
A satirical spy-fi lair builder where YOU are the criminal mastermind! Construct your base, train your minions, defend your operations from the Forces of Justice, and achieve global domination!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 2 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.2Kreviews | 69% | — | $17.9M |
| $7.99−80% | 1.3Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Anyone who has played the first Evil Genius will love this one! Also those looking for a simple base build game. Love the build system! Love the comedy! Honestly couldn't be happier with the sequel.
I give it Mixed. It's a functional game by itself, but it fails to present the dynamics and liveliness of the original Evil Genius. I’m sure the new devs (New employees in Rebellion) did put heart and effort into it, but it’s all done by the mobile games design book! The accessibility and streamline design have made this game too easy. Uninspiring and unappealing easy. this is true when you reach later missions and upgrades in the game. Everything you do feels like I’m playing a mobile game. Timers are everywhere, counting up or down. Every mission you do is just a currency exchange! Pay in minions, intel and gold and then wait for a timer to go down. The world map is very samey: Each with the same countdown missions. everything there is also a currency exchange. building an outpost cost minions that will not return. There is little to no risk, and everything is guaranteed to succeed. No challenge or dynamics in composition or states. In EG1, you sent minions who could succeed or fail based on composition and enemy interference. Here, it's just clicking schemes and waiting. Research is now I visible tree that you can Plan ahead from, but that defeats the mystery or discovery!! Again, it’s all boring Countdown timers. Normally, science minions will explore the map, take notes of objects, report to you for options to research unknown stuff. They then take samples, run experiments and then come up with new objects! Here, its just a currency exchange and counting down on specific research objects. The aesthetic are off! Its supposed to be 1970s technology. everyone is stylised like its 2020s!!! You know the shave and wave hairs?! The forces of justice look modern contemporary from 2020s. It becomes a tower defence game! Enemies now come in waves so you let the traps kill off or distract intruders. There is only one access point. Elite agents will just tunnel into you base to appear anywhere within. I can see the game is made by Progressive stereotypes because there is almost no reference to old movies or tv tropes and architypes. There are only light-hearted cartoon vibes. nothing semi-serious yet silly. Minions have unnecessary flavour text that don’t do anything interesting to them! A minion loves or is afraid of cats? That would have been interesting to have some FOJ to deploy cats as a distraction on minions! The DLC Evil mastermind Ice Queen character seems to be the progressive "save the world by evil means" type. showing signs of anxiety and lack of confidence.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| 1.2Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It has a lot less replayability than the last one but it is still pretty solid.
Got the Deluxe Edition for $6 (cad) during a steam sale and i put in 40 hours within 3 days and it's real fun and worth the money. There are very few issues I have that can be fixed in a small update, which I doubt would happen since the last update was in 2022. [list] [*]If objects are destroyed you have to manually replace them, there is a toggle to have it auto replace but you'd have to press it (enable it) for every single item. The devs should've made it so that it'll be on by default or even add a on/off option in the settings. [*]Denuvo. Just remove it at this point, it's been 4 years since release and I want to mod this SINGLEPLAYER game. [*]DLC achievements. From what I could tell is there are none. [/list]
I'm what I assume is half-way through my first playthrough. Initially its a really fun, if obviously watered down version of what Evil Genius was. However, as other reviewers state, it becomes very tedious after a point. You reach a point where you have built your base and you're just waiting for minions to leave on missions or for a research project to complete. It's compounded by the fact you can only pursue one side objective at once and there are over 20+ of them, some of which seem to repeat over and over (looking at you super agent missions). If you could just do all the side missions at once at your own pace alongside the main story, then it would probably remove the majority of the tedium. If you can, I'd recommend getting this for under £5 or just buy the original, which was more fleshed out and thought through than this version
I've not played the first Evil Genius and had no point of reference or expectations before buying this game. Overall, I got my money's worth (on sale) but there is 0 replay value. Late game becomes such a grind that I haven't even finished the game. Early game has some challenges, but after you figure out the strategy, it's just managing priorities. Mid-game is enjoyable: you get to build out your layer, research new machines and decorations, etc. But then late game all the activities are on the world map. All you end up doing is dispensing your minions to keep the "heat" low, training minions to send them to one-way missions, and fighting the super agents that inevitably show up because there is just no way to keep everything on the down low. And sadly, there is no mechanism to make the grind simpler. You can't see which territories have no activities going and have no advance information about which minion types will be needed. After completing what I thought was a challenging main mission, the next mission presented with almost the same steps. At that point, I bailed and uninstalled the game. But still, before the grind hit, I was reasonably entertained for a few evenings, hence "recommended with reservations". The game was solid, with no glitches, cute animation, good sound, some humor. Has great potential, just needs less focus on the damn map.
I loved the first game, and I loved the second game at first too. This game has a great foundation, but needs severe QOL improvements to help keep the game engaging. As it stands, various different problems drag the game towards tedious near the mid game rather than challenging or fun. Unfortunately, I don't believe this will happen, and would suggest looking into other base building games.
its an interesting concept, and the aesthetic is cool, but there are a number of problems. The biggest by far is the fact that 90% of "content" in the game is just sitting around waiting. Wait for minions to train, wait for minions to go on a mission, wait for research, wait for minions to build something. Genuinely feels like the game mostly plays itself and you're really only there to design the lair. Cool, but I feel like the rest of the game is just an annoying afterthought to the lair builder. Also the DLCs are genuinely terrible. None of them do anything particularly different, and just add more things to sit around and wait for. The Polar one (the biggest) adds a terrible heat mechanic that makes your base way more fragile for very little benefit, the in-genious one just adds a bunch of items that are straight upgrades of things that are already in the game (take less space, work faster, etc) so it feels pay-to-win cheaty.
While I do enjoy playing this game, I would never recommend this to a friend. [to be clear I've been playing this game on hard mode and have been doing everything correctly] This game has massive game design flaws that hurt my enjoyment of the entire game. I don't feel in the mood to explain why with like 2 - 3 paragraphs but to keep it short; the entire game is a progress bar, there is no 'game'. It's a glorified decorated progress bar where to wait like an hour for SOMETHING, ANYTHING to happen. While you play the game further, the fights get reptitive, and while I do sometimes enjoy a game being repetitive, this is like, REALLY repetitive. Literally just task your henchmen to kill the enemy every 10 minutes and forget about it. There's barely any strategy here and the traps most of the time get disabled for me which seems kind of pointless for one of the CORE mechanics to just be thrown out of the literal window. There is no gameplay, no strategy, and the breadcrumbs of gameplay you do in this game is 90% the same. exact. thing.
I played the first one when i was alot younger and i bought it and though i would get the same feeling like i did when i was younger and played EG 1 but i just didn't feel it. ANd on top of this it's quite expensive for being 4 years old. Recommend? No.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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