
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1316 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Good: - Visuals - Skill tree - Sounds - Music - Potential for the next Dark Messiah The Bad: - Game Stutters - UI is a bit clunky (for example make "ESC" exit the skill or inventory menu) - AI is very repetitive, and after a few encounters I can already know what is going to happen and the vector of attack The OK: - Early access game is pretty short and left me hooked and wanting to see this grow.
Крутезна , але поки занадто мала.
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| $699.6K | 11.8K | 91% | $2.49 | |
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Solid base to make something magical, cool ambient fun boses very good combat
Well done game. I love the atmosphere, eventhough I get my ass kicked, but it's part of the game. I would recommend it to every Adventure game lover.
Don't really like immersive sims normally, but this was fun and very pretty to look at.
Ja super geiles game ...deutsche übersetzung wäre wünschenwert.
Grafisch und spieltechnisch sehr schön gemachtes klassisches Rollenspiel.
Les graphismes sont exceptionnellement magnifique, c'est époustouflant. Je ne comprends rien à l'anglais donc je n'ai rien à dire sur le scénario. Mais j'ai trouvé que le sons des voix des ennemi dans les cinématiques est trop bas. les combats ne sont pas facile dès qu'il y a un peu de monde cela demande une prise en mains avec beaucoup de patience, c'est très très réaliste. On peut utiliser beaucoup de stratégie avec les coups de pieds ou mieux encore avec la télékinésie directement sur l'ennemi, j'adore ça. J'ai vraiment beaucoup de mal à apprécier la distance lors des combats, ou quand il faut sauter et s'accrocher à quelque chose, j'ai toujours l'impression que ça n'est pas accessible. Le côté alchimie est génial aussi mais l'accès aux raccourcis est pénible, on en voit qu'un seul sur les 4 dans l'interface et j'ai pas compris comment le changer. En générale quand un jeux se passe dans la nuit, le brouillard ou la neige je n'y joue pas ou je ne l'achète pas et dans la partie au fond de l'égout j'ai du augmenter le paramètre de luminosité à son maximum pour trouver la porte, là j'ai bien ragé. Pour le prix et la qualité du jeux il ne faut pas se priver, c'est une pépite.
Brak możliwości grania padem dyskwalifikuje dla mnie grę :/ Czekam dalej na aktualizację. Gra zapowiada się wyjątkowo ciekawie.
First of all, it’s a great game in terms of graphics and overall feel. Every hit in the combat mechanics really gives the player that sense of impact. What I found challenging or didn’t quite understand, for example, is that during combat, even when I attack an enemy charging at me and deal damage, their attack animation continues, and they’re still able to hit me. Actually, what should happen is that an enemy who takes damage from me should lose their balance or stance and be unable to damage me. Or, archers and poison-throwers keep firing nonstop, even if we move out of their line of sight. Also, it’s very hard to dodge attacks from archers and poison-throwers; to avoid them, you have to wait until the very last moment. There’s a mechanic in the game where you can collect consumables you find around you, craft items, and use them during combat to boost your power, which is great. However, I didn’t see an option that shows you what you’ve crafted before as a guide while crafting or after crafting. A feature like, “Look, you’ve crafted these before—use this as a reference to remember what you made and how,” would be very helpful. The absence of this could prevent some players from effectively using—or even using at all—the crafting mechanic. If such a feature already exists, I apologize; it may have slipped my notice. The addition of Turkish language support would also be a welcome development for the Steam Turkey community. I’m eagerly awaiting the full version of the game.
Active players
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