
Final Fantasy XIII is a fantasy RPG in which a band of brave humans struggle against fate in the utopian sky city of Cocoon and the primeval world of Pulse. Follow stylish heroine Lightning's fast paced battles and high adventure in a mysterious new world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Por fin despues de años podre jugar las 3 entregas mi yo de 7 años amaba el juego y ahora con 20 lo sigo amando
Joga, Mas joga com guia pra upar arma pois perdi material demais no inicio e acabei com arma nivel baixo proximo do fim do jogo e acabei tendo que farmar muito
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 13K | 90% | $11.99 | |
| $2.8M | 6.3K | 59% | $19.99 | |
| $2.8M | 4.8K | 85% | $29.99 | |
| $2.8M | 2.5K | 94% | $49.99 | |
| $2.8M | 2.8K | 93% | $22.39 | |
| $2.8M | 7.2K | 95% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 6.4K | 59% | $7.99 | |
| $5.9M | 23.6K | 88% | $11.99 | |
| $859.7K | 4.8K | 79% | $7.99 | |
| $2.6M | 8.7K | 89% | $14.99 | |
| $2.9M | 4K | 69% | $29.99 | |
| $2.7M | 4.8K | 87% | $19.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.67/day in the week to Aug 4 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 963 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[i]asterisk signs are used for minor details and notes[/i] ---{ Graphics/Design }--- ☐ You forget what reality is ☐ Masterpiece ☐ Beautiful ☑ An original artistic direction ☐ Good ☑ Decent ☐ normal ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS + some interesting biomechanical enemy designs +- kind of a shame that majority of the game is set in some sci-fi structures - the open wilderness as well as the backgrounds look pretty nice - obviously the pre-rendered cutscenes are alright, but in actual cutscenes/gameplay, you'll notice pretty quickly the low-res models and textures (especially arms/hands and hair) ---{ Gameplay }--- ☐ Won’t ever touch any other game anymore ☐ Very good ☐ Good ☐ It's just gameplay ☑ Mehh ☐ Tic Tac toe is better ☐ Watch paint dry instead ☐ Just don't +- the game doesn't have a classic level system, instead characters that aren't in your active party still gain skill points sounds nice on paper, but then you realize that you can't even make your own team until almost the end of the game + some encounters afterwards still force you to use specific characters +- most of the time, you'll get split into smaller groups (just 2 characters instead of full party), it's interesting for first few times, but then it just gets kinda annoying and makes some enemy encounters really annoying - missing even just one character can make them harder/slower to beat - the game actually opens up only in chapter 11 - it's not actually too bad, but most people probably already quit before getting to this part, and then it goes back to linear right afterwards - basically the whole game is extremely linear and constantly paused with both shorter and longer cutscenes with just few seconds-minutes long fighting/walking inbetween - while the paradigm sounds like a nice mechanic - having anyone do basically any role you want, in reality it feels A LOT more limiting than if each character had their set role like in previous games - repetitive missions - basically all about killing specific monster in specific area - endgame feels like they copied whatever enemies they could think of and put them all in one fight, combined with bossrush * on keyboard, the Escape key is automatically set to quit the game and can't be changed. Can mess with muscle memory from other games * the movement during combat adds a pretty nice feeling of action compared to previous games where you just had a static left and right side * Vanille is pretty metal (the double devil horns sign) * paradigms don't save when you change party members ---{ Replayability }--- ☑ A one-time experience ☐ For achievements ☐ If you wait a few months/years (or with mods) ☐ Definitely ☐ Infinitely replayable (or almost) - for me the game has almost no replay value because of it's gameplay flaws (mainly) Would probably just watch some video for story recap instead ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf +- the dub is pretty good but it can sound quite low quality (especially during cutscenes) - some sound effects can sound quite generic - no audio settings ---{ Music }--- ☐ Just filling noises/No music ☐ Trivial and uneventful ☐ Decent Soundtrack ☐ Good and/or fitting the game's artistic dispositions ☑ Great ☑ Memorable ☐ Peak ☐ Transcending whispers of a forgotten world + great soundtrack as always, but since I haven't played all the FF games, I can't really compare where it would stand for me. Definitely more memorable than the 15 