
Forspoken follows the journey of Frey, a young New Yorker transported to the beautiful and cruel land of Athia. In search of a way home, Frey must use her newfound magical abilities to traverse sprawling landscapes and battle monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−70% | 5.4Kreviews | 65% | — | $2.2M |
| $69.99 | 19.7Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Epic Game loved it
To jest interaktywny film, a nie gra. Nie polecam jak ktoś lubi włączyć grę i grać.
It takes a little tweaking to get working right on Linux. If you like games like Horizon Zero Dawn, you'll probably like this too as its the same kind of open world exploration collectathon. Unlock other similar games though, it feels like the unique stats you get from each new piece of gear feel equally relevant rather than just having one obviously good item you get near the beginning that buffs the one single stat you care about. They are somewhat situational but at the same time it isn't hard to picture the situations where you would use them. Don't listen to the haters, I genuinely like Frey and I feel like the story and characters are the thing that really helps this game stand out against its contemporaries.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 4.8K | 95% | $19.99 | |
| $2.2M | 8.3K | 81% | $14.99 | |
| $2.2M | 9.5K | 95% | $16.99 | |
| $2.2M | 4.8K | 66% | $17.49 | |
| $2.2M | 4.5K | 80% | $24.99 | |
| $2.2M | 2.7K | 84% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.8M | 20.8K | 59% | $29.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $344.4M | 373.8K | 90% | $59.99 | |
| $49.3M | 161.7K | 81% | $19.99 | |
| $30.9M | 97.3K | 93% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.89/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Arabic, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $20.99−70% |
| — |
| 83% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's shame that Steam don't have middle kinda review, because this game is perfect example for that. Good: World and it's lore are pretty nice and interesting. Graphics are top notch. Combat and transversal are great after few upgrades and unlocks... Meh: ...but before that combat is very meh. You have few basic attacks at the start that aren't engaging at all. It's shame since in later part of game it becomes very, very nice. Transversal is the same, but depending on area even with upgrades it feels lacking and slow. Bad: Story is already seen like 500 time before. Side characters are uninteresting and forgettable. Main characters even more so. Their interactions, comments and blabbering every few minutes are get very annoying after few hours. It kinda get's better towards the end, but that's like 5% improvement... Map is too big and too empty. I planned on collecting all collectables, but abandoned that halfway through first zone (there are 4 zones). System and optimization: Ryzen 7 7800X3D, 32GB DDR5 6000MT/s, RX 9070 XT, 1440p resolution, Ultra/High mix of settings, AFMF2 on, game capped to 120FPS (240 with AFMF). Optiscaler set to FSR 4.0.1. Game worked at 240 (with AFMF) frames while drawing around 150-300W of power and having GPU usage around 75-90%, depending on scene. VRAM usage was around 14.5GB. Optimization is kinda hit and miss, since game can easily reach 120FPS (240 with AFMF), but frame rate is inconsistent. Sometimes in open world it would it would go down to like 70-80FPS (140-160FPS) without reason (GPU usage 80%, CPU usage 35%), Also in main "city hub" area game is using 100% of 7800X3D. This is first game that's doing that. Score: 7.0/10, i put recommended just because i have some fun with this game, especially with combat, but i can easily see that majority of people won't like this, and that's perfectly understandable.
I can't say the story is necessarily the strongest, and some of the dialogue was a bit dull, but I think the movement and combat make up for it. Using magic parkour to traverse the world is very satisfying, and once you find a few favorite spell combos you can really kick some ass.
With a few years of evolution in the industry behind us, I can confidently present that this game was ahead of its time and narrowly missed its intended audience. For those who want to pay close attention and back up to read whenever something becomes confusing, the story remains very engaging, even though such a tale has been done better since. The gameplay loop is neither challenging nor engaging but rather relaxing, and the combat fully achieves its goal of spectacle without reservation. Overall the game is very merciful in situations that don't matter and does not let you sleep in situations that are important. To acknowledge the concerns of some of the more popular reviews, the characterisation will not satisfy if one expects adherence to standards or persistent threads. Like in 80s and old 90s movies, the characters are who they are and they don't apologise for it or care what anyone thinks of it. Like real people, they change because they want to or because they rationalise their choices, not because circumstances force them to. I find this style refreshing in an often stifling popular characterisation landscape at the time of this review. Mechanically speaking, the combat could be called convoluted and the traversal either works perfectly or not at all, but it all became comfortable by the end of the game. It suffers from prototype syndrome but it isn't badly designed and can readily be mastered. It even pioneered a lot of action and traversal based combat standbies that became popular since. Also gratuitously harks back to classic cinematic boss fight tropes of old. Who cares, it's awesome. Bottom line: it can struggle to retain attention and it can forget to explain itself at critical junctures, but it effectively paves the way in several niches that have been refined in popular releases since and it never fails to reward the dedicated. Worth every cent of the price tag.
o jogo em sim é basico jogabilidade simples, enredo legal, bom jogo que se completa em 40 horas, joguei no Dificil tive boa experiencia com os desafios, personagem principal meio sem graça mas da pra levar;
To be honest, the first 7 chapters were really boring. The pacing at the beginning is super heavy and I almost quit, but luckily I pushed through because the game eventually kicks in and starts to get catchy.On the technical side, the Luminous Engine still looks great: the visuals are well-polished and the effects are spectacular. The soundtrack also slaps—it was top-tier at launch and still is, fitting the atmosphere perfectly.The real highlight is the combat system: the use of magic actually makes sense. Once you unlock a few powers, chaining them together is a blast and feels very satisfying.In short: If you can get past the initial slog (which is tough, I admit), you’ll find a pretty nice game. Recommended, but be ready to be patient for the first few hours!
dropei, tentei dar uma chance mas tem muitas cutscenes, muitas informações, muitos itens, muito confuso, mas a movimentação da Frey é bem legal.
Během první kapitoly mi ta hra třikrát spadla, má mikrozáseky a takový "nedodělaný" movement.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.