
FINAL FANTASY X/X-2 HD Remaster celebrates two of the most cherished and beloved entries to the world-renowned franchise, completely remastered in gorgeous High Definition & now available on PC / Windows!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−60% | 23.7Kreviews | 88% | — | $5.9M |
| $24.99 | 29Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Para mi es mejor fina fantasy de la saga
good
It has many things like the original which is nice, more added features that make the game more chill and relaxed, and it definitely doesn't disappoint if u want to feel the nostalgia or even experience the whole thing for the first time. Its more of an upgrade to the original.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 13.9K | 79% | $19.99 | |
| $5.9M | 4.4K | 67% | $59.99 | |
| $5.9M | 12.2K | 83% | $24.99 | |
| $5.9M | 16.6K | 80% | $19.99 | |
| $5.9M | 3.6K | 62% | $49.99 | |
| $5.9M | 61.6K | 89% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 6.5K | 59% | $7.99 | |
| $698.6K | 4.8K | 76% | $7.99 | |
| $2.6M | 8.7K | 89% | $14.99 | |
| $2M | 14.4K | 95% | $6.29 | |
| — | 2.6K | 83% | — | |
| $2.8M | 20K | 75% | $6.39 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 11.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Traditional Chinese*languages with full audio support
| $29.99−40% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game, really. nice fights, nice story, nice characters, nice monsters. BUT GOD why do i have to go through the 2 hours starting sequence everytime i start or die. this scene took me more lifetime than breathing like HOLY
great game
In my opinion, this is one of the best RPGs I have ever played.
FFX : 8,5/10 + Artistiquement, le jeu n'a pas pris une ride, c'est riche, vivant, développé. + C'est un réel choc de constater à quel point sa mise en scène est moderne + Un rythme impeccable TOUT. LE. TEMPS. Il se passe toujours quelque chose, dès l'intro jusqu'à la fin + Des personnages tous sympathiques, attachants (surtout avec les voix japonaises) et développés + Le World Building est fantastique + Toutes les options ajoutées au Remaster : Soundtrack Arrangée, Vitesse de Jeu, Fréquence des Combats Aléatoires + Les possibilités théoriques du Sphérier - Un début extrêmement linéaire & dirigiste - Les temples, des puzzles douloureux, peu intéressants, inconsistants dans leur logique - Les Minis-Jeux, globalement impitoyables dans leur timing - Le Sphérier est relativement fastidieux à remplir - Un gros twist sur Tidus un peu vite expédié - Une fin qui manque énormément de consistance en termes narratifs (Yu Yevon ?) - Un endgame très grindy et peu intéressant (Les Dark Aeons sont débiles) FFX-2 : 3,5/10 + Système de combat punchy avec un vrai potentiel avec des jobs intéressants & variés + Un vrai sentiment d'évolution par rapport à FFX + Chara-Design réussi (Paine, Shuyin, Nooj, Baralai & Gippel) + Quelques thèmes intéressants en fond du fond du scénario (La Crimson Squad, Shuyin & Lenne) + 5-6 musiques qui restent en tête - Les premières heures sont... difficiles. Tutos en pagaille et mal expliquées, aucun contexte, enjeux incompréhensibles, rupture de ton douloureuse par rapport à FFX... et ça continue pendant plusieurs chapitres - Combats trop faciles et trop nombreux qui empêchent d'utiliser le système de combat à son plein potentiel - Gain de PCs pour les Dresspheres hyper grindy. - C'est ennuyeux. Tellement ennuyeux. Sentiment d'un gigantesque épisode filler - La structure du jeu fait penser à l'endgame d'un RPG, sauf que là on est dedans dès le début ce qui fait ressentir chaque activité... comme secondaire. - Le scénario a des airs de Fan Fiction beaucoup trop longue - Tous les minis-jeux sont absolument dépourvus de tout fun - Une OST vraiment malheureuse des fois (le thème des combats est infect) - Le pire jeu à 100% de tous les temps ? Tout est caché, compliqué, tatillon. - Combats beaucoup trop nombreux - Fin nulle
really good game but this port crashes a lot
This stupid game keeps on crashing.
Um dos meus final fantasy favorito, super recomendo!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.