soundtrack imo ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma + the story as well as overall difficulty makes it probably more suitable for older teens/adults ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ average ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer +- low system requirments but also there aren't really any settings you can adjust graphically except shadows resolution - some areas/cutscenes just randomly drop FPS, getting at 20FPS at times ---{ Game Size }--- ☐ Floppy Disk (<1gb) ☐ Old Fashioned (1-9gb) ☑ Workable (10-49gb) ☑ Big (50-100gb) ☐ Will eat 10% of your 1TB hard drive ☐ You will want an enitre hard drive to hold it - takes 57.6gb a lot bigger than you'd probably expect only because there are two versions of each cutscene (for english and japanese dub) * deleting the cutscenes for the dub you won't use will lower the file size to 37.7gb ---{ Difficulty }--- ☐ My 90 year old grandma could play it ☐ Just press 'W' ☐ Easy ☐ Medium ☑ Hard ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ☐ Team Ninja games + unlike previous games, you get automatically healed inbetween battles +- while normal fights are pretty easy, basically just having to use auto-battle, fighting bosses/Eidolons can get really annoying - especially if the currently played character dies (point below) - getting game over because Lightning (or other character you currently play as) faints during battle feels like pretty artificial difficulty element, never really liked it * personally the combat system felt pretty off for me and I guess I never really understood how it should be played "properly" - a lot of enemy/boss encounters felt a lot harder because of that probably ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Required for achievement hunting ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second live for grinding - will probably need to grind a bit to progress ---{ Story/World }--- ☐ No Story ☐ Some lore ☑ It's there for people who want it ☐ Bizarre ☑ Average ☐ Well written ☐ Good ☐ Very Good ☐ Leading to more in-depth researches/thoughts ☐ Lovely ☐ It'll replace your life - the game doesn't really explain too well some of its terms (fal'cie, l'cie, pulse, etc.) - would be better if you had an option to see everyone's backstory as an option instead of forced if you're invested in the lore/story, you'll probably have to read the ingame datalogs rather than waiting for the game to give you the info straight - not completely story related and don't remember how it was in early-game, but feel like the characters in a lot of the late-game cutscenes feel pretty stiff - characters just keep on giving up and then hyping up again ---{ Game Time }--- ☐ Long enough for a cup of coffee (<2 hours) ☐ Short (3-10 hours) ☐ Average (11-25 hours) ☑ Long (26-50 hours) ☐ I have to ask my boss for vacation time (51-99 hours) ☐ To infinity and beyond (100+ hours/doesn't have an "end") + took me around 30 hours to beat the game ---{ Achievements }--- ☐ No achievements ☑ Obtainable just by playing ☐ Requires multiple playthroughs ☐ Some grind ☐ Significant grind ☑ Too much grind ☐ Requires co-op/multiplayer ☐ Requires DLC(s) ☐ Can't be obtained anymore ☐ Hard to obtain (specific playstyle/challenge) ☑ Completionist ☐ Missable ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Fixable ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ☐ Hollow Knight - sometimes blackscreen after loading save ---{ 4 / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☑ 4 ☑ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 1̷̤̃1̸̢̤͗̓ Unless you're a fan of the series, just don't. Probably the only game I've played so far where I'd willingly uninstall it right before finishing it. At first the gameplay is pretty alright, but then you realize that it just keeps going on, and on, and on....until you realize that it's literally been 2 hours of the one same looking corridor and reskinned enemy encounters, then multiply 5x. It feels like this should've actually been like a movie/series (similar to Kingsglaive, Brotherhood or Advent Children) with the ammount of cutscenes and rather lacking and very linear gameplay style. I think that the world/story can be interesting, but unlike something like Death Stranding, it's just not good enough to make up for the gameplay.
Не могу сказать что я рекомендую игру, даже если у меня так стоит. Игра была по началу интересной и боевка была прикольной, так как игры с такой баевкой раньше не играл, но под конец как-то наскучило одни и та же боевка, в сюжете запутался(до конца не понял, даже читая справочник). В целом думаю кому-то она наверняка зайдет, но я так и не до прошел последнюю главу. Игра на 5 из 10.
