
The Animal Evolution Roguelite. Hunt, Flee, Scavenge and Thrive in a living ecosystem. Choose from 125+ Evolutions and Specialisations for unique creature combinations in every run. Adapt to survive the natural curve in order to beat carcinisation... or get Darwin'd trying!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 12 → 7.67/day in the week after.
About

Set in a living ecosystem, 'Everything is Crab' is a cute, challenging, highly replayable action roguelite. Make animal inspired evolutionary choices to concoct your own unique creature every run, both mechanically and visually.
It's Spore meets Modern Roguelites

As everybody knows, eventually, every organism ends up evolving into a crab. Right?
Well, except for you. Choose your own evolutionary path and strategy to thrive and defeat convergent evolution. Take that, science!


Over 125 abilities combine to create a plethora of different builds and playstyles: Become a wily trickster, a ferocious predator, a gregarious leader, a nimble nomad, or take on any number of other survival strategies.
Legs! Claws! Pincers! Wings! More Legs! Fur! Tail! Scales! Tentacles! I SAID MORE LEGS!!!
Build your formidable, visually awkward chimera or get Darwin'd in the process.

125+ evolution based abilities
Endless possibilities and visual combinations
Strategy-defining evolutions
Many viable survival strategies and playstyles

A living, thriving ecosystem
Many different critters with their own goals and strategies, each of them with several stages of evolution
Four distinct biomes with different rules, climate events, points of interest, flora and fauna
Night and day cycle

A variety of bosses that may (or may not) appear with each run
Huge meta-progression layer
Difficulties system (if you dare!)
Genetics (starting Characters), which can be combined to create endless starting character combinations
Challenge Scenarios to push your adaptation skills to the limit
More evolutions
Endless runs
Prove your survival skills to unlock Endless runs, ditch the timer, and outlast the apocalypse!
Track your findings, meta-progression and achievements in the Codex

Have a Crabby day!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最初の数ゲームはめちゃくちゃ面白い! もっといろんな進化を楽しめるゲームバランスを期待していたが、ゲームの難易度が上がるとどうしても強い進化を狙うため、クリアできたランはだいたい同じような進化した生き物になる。 もう少し遊びに幅が欲しかったな。 他者におすすめするかはぎりぎりのラインですが、値段分は数時間楽しめたので、おすすめにしておきます。
Fun and deceptively simple game, HIGHLY replayable
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 31 → 12.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Italian, Turkish +2 more
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
私がレビューしている時点では「すべてのレビュー」が「やや好評」になっているが、 もうちょっと評価高くていいんじゃないかなと思う。 自分から自発的にビルドを狙って作りたい人や ヴァンサバみたいにハチャメチャ敵を倒すのを期待している人は 楽しめないかも。 ある時は攻撃せずに成長していったり、 ある時はハチャメチャ敵を狩りまくったり、 生物進化シミュレーションの割にアクション要素強いなーぐらいに捉えれば楽しい。 進化によって自分も敵もキモいキメラできあがっていくのも笑える。 マジメに生き延びようと思うと、 どうしても同じような組み合わせを選びがちだし、 難易度が上がるにつれて、 今までのやり方がどんどん通用しなくなり、 運の要素が強くなっていくのが評価を落としているポイントだと感じる。 いいこと悪いこといろいろ言ったが、 個人的には「やや評価」でここまで楽しめたのはなかなか珍しい印象。
Not gonna lie, first off, I do like this game a lot and have put 90+ hours into this game. I cannot recommend this game because it frankly ASTOUNDED and SURPRISED me that this game isn't in beta! This game feels incomplete. When I bought and started playing this, I sincerely thought this game was still in early access and I was looking at a beta. The game claims to be in 1.1 but it feels like how Don't Starve did in the early days before there were more than 3 characters. Like this FEELS like a beta, not a finished game. You can find plenty of criticisms from other people about how the game progression feels broken, some evolutions aren't good or get power-crept out of viability, but, again, all of those things were why this game felt like it was in an optimistic early access stage. I cannot recommend a game that feels like it should go back to calling itself a beta product. It feels unfinished and like it needs a lot more playtesting to catch the weird glitches and bugs that are also regular occurrences. As for why I like the game, my reasons are all subjective (cute art, etc). The irony is that I WOULD recommend this game and give it a positive review--if, it had been in early access still...
千万别削你妈逼大象呗 操你妈的 我打到n18 就大象什么移动速度和什么司马追踪翻滚多动症都来了 我能五秒一个突进真的他们无敌了脑瘫制作组真的无敌了 我一条蠕动的区打你妈逼多动症大象和追踪翻滚对吗 这平衡在哪 敢不敢自己来打n18 不会觉得这个boss做的不赖吧 全部小boss就他最死妈
玩法是好的,上手是折磨的,进化磨蹭不说好多个流派闹着玩似的,要数值没数值制作组自个玩过游戏么,食物是到处找不到的,要是经典玩游戏不让爽,后面几个难度是用你m的屁眼想出来的?
Dev team labels modding in Ultrawide support "Cheating"
Progression is boring as ♥♥♥♥ and very slow pace
没有局外成长,开一个技能树也好啊,难度在压力10以后就过高了,速度和生命上限这些重要的属性给的太少,在说了能不能增加一个百分比回血的功能,当血量大于200血的时,生命恢复的几点几十点就没有什么用了。唯一的优点是配置不高的电脑也能玩
The demo was more fun than the full game. Balance is poor, hitbox are janky and if you want to win a game, you better pick the evolutions that work.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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