
Battle Ram - an experiment of scientists developed in a secret laboratory, a powerful creature against robots, who will win?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't remember buying this at all. Been playing this blind drunk. Keep throwing myself out of the ring and losing. I love the pain!
[h1]Обзор Battle Ram![/h1] [h2]Геймплей — 7/10[/h2] В игре довольно нестандартное управление, вместо WASD движении мыши. Нужно как истинному барану постоянно таранить противников и уворачиваться от атак. Ближе к концу некоторые моменты начинают повторятся. [h2]Сюжет и персонажи — 4/10[/h2] Сюжет здесь скорее всего нужен, ибо я не знаю как к такому пришёл баран. История про барана, который сражается с роботами, не пытается удивить неожиданными поворотами. [h2]Графика и дизайн мира — 7/10[/h2] Игра выполнена в приятном мультяшном стиле. Локация выглядит аккуратно, а модели персонажей хорошо вписываются в общую атмосферу. [h2]Звук и музыка — 7/10[/h2] Музыка отлично подходит под динамичные сражения, хотя порой и раздражает своим существованием. Саундтрек не запоминается надолго, но со своей задачей справляется отлично. [h2]Атмосфера и погружение — 7/10[/h2] Игра создаёт позитивную атмосферу, не пытаясь быть серьёзной. Каждая атака или битва ощущается как небольшая стычка, в которой приходится быстро принимать решения. [h2]Управление и удобство — 8/10[/h2] Управление сначала кажется необычным, но уже через несколько минут к нему привыкаешь. Все действия выполняются быстро, а отзывчивость позволяет полностью сосредоточиться на игровом процессе. [h2]Техническое состояние — 10/10[/h2] Игра весит 6.2Мб из-за чего я думаю что даже пойдёт на камне. [h2]Реиграбельность — 7/10[/h2] Несмотря на небольшую продолжительность, игра способна затянуть ещё на несколько прохождений. [h2]Оригинальность — 8/10[/h2] Идея сделать динамичный экшен про барана с необычным управлением выглядит довольно странно и запоминается. Игра не боится быть странной, и именно благодаря этому выделяется среди множества других инди-проектов. [b]Итог: 69/100 — Средняя игра (6,9/10)[/b] [b]Вердикт:[/b] [i]Battle Ram![/i] — это небольшой, но очень необычный инди-проект, который способен подарить час или два увлекательного игрового процесса. Простые механики отлично работают благодаря нестандартному управлению, хорошей динамике и приятному визуальному стилю.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, Russian*, French*, German*, Traditional Chinese*, Simplified Chinese*, Korean*, Polish*, Japanese*, Italian*, Spanish - Spain*, Arabic* +91 more
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I literal scam by DEFINITON! AVOID! This should not cost more than 2$ USA. Not only it is a scam, but it is also very badly made. At least when it comes using mouse to play, the controls are the worse. Even worse is the inconsistency of enemy attacks, main character movements, and recoil distance. Even if you click perfectly, the game can randomly chose to ♥♥♥♥ you over, move you to a place you never moved/selected/clicked. I still manage to finish the game to 100% and get all the achievements. This however was torture, it does help to be very very patient and hope some enemies kill themselves. Sadly the game reaction/latency in my case killed me more then the robots. If only I had control of the movements of my ram it would have been easier. I do NOT recommend as a game, nor as a buy transaction, nor as a game to 100%, nor as an achievement hunter... maybe only for a Steam game collector?
элден ринг близко не стоит
bad game whoever made it should explode violently + ai slop looking trading cards
its okay, its another "in the middle game" for its full price that is absolutley ridiculous at like 44 dollars but if it is on sale like now for about 2 dollars i would say to buy it as its some nice challenging fun for about an hour but it does get very frustrating. it does lose points for then having AI generated points shop items and trading cards when, looking at the art in game, they are very capable of having good human made art for the community items for the game
made me hate my life 10/10
Minijuego que te lo pasas en un tarde (si dominas bien el juego y tienes algo de suerte) que consta de un carnero que debe pasar oleadas de robots y al finalizar todos consigues completarlo entero, la escala de dificultad es elevada pero, para ser un minijuego está perfecto.