Sumpah yakk ni game kuraang dikit lagi aja bisa bagus banget. yak dan permasalahan utamnya dari pembawaan cerita diawal aja yang ya ibarat lu dicekoki satu buku full tanpa sempet baca dulu itu buku. buat karakter fang kurang screan time aja sih trs bonding satu party ini agak kurang soalnya telat dikit dan btw gila aja ni cutscene gak ngotak. overall bagus ni game kalok lu cari grafik, musik, dan cerita ni game mungkin cocok buat lu kalok lu bisa sabar dikit diawal
lightning…
i love this game so much
this game gets way too much hate genuinely one of my favourite ff games ever... vanille is my baby...... my little tiny babbyyy
Decide to try this since evercold preorder references 13. This is probably one of the worst rpg I have ever player. To the point that I think people who say this game is good, are just trying to trick you into playing this trash for ♥♥♥♥♥ and giggles. Just a heads up I'm in chapters 11 stuck grinding since there was a difficulty spike and haven't finished this yet, but there no way it get good and if some how it did. It still wouldn't excuse the 11 chapter of trash I played. Let start with the combat. Enemy's prioritize attacking the character your playing as unless there a tank most of the time, and if the character you're playing as die you have to restart the fight. No switching to another party member or having them try to rez you. There also the problem that you can't manually move your character position in battle so what end up happening is MY TANK STANDS NEXT TO ME AND GETS ME KILLED. it happens so often, and even if they're not right next to me the enemy pushes them back on hit and they end up next to me anyway. Using cp is insanely slow there no way to quickly use it so you have to watch it slowly fill the grid. Now for the story. It bad like insanely bad and nonsense at some point. Take snow for example, he has a hero complex and proceeds to put people in danger because of it. Even after he get confronted on this and you start to think he going to change for the better. He go right back to act like a hero and now all the character suddenly decide to forgive him and are ok with his bs. Or the fake out death. I ♥♥♥♥ you not, they have a character off themself. You can can clearly tell the gun pointed at their own head from the shadow and get rolled out the room in a coffin. Just to find out 10 min later that He actually aimed the gun up and didn't go through with it and is fine. EVEN THOUGHT YOU CAN CLEARLY TELL FROM FROM HIS SHADOW THAT IT POINTED AT HIS HEAD. Then there lightning, she a idiot. They have flash back scene where her sister tell her she a l'cie and show her the mark. lighting think she lying and she run off. Now this wouldn't be that stupid if the game didn't spend so much time making sure you knew how much l'cie are hated, to the point that no one would be stupid enough to say that they were one. As for the rest of her personality it just soldier that it. It really that simple, it probably get more complex in the other games but in this you can sum it up that easily. They're also not consistent with how getting turn into a crystal works. A later character you meet turn into one even though he didn't complete his focus. They even make a point saying he didn't and then there all the people in ch 11 that are failed l'cie but they still turn to Crystal in the end for some reason. It just conflicts with the rules the story set earlier where they explain that people only turn to crystal when a focus are complete. They try to explain it by saying it a different type of crystal but honestly it just brings up more question than answers. (Apparently this is such a big issue that they had to add context in the ultimania so hope you read a book that only been printed in Japanese. no? Me neither.) I just don't understand why every time there a moment where they could have real conflict in the story or character drama if feel like they tried to speed run through it. There a lot more I could say on the story but I think you got the idea. Let briefly talk about the good. The music nice, I just wish there were a few more battle tracks and the animations on specifically lightning are good. You can tell square-enix want her to be the next cloud. Please don't play this i'm trying to save you from a headache. Just watch the cutscene on youtube if you are that curious.
One word to describe this game: Boring. The game has no pacing. From the moment you get to control your characters and til the end of the game, there will be no ups or downs, just a steady pace from a to b. The game is stuck in an intermission that you're waiting for to end so that you can have some fun with the main event. There are no minigames either. All you do is walk, combat, walk, combat, cut-scene, walk, combat. And the combat is boring as well. Yes, there is a strategy to the harder fights, but after reaching chapter 14 I dont have anymore patience for it. The story itself is good, but with the lack of interesting mechanics to keep me entertained... Meh. The way you level up your characters is somewhat similar to FFX, just less. It's a TEMU version with an extremely annoying sound playing as you use the points. I had to start cheating in the game to speed up the fights so I can try an complete the game. FFX too is liniar, but that game had more things to keep me entertained, this however... It's just bland.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.