
A satirical spy-fi lair builder where YOU are the criminal mastermind! Construct your base, train your minions, defend your operations from the Forces of Justice, and achieve global domination!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 2 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.2Kreviews | 69% | — | $17.9M |
| $7.99−80% | 1.3Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played the first one when i was alot younger and i bought it and though i would get the same feeling like i did when i was younger and played EG 1 but i just didn't feel it. ANd on top of this it's quite expensive for being 4 years old. Recommend? No.
I give it Mixed. It's a functional game by itself, but it fails to present the dynamics and liveliness of the original Evil Genius. I’m sure the new devs (New employees in Rebellion) did put heart and effort into it, but it’s all done by the mobile games design book! The accessibility and streamline design have made this game too easy. Uninspiring and unappealing easy. this is true when you reach later missions and upgrades in the game. Everything you do feels like I’m playing a mobile game. Timers are everywhere, counting up or down. Every mission you do is just a currency exchange! Pay in minions, intel and gold and then wait for a timer to go down. The world map is very samey: Each with the same countdown missions. everything there is also a currency exchange. building an outpost cost minions that will not return. There is little to no risk, and everything is guaranteed to succeed. No challenge or dynamics in composition or states. In EG1, you sent minions who could succeed or fail based on composition and enemy interference. Here, it's just clicking schemes and waiting. Research is now I visible tree that you can Plan ahead from, but that defeats the mystery or discovery!! Again, it’s all boring Countdown timers. Normally, science minions will explore the map, take notes of objects, report to you for options to research unknown stuff. They then take samples, run experiments and then come up with new objects! Here, its just a currency exchange and counting down on specific research objects. The aesthetic are off! Its supposed to be 1970s technology. everyone is stylised like its 2020s!!! You know the shave and wave hairs?! The forces of justice look modern contemporary from 2020s. It becomes a tower defence game! Enemies now come in waves so you let the traps kill off or distract intruders. There is only one access point. Elite agents will just tunnel into you base to appear anywhere within. I can see the game is made by Progressive stereotypes because there is almost no reference to old movies or tv tropes and architypes. There are only light-hearted cartoon vibes. nothing semi-serious yet silly. Minions have unnecessary flavour text that don’t do anything interesting to them! A minion loves or is afraid of cats? That would have been interesting to have some FOJ to deploy cats as a distraction on minions! The DLC Evil mastermind Ice Queen character seems to be the progressive "save the world by evil means" type. showing signs of anxiety and lack of confidence.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| 1.2Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Alright. So I've spent a good amount of time in this game, trying to get all the achievements (as of writing this review, I only have three more to go). After all those hours, I can't really recommend this game to newer players. Just a clarifier: I have not played the first game, so I won't be making any comparisons to it. Gameplay The base builder aspect of the game itself is pretty good, but that's all I can really think of when it comes to enjoyment. 90% of the game is side questing, to which you can only select one at a time with each taking a sizeable amount of time (if I had to give an estimate, roughly 15-30 minutes per side mission). For me, the gameplay loop consists of progressing the main storyline with the selected genius, getting to a pause where nothing is going on, allowing you to catch up on side missions (some lock out at certain points) before continuing the main story once again. Majority of my time spent on the game is during these built in story breaks. Of course, a person can choose to ignore the many side quests and continue, but that involves missing out on recruiting henchmen, taking down super agents, and loot. Story To put it bluntly, the story is pretty lackluster. To give a rough generalization, each genius has their own way of taking over the world, and the story is pretty much them getting closer and closer to that goal. The side stories/side quests in the game provide more flavor text, but that shouldn't be what carries the narrative. Heck, the side stories barely even affect the main narrative at all. Outside of the side stories, those characters don't exist in the main plot at all. A person wouldn't even know they existed unless they looked them up online or actually did the side quests. The characters that do end up making an appearance in the main story are one off antagonists that are pretty much forgotten within an hour of progression. I don't know if I've been spoiled by Baldur's Gate 3, but each genius in those side stories repeat the same exact lines verbatim. It could've added extra time in development, but having each respective genius' personalities shine more in the side stories could've made it worth sitting through each dialogue line rather than skipping it. Having each genius taking part in a different interaction with each crime lord or super agent would have made replaying the game several times a little more worthwhile. The dialogue scenes themselves are also boring. It's just a still background with the two conversing character models standing across from each other with text bubbles in the middle. This might be a minor nitpick, but when you've played for +340 hours, it gets REALLY old.
unfortunately i cant recommend this game. I would say its very close to being a good game but some of the choices the developers made makes this game really slow and drawn out. i loved the first evil genius game and still play that one. this one feels like it was developed as a free to play game that doesn't have the microtransactions in it so its just a very slow and grindy process to complete objectives.
