
FINAL FANTASY XII THE ZODIAC AGE - This revered classic returns, now fully remastered for the first time for PC, featuring all new and enhanced gameplay.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 8.7Kreviews | 89% | — | $2.6M |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 951 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
kkk
bom
good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 956 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jogão.
!
my childhood game... love the RPG genre because of this game.
Pegar a platina de Final Fantasy XII: The Zodiac Age (o troféu Champion of Ivalice) vai muito além de zerar a história. É sobre dominar um dos sistemas mais refinados que um RPG já teve. Anos depois do lançamento original no PS2, o jogo envelheceu bem demais e provou que estava muito à frente da sua época. 1. Narrativa e Ambientação Ao contrário dos outros títulos da franquia, que focam no romance ou na jornada clássica do herói, o FFXII aposta sem medo num drama político. A geopolítica de Ivalice — cheia de impérios em guerra, intrigas de bastidores e a busca pelo poder do Nethicite. Um ponto a mais para a trilha orquestrada que cria uma atmosfera imersiva do começo ao fim (lembra muito o que fizeram com Clair Obscur). 2. Gameplay & Sistemas O grande trunfo do jogo continua sendo o sistema de Gambits. • Programação Tática: O jogo não joga por você, ele exige que você pense. Ajustar prioridades, gatilhos de cura, buffs, limpeza de debuffs e rotinas de ataque faz com que ver uma estratégia rodando liso em velocidade máxima seja extremamente satisfatório. • Builds AFK: Montar uma linha de Gambits tão bem ajustada a ponto de encarar lutas gigantescas sem precisar encostar no controle (como na batalha de desgaste contra o Yiazmat) é uma experiência que só o FFXII entrega. • Sistema Zodiac Job: Ter duas classes por personagem na versão The Zodiac Age mudou o jogo. A sinergia entre montar um Knight/Bushido focado em dano bruto ou otimizar suportes cheios de debuffs dá uma liberdade absurda de criação. 3. O Endgame e os 100% O conteúdo de final de jogo é disparado um dos mais robustos da franquia. Para platinar, o jogo te obriga a encarar tudo no limite: • Superchefes: As lutas contra o Yiazmat e a ignorância do Omega Mark XII no Great Crystal testam sua gestão de recursos, a manutenção do combo Decoy + Reverse e o uso estratégico de Wither e Expose. • Trial Mode (Andar 100): A sequência de 100 andares é o teste definitivo. A batalha final contra os 5 Juízes ao mesmo tempo é uma das mais punitivas dos JRPGs, exigindo debuffs precisos, uso inteligente de Nihopalaawa + Remedy. • Bestiário: Preencher todas as entradas e caçar cada monstro raro te obriga a explorar todos os cantos e entender como o ecossistema de Ivalice funciona. 4. Exploração e Detalhes A busca pelo troféu Cartographer e pelas sidequests mostra como Ivalice é gigante. A navegação pelo labirinto do Great Crystal me rendeu boas horas de frustração tentando me achar sem minimapa, mas o jogo sabe recompensar a insistência com armas lendárias como a Zodiac Spear e a Kumbha. 5. O Lado Cansativo Nem tudo são flores, e a platina cobra seu preço na paciência: • Fator Sorte (RNG): Depender de sorte para certos baús raros ou para o spawn de alguns monstros exige mais insistência do que habilidade. E isso me frustrou um pouco na gameplay. • Mist Walker (Concurrences): Tirar todas as combinações de Quickenings (principalmente a bendita Black Hole) exige reflexo, mas depende demais de dar sorte na roleta do Mist Charge. 6. Veredito Final Fantasy XII: The Zodiac Age premia o planejamento e a estratégia muito mais do que a execução mecânica rápida. Ver o troféu Champion of Ivalice subir com o mapa e o bestiário em 100% dá uma sensação sensacional de dever cumprido. Para quem curte RPG com profundidade e combate tático, Ivalice continua sendo um lugar obrigatório.
ehehehe
wenardo
Obvio que recomendo, um dos meus favoritos. Só não gosto muito do Licence Board do Zodiac Age, prefiro o original do PS2, dá uma sensação de overpower quando tá totalmente completo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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