
FINAL FANTASY X/X-2 HD Remaster celebrates two of the most cherished and beloved entries to the world-renowned franchise, completely remastered in gorgeous High Definition & now available on PC / Windows!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−60% | 23.7Kreviews | 88% | — | $5.9M |
| $24.99 | 29Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
is good
Best Game OAT
这绿屏被解决应该不难吧??????!!!!!!SQUARE啊 SQUA阿姨啊!!阿姨神通广大啊,这绿屏10年了都不解决啊!!!至于闪退和卡死被解决,似乎有难度,那至少CG绿屏先解决吧??????!!!!! ------- 我不想给差评,但不得不说些问题,希望厂商能修好BUG。 例如 播放动画,我这就绿屏。我用的是WIN10系统。 另外开窗口模式 或 无边框模式, 也或全屏,全部都无法解决动画绿屏问题。 另外无论时窗口 还是 无边框,有时我把鼠标切出去,游戏就会画面死机,音乐还在播放,总之那时就无法游玩了。 因为我喜欢打英文版,有时要鼠标切出屏幕查词,所以会开窗口和无边框模式。 还有个缺陷也就是全屏情况下,5120x2160解析度21:9的显示器,打这游戏,游戏画面会从16:9被拉长到21:9。 就算 哪怕 我把解析度设置为3840x2160这个16:9的解析度,只要是这个21:9的显示器打这游戏,都是16:9被拉伸到21:9。 最后我要说的是,至少把绿屏问题解决了吧?当然如果 在窗口或无边框 时,把鼠标切出去就卡死 这位问题解决那也更好。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 13.9K | 79% | $19.99 | |
| $5.9M | 4.4K | 67% | $59.99 | |
| $5.9M | 12.2K | 83% | $24.99 | |
| $5.9M | 16.6K | 80% | $19.99 | |
| $5.9M | 3.6K | 62% | $49.99 | |
| $5.9M | 61.6K | 89% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 6.5K | 59% | $7.99 | |
| $698.6K | 4.8K | 76% | $7.99 | |
| $2.6M | 8.7K | 89% | $14.99 | |
| $2M | 14.4K | 95% | $6.29 | |
| — | 2.6K | 83% | — | |
| $2.8M | 20K | 75% | $6.39 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 11.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Traditional Chinese*languages with full audio support
| $29.99−40% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muy buen juego hace tiempo lo jugue en el ps2 pero nunca pude jugar la parte 2 ahora que por fin pude puedo decir que es uno de los mejores final fantasy que e jugado
Franchement Square, publier un jeu qui a 20 ans avec autant de bug graphique, c'est la honte. des écran vert pendant les cinématique, des textures qui load pas au point d'affecter le gameplay. C'est inacceptable et c'est ce moquer du monde... Si vous n'avez jamais fait le jeu n'achetais pas cette version qui est honteuse...
It's FFX/X-2 so thats GREAT. What isnt is the two crashes I've gotten at random with no report window and the scene in Besaid Village where Tidus kicks the ball back to Wakka and his team the screen went completely green but kept playing. The only way I've read to fix it is to download a mod/patch to force the game to have more than 2gb ram. As Ive already tried lowering antialising to 2x instead of default 4x.
Un jeu qui malgré les années reste mon jeu préféré, le système de combats est toujours aussi bien manette en mains, l'histoire est toujours aussi prenante.
que buen final la ptm best dorama ever :'v
C'est le tout premier jeu solo que j'arrive à finir, et c'est le seul qui m'a réellement donné envie de jouer en solo jusqu'au bout. Le jeu est vraiment bien, l'histoire est excellente et le mood (l'ambiance) est incroyable. Cependant, il faut s'accrocher : la difficulté peut parfois être frustrante, tout comme l'emplacement des points de sauvegarde. Mais mis à part ça, le contenu optionnel end-game est tout simplement gigantesque et incroyable (que je suis loin d'avoir terminé). Une magnifique expérience, je recommande à 100% !
千年梦幻召唤出来的产物,亲手结束了这场梦
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.