
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1316 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра интересная но оптимизация оставляет желать лучшего
Muito promissor, JOGO MUITO BOM
This has Game of the year potential and with this new update, its looking like a bright future
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely Stunning game and honestly super well optimised, Load times a really fast and Graphics are amazing, 140+ FPS at Max with RTX at 1440p and even 4k is super steady, round about 90 - 100FPS. I love the demo of the game I got to play and can NOT wait till the full game is released. amazing concept and brilliant design.
for the first Impression it has a lot of Potential. The movement needs to be a bit faster to be able to kick enemies into spikes etc., Also the Environment often cannot be used that well for combat (hope for some dark messiah environment interaction) Maybe more loot/ better loot instead of only mushrooms and stuff and hidden treasures and secrets
Recognizing this is an early beta build from a smaller team, the visual implementation here is genuinely striking. In terms of sheer technical execution, high-resolution clarity, and outdoor environment fidelity, it is easily some of the crispest work seen in Unreal Engine 5 recently. However, looking at the experience past the 3-hour mark, the game currently suffers from a lack of purpose and foundational ARPG mechanics. Right now, it feels less like a structured adventure and more like a gorgeous tech demo where you wander aimlessly. What needs work before full release: Movement & Mobility: The basic physical feel of the character needs expansion. Simple traversal mechanics like a functional crouch/sneak system, better mantle features, and smoother momentum transitions are glaringly absent. Story & Lore Foundation: There is very little narrative anchor driving you forward. The world needs a compelling hook, faction context, and environmental storytelling to give wandering a real sense of purpose. RPG Systems & Progression: Meaningful character builds, stat trees, and an engaging loot economy are desperately missing. Combat Feedback: Hit reactions, impact weight, and combat pacing still feel rough around the edges and need that extra layer of polish to make engagements truly satisfying. NPCs or wild-life: The world is very empty and I hope we will see some NPCs as the build progresses. Great foundation visually, but it needs substantial meat on its bones. Will be keeping an eye on the roadmap!
The games atmosphere and world looked incredible. Didn't expect anything as good as this from it at first. But the combat feels VERY sluggish. There's a lot of effort still needed for the game to be better but it has great potential and I am excited about the final release! Keep it up!
blast
короткое тех демо но ватахели игра может выйти тотал бенгером
Гра цікава, але в дуже ранньому доступі. Це стосується її тривалості, сюжету, скілів. С точки зору геймплею це духовний спадкоємець Dark Messiah of Might and Magic. Маємо ближній бій з акцентом на фізиці оточення. Маємо зілляваріння з зібраних нами рослин. Маємо чотири заклинання: Вогонь, холод, штовхнути, потягнути, які також приймають активну участиь у взаємодії з оточенням. Окрім холоду, ним окрім супротивників нічого заморозити не можна. "Дерево" скілів зроблене таким чином що не те що все прокачати, поки що навіть одну гілку до кінця докачати немає можливості. Сюжет (принаймні поки що) практично відсутній. Графіка приємна і не зважаючи на використання розробником UE5, гра має хорошу продуктивність. Грав на максимальних налаштуваннях, тільки тіні і загальне освітлення виставив на високе. У 2K без DLSS мав свої 60 кадрів. Загалом гра цікава, з геймплейної точки зору. Сполдіваюся розробник не закине цей проєкт.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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