
Battle against Fahrul's tyrannical Queen alone or as a party of four players in the sequel to For The King, the massively popular turn-based roguelite tabletop RPG. Will you unravel the once beloved Queen's terrible secret?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 14 → 5/day in the week after.
About

Once beloved by her people, Queen Rosomon has turned against her subjects, casting them into servitude in the darkness of Fahrul’s mines whilst building alliances with sinister and malevolent forces.
Gather your party in four player co-op or adventure alone through Fahrul as you risk everything to fight the tyrannical queen and bring an end to her oppressive reign.
From the creators of For The King, the much-loved RPG that blends roguelite and tabletop gameplay comes a new chapter in Fahrul’s history, designed on an updated engine bringing innovation and gameplay refinement for returning heroes and new adventurers alike.

For The King II is easy for anyone to pick up and play, but takes skill, patience, and strategic excellence to master whilst remaining infinitely replayable with a procedurally generated map that ensures no two playthroughs will ever be the same. Unique yet familiar dice roll inspired movement, encounter and combat mechanics add even more spontaneity and variety as your fortunes rise and fall on the roll of the dice.

For The King II provides a complete campaign with over 30 hours of gameplay, split into 7 separate adventures, each narratively linked. The journey is long and the path is treacherous but fear not, if your party fails you will start stronger and wiser on your next playthrough with better starting items to draft into your loadout.


Roll up, roll up! Put your skills to the ultimate test with the infinite dungeon mode - Dark Carnival. Led by the devious Ringmaster, your goal is to conquer as many floors as possible before you meet your inevitable demise. Collect carnival tickets to explore new paths, discover a host of themed rooms and spin the Wheel of Death as you try to escape your fate. How far will you make it through the Dark Carnival?


Traverse Fahrul solo or with up-to three friends in four-player co-op. As a solo player you can control all characters in your party, giving you complete ownership of the campaign map and combat strategy whilst in four-player co-op you must coordinate and negotiate with your party members. Play online multiplayer with your friends controlling your own character(s) or play offline co-op on the same PC.

Inspired by turn-based classics, For The King II adds strategic depth to much-loved combat mechanics with the new Battle Grid, where movement and position provide you and your enemies with strategic buffs and penalties. Defend the back row by equipping a mighty Tower Shield, push enemies into lethal pools of burning fire, or entangle melee troops with dark magic cast with weapons looted from vanquished foes. The choice is yours!

Fahrul is both beautiful and deadly in equal measure. On your journey you will encounter a wealth of diverse biome environments brought to life in a breathtaking art style. From lush forests, toxic swamps and lava-filled wastelands to pirate (no scratch that!) Merling-infested tropical seas, For The King II transports you deep into the wonders of Fahrul, leading you further than ever before into this stunningly-imagined land of adventure.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.49−66% | 16.2Kreviews | 71% | — | $2.7M |
| $24.99 | 2.5Kratings | 69% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 961 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏性是可以的,非常杀时间。但是到处都是机翻以及意义不明的描述、儿童向的剧情(可以当作没有剧情)、简陋且不方便的UI设计。 别较真就能玩儿的游戏
For The King II gave me some of the best adventures I've ever had with my friends. Every campaign felt like its own story, Whether we were barely surviving a boss fight or getting wiped out by something we thought would be easy, every moment became a story worth remembering. For The King II is a great RPG it's a game that creates unforgettable memories with friends and turns every playthrough into a new adventure. Even though sometimes waiting for your friend to make the next decision takes decades but it's still fun. But in the end i learned one thing the king your serving the whole campaign might be one of your friends!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 5.57/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 964 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Somehow they managed to screw this game up even harder than the first one. - [b]XCOM rolls[/b] didn't go anywhere. I heavily recommend save scumming, because it's not how it should work, it's not how the game tells you it's supposed to work, but you will fail 3 out of 4 91% rolls and there's no way around it. For whatever reason rolls are heavily influenced by difficulty: your rolls become lower and enemy rolls become higher. Does the game mention it anywhere? Nope! It doesn't help that difficulties in this game are defined as "piss easy" and "what the hell is this ♥♥♥♥♥♥♥♥", there's no in-between. - Want to know what a debuff does? Nuh-uh, you are not allowed to until you inflict it or get hit by it yourself. Want to read the description of a debuff that's have already been applied? Is it not your turn? Nope, not allowed. Is it applied on a tile instead of a character? Nope, not allowed. Apparently so little poeple actually played this game, it's impossible to even find images in google that would help identifying debuffs on tiles, and it doesn't help that half of them look identical with a slightly different color tint. - The whole tile based combat area execution is a big mess. Half the time you can't see what tile is selected. You misfire moves all the time because you need to click on a tile to select the enemy, then you need to click it again to execute a move. And when you can't see which tile is selected, you can guess what will happen. And I have to remind you, debuffs is a very important aspect of the game and you have to click enemies to see what debuffs affect them, becuase [b]visual clarity in this game is garbage[/b]. - As per usual, DLC classes are extremely overpowered and blatantly break the game. Even harder than it was in the first game. Only buy this game if it's on sale and you have masochistic friends who enjoy this kind of challenge (being cheated on by the game). It pains me that I love the theme and mechanics, but execution is just so poor.
It is not the same as the first For the king game. The first one is way better both graphic style wise and the UI on the new one feels off and clunky. Did not like the point of view also on the second game here. It just feels not as immersive in the battle. They tried to change too much and they struggled to keep the good aspects in the first game. Only good thing is that second game you can play with up to 4 people as first one was with 3 max. First game was fun to play alone also but this one just doesnt do it
Its a beautiful nightmare
good stuff
birria tacos
Do not play game unless this manth guy actually promises to play everyday
頂
не запускайте сетевую игру и не пытайтесь убивать скверн
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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