
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Reviews
Themes across 1315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love this game. Thought he early access is very short, only two bosses, it's 10 bucks, so that's fine. Combat is responsive and satisfying, when you connect, you feel it, and so do your enemies. i see people talking about difficulty but honestly, i don't believe its that hard. the second boss i hit with 3 fireballs and then laid into him with my axe and he never got to swing his hammer. loot seems kind of sparse, mostly only crafting ingredients for pots, but hopefully that changes in time. i got a couple weapon drops but nothing over uncommon, maybe one rare. the game is beautiful and the atmosphere is on point. Do yourself a favor and drop the 10 dollars and give it a playthrough, it will only improve with time. Thx THQ Nordic. It was a pleasure.
Bonjour, c'est ma première évaluation. Tout d'abord, graphiquement c'est beau, voilà, on peut passer au cœur du jeu maintenant. Le système de combat est sympa. La difficulté est bien dosée. Le fait de pouvoir interagir avec l'environnement est cool. Les 2 "boss" sont les vraies obstacles niveau difficulté. Pour être parfait, il faudrait une VF ou au moins les doublages (apparemment les sous-titres sont prévus), j'aimerais un arc ou alors que les attaques magiques portent plus loin. Pour l'instant, je ne suis pas déçu. j'ai fini le jeu une deuxième fois en changeant mes compétences. C'est plaisant de voir qu'après quelques heures, on massacre les petits ennemis avec facilité (1 coup voir 2 coups d'épée contre 4 à 6 coups au début). L'alchimie est sympa, mais il faut bien penser à switcher lorsqu'on veut passer des potions (pour soi-même) aux "boosts" (que l'on applique sur l'arme, pour mettre des malus aux ennemis). je me suis fait avoir plusieurs fois. Voilà, j'espère donner envie à ce jeu qui mérite que l'on s'y attarde.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Decided to drop this review before I look into anything about the developer(s) to avoid bias; Right after finishing this I can say its graphics are a bit heavy for mid tier PCs but runs well dropping the settings and is still full of beautiful landscapes. I caught myself looking into the distance at several points in my playthrough of the early access Gameplay is fun, I went more for some spells and didn't notice too much of a difference in gameplay besides the mana regen opening up my room for casting significantly more spells, love telekinesis for lighter enemies. I didn't follow the tree to any new spells and now I really want to see them The potion and vial crafting is interesting, I made do with some pretty simple healing potions and poison vials. There is a ton of materials throughout gameplay both on the ground and as chest rewards so you don't necessarily have to do both to get by Finding secret items or rather hard to find items felt rewarding, loved the epic ice sword which I wont spoil. exploration with the movement was fun and I am pretty sure I hit absolutely everything with armor, weapons, etc. Combat was entertaining more so against the non boss enemies for myself, the stacked enemies made me think more as I stayed lower health and endurance but I was able to use the environment in many rooms to toss enemies into spikes, off a ledge, or grab boxes and use them for staggering. Naturally the gas and poison related enemies were pretty annoying, probably would have given me less trouble if I took the time to craft a poison resistance potion // Boss enemies were a bit of a miss for me, I'm just not sure I really understood lol. They had some pretty small windows for dodging but that was fun to figure out. I mostly used swords and axes and the combat against bosses was alright, I think I made the experience a bit different by spamming ice spells and eventually the bosses got into what appeared to be a stagger state where they stopped attacking and I was just wailing on them until I got to a finisher cutscene; I'm not exactly sure how I activated said finisher though so I was left a bit confused after both boss fights. It seems to be if you walk up to the enemies face, can't say for certain but I think I might be looking for some more feedback when in a boss fight since there's no health bar. Something like a few more health landmark staggers or limb being lost maybe? Overall really enjoyed the early access, the comedy with you rat companion is fun, the voice acting feels and sounds genuine and original which I love, the lore during traveling is interesting to follow but not thrown in your face, I'd love to play more
Хотел запустить, посмотреть что в патчах поменяли, а игра просто не запускается - виснет на чёрный экран после заставки .
zajebisty produkt, w takiej cenie to aż grzech sprzedawać. grafika, system walki, fizyka, lokacje. wielu powinno się uczyć jak to zrobić dobrze, zwłaszcza inne studia tego wydawcy
This game is VERY impressive for being in Early Access! The fighting feels so good. I'm having way too much fun throwing enemies around with telekinesis!! I find myself constantly stopping to look at various details around the environment, this game is truly beautiful, and it runs really well! I've only had some very small frame drops in some areas but nothing game-breaking, no bugs so far. I also like the sort of freedom with potion and vial making, where you can choose which ingredients/effects to add.
Aguardando a versão final!
Muy bueno la verdad. Cuando salga completo va a ser tremendo.
Very fun, very original — with a few questionable design choices This is easily one of the most fun games I’ve played in a long time, and I highly recommend it, especially while it’s still in Early Access. What makes it stand out is the way it brings back physics-based combat reminiscent of Dark Messiah of Might and Magic, but from a much heavier, slower and more deliberate perspective. Your character feels like a tank: attacks have weight, movement is more committed, and stamina management plays a much bigger role in almost everything you do, but yoo can die easily. There’s a lot to love here: * Original and refreshing gameplay. * Beautiful art direction. * Very well-structured levels that reward exploration. * Fantastic music. * Great voice acting. * A really good balance between combat and exploration. * An excellent skill tree with a lot of interesting choices. (Still in progress) * Most importantly, combat is just fun. That said, I have two design-related criticisms. 1. Ranged interaction is almost entirely tied to magic. At the moment, if you want to interact with the environment from a distance, magic is basically your only option. This can limit how much you can take advantage of the environment, particularly if you are not running a high-mana build. This is one area where Dark Messiah handled things differently. The bow was an essential part of your toolkit because it gave you a non-magical way of interacting with the environment. Here, if you don’t use magic, you are mostly left with the kick. I don’t think the game necessarily needs a bow, but having some kind of ranged tool that could, for example, break environmental fortifications or trigger mechanisms would give players more options. 2. My biggest criticism: physics-based environmental combat could be more reliable. Again, comparing it to Dark Messiah: one of the things that made that game’s combat so satisfying was how consistently it allowed you to use the environment on your favor. Take the kick, for example. In Dark Messiah, kicking an enemy would first stagger them and knock them slightly backwards. The game would then effectively take into account what was behind them — a cliff, spikes, a trap, etc. — and the enemy would be pushed into it if the distance made sense (sometimes too easy to trigger). That made combat easier in some situations, but it also made it much more satisfying and entertaining. I think this game could benefit from leaning further into that philosophy. Making heavy attacks capable of producing stronger environmental reactions, having fireballs reliably ignite oil (sometimes I have ti cast 2-3 for the oil to burn) and making kicks consistently exploit hazards, even when the distance is not perfectly measured, would technically make some encounters easier, but I think that is a worthwhile trade-off. There are also some small bugs here and there, and many things in progress, this is just a short adventure at the moment, but nothing that seriously detracts from the experience. Overall, this is a fantastic game with a very strong foundation. The combination of heavy combat, physics, exploration and environmental interaction is incredibly satisfying, and I really hope the developers continue pushing those systems further during Early Access.
Dark, yet comic at times. Waiting for the full release.
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