
F.E.A.R. 3 delivers all the hallmarks that define the F.E.A.R. brand: terrifying paranormal experience, frenetic combat and a dramatic storyline.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Play this game after midnight with the lights off, you will love it.
烂完了,第二部的融合恰到好处,继续深入开发明明能走出一条自己的路。然后这作就变成操蛋的cod了,把自己的特色丢掉,狠狠的拥抱cod了是吧,制作组是着了魔?那敌人的数量刷得还有素?走几步三个怪,甚至关卡刚开始就刷怪到你脸上,你无敌了。
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Korean, Polish, Portuguese - Portugal, Russian, Spanish - Spain**languages with full audio support
| $19.99 |
| 155ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
灵异的终点是家庭伦理:消失的爹,乱搞的妈,叛逆的哥,操心的弟 F.E.A.R.3跟fear这个词沾不上一点边了,一大半场景都是开阔地带,就连气氛都渲染不起来。F.E.A.R.1,2都是以恐怖气氛和智能的AI而闻名的,这代不仅没有恐怖氛围,感觉AI也智障了好多,很多人只会躲掩体后面丢手雷,从心理恐怖直接转到cod like,也可能是地图太开放不好让AI绕后。 剧情也是匆匆结尾,二代男主刚露面就领便当,弟弟前面还救了哥哥好几次,结果一见到老妈两兄弟立马发癫互殴,我寻思你哥前面的行动表露的意思就够明显了,怎么你前面还尽心尽力帮你哥,一见到老妈就急上了呢。 不过有几张室内地图设计得还不错,例如商场,公寓,氛围都塑造得不错,墙上的血迹指引,忽明忽暗的灯光,白墙上密密麻麻的阿尔玛涂鸦,让人瞬间梦回F.E.A.R.1,也可以说F.E.A.R.1,2让制作组在室内场景的设计上积累了很多经验吧。但当你好不容易调动起情绪,一开门又是又大又敞亮的大街,瞬间失去了所有紧张感,只能说强行学习cod搞突突突实在是丢掉了这系列最大的特色。
第三部就是屎,无脑堆怪,镜头晕眩,子弹打光了还打不死 玩你妈个臭逼,那火箭筒跟你的野爹一样多,躲都没地方躲,真的死了妈的玩意,还死一次就要听一次那脑瘫尖叫声,心烦意乱,制作组是懂折磨人的,别买!!!
Прошёл F.E.A.R. 3 — и остался доволен! Динамичные перестрелки, эффектное замедление времени и крутые уровни с роботами держат в напряжении до самого конца. Особенно круто играть в кооперативе — с напарником экшен ощущается ещё ярче. Сюжет логично завершает историю серии, а атмосфера постапокалиптического безумия цепляет. Однозначно рекомендую любителям шутеров! 😊
Won't even start. It just starts, and immediately stops. I've spent hours trying to get this to run to no avail.
One of the great games that i have ever played!
Story is okay but gameplay is so repetitive and annoying
Atmosphere and storytelling were weaker than previous games. 7/10
одна из лучших коопных чтрелялок
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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