An incredibly disappointing game that will never be able to even achieve a modicum of a cult following due to their choice of keeping Denuvo as part of the product even 5 years after all the sales dried up. Thus precluding any possibility of a resurgence via community fixes. All in all, several steps backwards from the original and all potential squandered.
It's pretty good, though it lacks an inexplicable, intangible sense of "soul" that the great games of this genre have. It works, it has all the features as advertised, but the lack of polish, attention to details and depth prevents it from being great. Think "The Movies", from back in the day, as an example of the game with soul. One thing to improve for sure is the better distinction between geniuses. Apart from the design of the sanctum and big weapon you build, the gameplay between them is identical. No point of beating the game twice, let alone four times. Though considering this is Rebellion's first break from Sniper Elite series, I say they did a great job here.
Game is typically to buggy to play. Attempted 2 playthroughs now once at release and once years later. Both times hit bugs that broke the play through and realized it so late i lost all progress. honestly its worse than the original
not bad but pretty basic and repetitive, $5-10 game at best
[b]Introduction :[/b] Evil Genius 2: World Domination, sorti en 2021, est un jeu de gestion développé par Rebellion. On y incarne un méchant de cinéma à la Bond qui construit sa base secrète, recrute des sbires et orchestre des plans diaboliques pour dominer la planète. L'idée est cool sur le papier, la patte visuelle cartoon est sympa, mais après une trentaine d'heures, le constat est sévère. [b]Ce que j'ai aimé :[/b] [list] [*]🦹 La direction artistique pulpe espionnage des années 60 est très réussie, les méchants jouables ont du caractère [*]🏗️ Construire sa base avec ses corridors piégés et ses salles spécialisées garde un certain plaisir au début [*]🎶 L'ambiance musicale façon James Bond pose bien le ton... les premières heures [/list] [b]Ce que j'ai moins aimé :[/b] [list] [*]🔁 Les activités criminelles sur la carte du monde se limitent à 4 types qui reviennent en boucle, c'est juste "attends que le timer descende", aucune profondeur [*]😵 La micro-gestion des sbires est sous-cuite : impossible d'assigner finement qui fait quoi, les snipers vont taper sur des ordis pendant qu'on se fait défoncer [*]🚨 Les vagues d'agents ennemis deviennent un spam ininterrompu en fin de partie, on passe son temps à éteindre des feux au lieu de jouer [*]🎵 La même boucle musicale en fond pendant 20h, j'ai fini par couper le son du jeu [*]🧠 L'IA des sbires est catastrophique, ils traversent la base sans faire les corvées affectées, ou se font tuer en boucle sur un piège qu'ils refusent de contourner [*]🌍 Une fois la campagne d'un méchant terminée, recommencer avec un autre c'est exactement la même soupe avec un skin différent, zéro rejouabilité [/list] [b]Conclusion :[/b] Evil Genius 2, c'est typiquement le jeu qui a une excellente idée de base et qui ne va pas au bout. Visuellement charmant, thématiquement séduisant, mais la boucle de gameplay s'épuise à vitesse grand V et la gestion fine qu'on attend d'un city-builder/tycoon n'est jamais là. À 29h je m'étais convaincu que ça allait s'ouvrir, ça ne s'est jamais ouvert. À récupérer en très grosse promo si vous êtes ultra fan de l'univers, sinon passez votre chemin et relancez Dungeon Keeper 2 à la place. [b]Note :[/b] ★★☆☆☆
Played for 7h, and it feels like I'm still in the tutorial. I'm ok with an introduction, but so many things going on that there's still new things to understand at 7h in... Feels like this game should let go of my hand by now. Maybe just not for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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