
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hope this game will be released in full, 3 hrs playing game remind me (first impression) - Dark Messiah of Might and Magic. Old school.
Just cleared the current Early Access build. The graphics and LOD are excellent, and the core combat loop is incredibly fun. I wanted to share a few quick pieces of feedback from my playthrough. First, the ice longsword blade currently looks a bit like blue plastic. It would look much better if it had a rugged, chiseled, refracting ice texture with a frosted look, similar to the style of ice weapons in Skyrim. Second, regarding elemental balance, Frost feels great because it actively slows enemies down and gives you breathing room but leaves floating ice crystals in the air that are hard to see through. And telekinesis is hilarious to pull enemies toward you with. Wind could use more push force since its a slower cast, and Fire feels very underpowered right now unless you manage to hit an enemy standing directly on an oil puddle, similar to environmental traps in BioShock or Skyrim. Third, for character customization, the current stat choices are a good baseline, but I hope future updates bring deeper fine-tuning options like dedicated melee builds, actual dual wielding, more spell/mobility heavy builds, and armor variations. Finally, I noticed heavy framerate drops when running the game with the Ultimate FPS setting enabled. When I manually locked the framerate to 60 FPS, the performance drops ceased completely and the game ran smoothly. Just wanted to share this workaround for other players and your optimization team. Looking forward to seeing more of Kor Guran's backstory in future patches.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My main gripe with UE5 games is that most of them manage to both look bad and run poorly, however this game manages to avoid both: decent level of optimisation coupled with graphics that look like they came straight out of a tech demo (I mean that as a compliment). Music is a bit repetitive at times, but helps create moments such as [spoiler]the first time you see Mar Guran[/spoiler]. Combat is decent, I like the physics aspect of it, however I feel like blocking needs some polish, particularly for ranged attacks since they're a bit frustrating currently. Maybe make blocking arrows frame based so it's sort of a skill check? One more (small complaint) regarding combat: maybe increase cooldown for enemies that throw poison pots, since now they can make a cloud of poison that becomes a bit frustrating to pass. And for a final suggestion/complaint: please add another AA option. FXAA is too jarringly sharp and creates visual artifacts on surfaces, while TAA is too blurry in motion, but looks nice while static. Maybe SMAA? All in all, game is in a great shape even now, and I think it has a bright future if devs keep updating it and adding content. Level designs in the current version are great, and I hope the design philosophy continues in future content.
yeah no
Game is beautiful
Very Nice
While the concept was neat and combat feels good, a lot of works needs put into this before it's ready for anything other than being just another demo. Video optimization just feels awful no matter what graphical settings, anything other than potato, just runs like garbage. Granted I don't have the most RAM in the world but still my god the framerate is just terrible. Story wise there isn't anything here. It's go here and kill a couple guys then move on to the next area. Rat character is cool though I'll give them that. Concept is cool but execution just isn't there so honestly I can't recommend paying for this demo at this point.
Lo reembolsé por pelotudo
Still trying to wrap my head around the price for what so far seems like a high quality game. I sincerely hope the devs do add better gamepad controls. It is playable for sure, but some things need to be ironed out. Other than that, this looks to be a great offering and can only get better.
I've only spent a short amount of time in the game at the point of this review, but so far this game has more promise than any game I have played in a long time. A lot of people have complained about the combat feeling weak, punishing. I love that about it. DO NOT CHANGE IT. Combat feel like you're fighting for your life at every turn, and no losing your breath is a must. Thinking outside the box about how to progress when you have 20 enemies in front of you is vital, instead of being an overpowered protagonist who somehow overcomes the odds with a few swings of his axe. I found ranged foes frustrating at first, but spend 2 seconds problem solving and you will figure out a solution ;) I'm really excited to see what becomes of this game, and glad to get it at a lower price before it inevitably costs more on full release for all the content.
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