Даже скидка в 95% маловата для этого шедевра.Нечаянно тыкнул на рандомный ярлык и удалил весь прогресс,просто замечательно.
Battle Ram, developed and published by Runic Rise Games, is a fast-paced arcade-style action game that builds its entire identity around a strange but memorable concept: guiding a weaponized ram through waves of mechanical enemies in a relentless, reflex-driven battlefield. It doesn’t attempt to ground itself in realism or narrative depth, instead leaning fully into its absurd premise and focusing on pure gameplay intensity. The result is an experience that feels immediate and demanding, designed for players who enjoy mastering mechanics through repetition and precision. At its core, the game functions as a hybrid between a top-down shooter and a survival-based challenge, where movement and awareness are more important than raw firepower. Players must navigate tight arenas filled with enemies and projectiles, constantly adjusting position to avoid damage while finding openings to strike. The pacing is unforgiving, often requiring quick reactions and a strong understanding of enemy behavior. There is very little downtime, with each moment demanding attention, making the gameplay feel tense and continuous from start to finish. One of the defining features of Battle Ram is its reliance on a mouse-driven control system. Movement and targeting are closely tied to cursor positioning, creating a style of play that feels different from traditional keyboard-based action games. Initially, this can feel awkward, as the lack of familiar controls forces players to rethink how they approach movement and combat. However, with time, the system reveals a level of responsiveness that supports the game’s fast-paced nature. Mastery of this control scheme becomes a key part of the experience, as precision and fluidity are essential for surviving increasingly chaotic encounters. The structure of the game is built around short, intense levels that escalate in difficulty. Each stage introduces new enemy patterns and environmental challenges, requiring players to adapt quickly or face immediate failure. The design encourages repeated attempts, with progress tied more to player skill than to unlockable upgrades or progression systems. This creates a sense of accomplishment when overcoming difficult sections, as success feels earned through improvement rather than external advantages. Visually, the game adopts a bright and stylized presentation that contrasts with its demanding gameplay. Environments are relatively simple, but they are designed with clarity in mind, ensuring that enemy movements and projectile patterns remain easy to read even during chaotic moments. This emphasis on readability is crucial, as it allows players to focus on decision-making without being overwhelmed by visual clutter. The audio design complements this with energetic music and sharp sound effects that reinforce the pace and intensity of each encounter. Despite its strengths, the game’s narrow focus also limits its long-term appeal. The core mechanics remain largely unchanged throughout, and while new enemy types add some variation, they do not fundamentally alter how the game is played. As a result, extended sessions can begin to feel repetitive, particularly for players who prefer experiences with evolving systems or deeper layers of strategy. The absence of a strong progression framework or narrative context further contributes to this sense of limitation. There is also a noticeable divide in how players may perceive the game’s scope. While its simplicity is part of its design, some may find that it lacks the content or variety expected from a more expansive title. It feels intentionally compact, offering a focused experience rather than a broad one, which can be both a strength and a drawback depending on expectations. Ultimately, Battle Ram is a game that succeeds by committing fully to its core idea. It delivers a tight, skill-based experience that rewards precision, patience, and persistence, offering moments of genuine satisfaction for those willing to engage with its demanding mechanics. At the same time, its limited variety and reliance on repetition mean that it is best suited for players who enjoy short bursts of intense gameplay rather than long, evolving sessions. In the end, it stands as a distinctive but niche entry in the arcade action space—memorable for its concept and execution, even if it doesn’t extend far beyond its central premise. Rating: 7/10
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $103.6K | 396 | 93% | $9.99 | |
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| $1.7K | 26 | 65% | $4.99 | |
| $1K | 13 | 100% | $2.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 4.5K | 80% | $24.99 | |
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| $2.2M | 2.1K | 37% | $26.99 | |
| $2.2M | 2.5K | 95% | $24.99 |