves offer very little variety. There are only a few monster types. Secondly, killing monsters and completing tasks in the world offers little to no reward. For example: There are tons of dungeons that reward items (i.e., capes, necklaces, nail designs—those are the only three "items" there are). But you don't need these items at all. I played through the entire game with the starting gear. The additional items from the dungeons only give slight stat changes, so you can skip clearing the dungeons. There are also thousands of chests. But their contents are practically worthless. There's a crafting system that lets you craft stones. Even after completing the game, I still don't understand why they're needed. If you really pay attention to the world, you can certainly spend hundreds of hours here. But why? I finished the game in 18 hours. And even the final boss was defeated in a short time with the starting gear (on normal difficulty). 3/10 Combat system: The combat system is, in my opinion, the game's strength. You can switch between four magic types and have numerous spells within each magic type. It doesn't get too confusing if you pause the outside world while switching spells (you can enable this in the settings). However, the enemies are too weak. As I said, I only used the starting gear and only slightly upgraded it, and I didn't die even once against regular monsters. You don't really need the four magic types. With one or two, you can kill practically any monster. 7/10 Controls: With the game's movement mode (called parkour mode in the game), you can run, jump, climb, etc., very quickly through the world. It's fun, and the quick transition from combat to running feels fluid. However, since the world is so vast, it would be torture if there weren't such fast movement. 7/10 Conclusion: A lot of possibilities. A very large open world. Lots of ideas. But almost none of them are important to the game. This leaves me a bit confused. I would call the ideas wasted. Overall: 4/10. I would still recommend the game if you want to zip around a huge world and have a few fun fights. But don't expect more than that.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.