
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1316 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is in early stages, you can see that. However, the atmosphere, the slower and heavier feel to it, it just makes it good. Amazing concept and art. I will definitely play many hours of this game once it fully out.
nice
The early access is great and I enjoyed it thoroughly. Its about an hour and a half of gameplay with 2 bosses and many hordes of well designed enemies. The skill tree is large and when the game releases fully I believe it will be epic. If you've got ten bucks its well worth it.
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| $2.6M | 5K | 92% | $39.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $699.6K | 11.8K | 91% | $2.49 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wow! Cant wait to see what more becomes of it..and if you have a somewhat decent PC the graphics will stun you. im spending more time looking around right now..the detail and realism is jawdropping! Ill add more as i go along..im still in the training area because i was spending alot of time looking around...lol
its pretty good, however my pc is struggling with a 4060. not only that the high graphics conflict with the artstyle. id suggest they lower the graphics slightly. you dont need perfect rocks to have a visually appealing game.
Pour un Early access j'ai trouvé ça tellement léger ( contenue / durée / qualité ) que j'ai cru à un pré alpha test O.o A voir dans 1 an ...
Jogo excelente. Lindo demais e rodou legal em meu computador, com só 2 pontos que deram lag spike (por só 1 segundo) durante toda a run. Mecânicas muito fáceis e extremamente divertidas. Os mobs são fáceis, mas também conseguem provocar certo nível de dificuldade. Pontos a se melhorar durante o Early Acess: Localização com as linguagens além do inglês para melhor divulgação; Diversidade de equipamentos; Variedade de mobs; Barra de vida dos bosses (não obrigatório, mas pelo menos algo que sinalize melhor); Sinalizador do timing das poções; Sons de finalização de mobs; Sons de ambiente; De preferência uma soundtrack full metal quando for hora dos bosses (opcional). Dito isso, amei o Early acess. Espero mais dessa empresa, gigantesco potencial! Recomendo a todos entrarem no game e dar voadora nos mobs hehe
Le jeu est beau, on sent le poids des armes à chaque coup, décors magnifique limite photo réaliste parfois. Bémol, archée avec un aimbot, et impossible à bloquer et esquive difficile des flèches, parfois obligé de refaire 10x un même passage. Chute de FPS et optimisation pas au point, accompagné de quelques freeze. J'ai beau faire tourner Cyberpunk 2077 en Ultra partout, obligé de jouer en moyen sur Fatekeeper. Je trouve ça dommage de pas pouvoir loot les armes des boss ou de certains ennemies. Le jeu reste tout de même magnifique, je recommande.
Pretty enjoyable game and ton of potential. I'd like to see increased amount of npc's while in combat, more items to loot, and better audio during boss fights.
The movement and combat feel deliberate and heavy. The skill tree is not only massive but has indepth branching and abilities. I think when the game is finished, the build potentials will be massive. Hits feel very satisfying and I did not have any performance issues running all ultra settings. The game is beautiful. Wish there were more lore to explore but that's understandable, hope that gets built out. Enemy variation and enemy AI definitely need some fine tuning, but I'm excited to see how this turns out when it's finished. Definitely worth the price of entry.
Active players
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