
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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Prices
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As of right now this game is pretty much a demo. That being said it does have potential and hopefully is able to embrace it. I will say the lack of sound affects, and the dialogue that does exist in the game is weird to me. Not to mention the somewhat 'boss' fights that are in this game. I wish there was a bar for their health, not to mention the way they attack, they could be across the room, and with one attack lunge/teleport directly in front of you hitting you. Pretty annoying. Other than that graphics wise it looks amazing, I just wish there was more of a story or something that explains what are we doing here, what the heck is that rat pet, and why are we killing monsters?
The most beautiful graphics I have ever seen in a game! This is what The Elder Scrolls should look like. Gameplay is also decent I like it. There are destructible things. Game is very nice for the price ot 10 euro. :)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can see the extreme potential for this game, yes I only played 6 hours but its amazing and I was happen with the optimization fix when needed. There is a lot more content I would add if I was a part of this team myself but I am keen too watch the growth if the game.
when it's fully released im sure it'll be amazing but so far its only about 4 hours of gameplay. this should be a demo at this point in development. come back in six months when there's some actual content and you'll have your mind blown.
Loved it! Cant wait for it to release.
Dodging in this game simply not working...not fun for me at all
it's alright demo. Let's hope they can polish it out
Très prometteur et je ne regrette pas mes 10€ ! 2h en explorant un peu pour moi, plus les fois où je me suis fait renvoyer à la dernière sauvegarde. En neutre : - Pas de traduction FR actuellement (pas un souci pour moi, et des traductions sont prévues, voire en cours) - Le système de craft permet(tra) probablement des trucs cools, mais crafter des potions de soin et de mana m'a suffit, donc à voir pour la suite. - De nombreux pièges sont dispersés dans l'environnement, mais j'ai rarement eu de bonnes occasions de m'en servir quand j'y pensais. Par contre c'était cool lors de bonnes opportunités. En négatif : - Difficulté un poil élevée pour moi actuellement (des options sont prévues). Probablement une inspiration côté FromSoft, y compris dans le fonctionnement de l'esquive et dans certains patterns de boss juste frustrants pour moi, de type "passage de 0 à 100 à l'heure en 0.1s" et "en fait je fais 3m sur cette attaque quand ça m'arrange donc ton esquive pour prendre de la distance ne sert à rien". J'ai plus les réflexes de ma prime jeunesse et mon perso a des lois de la physique assez strictes, merci de respecter les mêmes règles chers ennemis. - Un poil trop dans l'alternance couloir/arène je trouve, avec des zones dédiées à l'explorations et d'autres au combat, ce qui donne un petit côté jeu vidéo à certains moments. J'apprécierais des mobs y compris dans les zones plutôt destinées à l'exploration. - Quelques limites dans les animations et patterns d'attaque des mobs (les archers sont parfois parfaitement synchronisés et voir leur animations de près est un peu ridicule). En positif : - Le jeu est beau de près, magnifique dès qu'on prend quelques mètres de distance, incroyable sur ses paysages lointains. L'ambiance qui se dégage est vraiment sympa. Les décors sont cela dit un brin répétitifs actuellement. Mais c'est BEAU. - Plutôt bien optimisé dans l'absolu. Peut mieux faire, mais je peux y jouer en 4k high à un framerate pas fou mais suffisant pour moi sur un PC vieillissant. - Le gameplay m'évoque un mix de Dark Messiah (une des inspirations affichées) et de Space Marine pour son côté lourd mais qui donne une excellente sensation de puissance (envoyer voler un mob avec un gros coup d'épée dans le ventre est toujours satisfaisant). Le level design est probablement ce qui évoque le plus Dark Messiah à mon sens. Le tout début ne m'a pas marqué, mais j'ai apprécié sur la 2e moitié certains détails de construction des niveaux. Bref. Pour l'instant, il y a quelques petits défauts, mais rien de rédhibitoire pour moi et l'ensemble est extrêmement plaisant. J'espère que l'équipe de dev parviendra à maintenir ce niveau de qualité tout du long. Et qu'ils finiront le jeu sans trop de galères ou de crunch.
What a work of art
Damn!!!!! Please gimme more!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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