
The Animal Evolution Roguelite. Hunt, Flee, Scavenge and Thrive in a living ecosystem. Choose from 125+ Evolutions and Specialisations for unique creature combinations in every run. Adapt to survive the natural curve in order to beat carcinisation... or get Darwin'd trying!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 12 → 7.67/day in the week after.
About

Set in a living ecosystem, 'Everything is Crab' is a cute, challenging, highly replayable action roguelite. Make animal inspired evolutionary choices to concoct your own unique creature every run, both mechanically and visually.
It's Spore meets Modern Roguelites

As everybody knows, eventually, every organism ends up evolving into a crab. Right?
Well, except for you. Choose your own evolutionary path and strategy to thrive and defeat convergent evolution. Take that, science!


Over 125 abilities combine to create a plethora of different builds and playstyles: Become a wily trickster, a ferocious predator, a gregarious leader, a nimble nomad, or take on any number of other survival strategies.
Legs! Claws! Pincers! Wings! More Legs! Fur! Tail! Scales! Tentacles! I SAID MORE LEGS!!!
Build your formidable, visually awkward chimera or get Darwin'd in the process.

125+ evolution based abilities
Endless possibilities and visual combinations
Strategy-defining evolutions
Many viable survival strategies and playstyles

A living, thriving ecosystem
Many different critters with their own goals and strategies, each of them with several stages of evolution
Four distinct biomes with different rules, climate events, points of interest, flora and fauna
Night and day cycle

A variety of bosses that may (or may not) appear with each run
Huge meta-progression layer
Difficulties system (if you dare!)
Genetics (starting Characters), which can be combined to create endless starting character combinations
Challenge Scenarios to push your adaptation skills to the limit
More evolutions
Endless runs
Prove your survival skills to unlock Endless runs, ditch the timer, and outlast the apocalypse!
Track your findings, meta-progression and achievements in the Codex

Have a Crabby day!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I typically do not like roguelikes, but this one is very well done, plus it makes sense with the evolution theme. You are a crab-blob-thing and you must evolve as time goes by, which can be accomplished by eating food, killing bosses or acquiring skills. Different abilities and evolutions create a unique critter for you to try and survive and keep evolving. Poisonous tails, snapping beaks, and headbutts, are just some of the abilities you can acquire to make yourself into an apex predator, and advance. EIC is definitely challenging and you have to stay engaged and plan your evolutionary route smartly to make it to the end of the run and kill the final boss. It's fun, and frustrating at times, but I am digging it!
become crab
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 31 → 12.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Italian, Turkish +2 more
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
割と楽しめてるんだけど 定期的にフリーズするのが難点かな? ゲーム性、操作性、長く楽しめるかどうか 全体的に見ても良ゲーだと思う 肉食系で攻撃的に行こうとか、草食系で仲間増やしていこうとか 組み合わせ次第でプレイの幅が広がるのがいい エフェクトが派手になるとかはないけど その代わりに見た目がどんどん変化していく 最初は死んでばっかりだったけど コツさえ掴めば生き残れる
玩到难几,然后打不过了,进化也不厉害。。攻击距离也近,没有肉鸽游戏爽感,进化选项看似很多其实有大用的没几个。后面难玩,也不爽,每局虽然地图随机,其实还是重复性的东西。单机游戏没必要折磨玩家,策略性嘛也没啥策略性,肉鸽嘛也不够肉鸽。
報玩 枯燥
First off, HIGHLY recommend giving it a try!! After having played for quite a good while, and having read many other reviews (and spent a lot of time in the Discord), I feel like I can really give a detailed opinion on the game. All in all, I'd say this is a 7/10 game with a 10/10 team behind it. If you're not willing to give the game a try just yet and prefer to wait until they add more in terms of replayability or whatever else you might feel is lacking, sure! But I promise you, it's worth giving the game a try at the very least, you will NOT regret it. Now, to get more in-depth on things: Focusing on gameplay first, I'd like to address the fact that most reviews complain about the 'lack of replayability' because the game gets boring after some time. Although I can agree to some extent, I feel like some people are overexaggerating this. Once you unlock multiple evolutions, and especially with the new 'Contrarian' gene (which drastically increases the likelihood of lesser-picked evolutions, which brings a ton of replayability to the scene because you'll have to improvise by making builds you've likely never tried before!), the game becomes a lot more fun to keep playing. Unlocking Endless mode also adds quite a bit. Plus, there's the Challenges, some which are honestly quite a fun and refreshing experience! Some totally change the game, forcing you to adapt in unique ways. I personally feel like the only unfortunate part is that every beginning can feel the same. Until you have enough to start a fun build, it can be a bit tedious to have every run start out the same way; run and eat whatever food is left behind, or go on a killing spree against Blobfish and Beewares. But, I've also seen a lot of people compare this game to Vampire Survivors specifically, so no offense but... there's not much of a difference in this regard? Instead of picking a character with a certain weapon to start with, you pick a genetic that'll make a difference throughout the whole run. Some genetics will shape your entire build! "Vegan" won't allow you to eat meat or fish, but gives a LOT more progress to lvl up when eating fruits or mushrooms. In other words, becoming "Prey" (high dodge, mobility, and mostly defensive evolutions) might be your best option. "Highborn" halves your 'Ability' and 'Physical' damage, but boosts ALL other damage sources in a radius around you (that can be greatly increased, by the way!) by 50%. Meaning, any damage that doesn't require Ability or Physical (such as damage dealt by enemies, or thorns damage dealt by 'Spines') becomes SO much stronger, giving a "why are you hitting yourself"-type build a lot of potential. There's also multiple genetics that allow you a lot more freedom in your choices of evolutions, meaning you can create whatever build you desire by letting you skip evolutions which increases the rarity of the next batch, or letting you reroll cheaper. There's even a gene that'll give you 200 Mutagen points to start with (the "currency" for upgrading/rerolling evolutions), but only gives you 1 evolution option whenever you level up. You'll practically get random evolutions, which you can reroll if they're not to your taste. Forces you to be creative! :) Aside from that, there's also quite a few easter eggs and special interactions to be found during runs, some of which are very rare! For example, did you know the HatBirb can charm other enemies to gain allies, the same way you (the player) can? And did you know Pilferrets can throw something a lot more interesting than stones? The possible interactions (especially the rare ones) make a run much more unique and memorable, so in my opinion, that also adds a tiny bit to replayability. But regardless of all that, sure, maybe the game is not for everyone. A less fun part of the gameplay is the fact that sometimes, you die a lot more easily than you might expect, which can lead to a lot of frustration. Sometimes poison ticks a whole lot faster than you'd expect, you get surrounded by a few too many enemies, or something faster than you catches up to end your run... no end but victory is generally fun, of course. And although you can learn a lot from failure, when it repeats it gets rather annoying. The good news though, the devs are hard at work to make these things a little less frustrating to deal with, and they listen to every bit of community feedback to actually shape the game to be something the majority will be able to thoroughly enjoy! On the bright side though- every loss is merely a skill issue, the game is genuinely well polished when it comes to bugs in enemy behavior. Every fail means room for improvement :3 Now, gameplay aside, I feel it's also very important to highlight the amount of effort and attention to detail that was put into this game. Every evolution has an actually very interesting animal fact behind it, some of which really stuck with me. The Codex (the bestiary, especially) also has a lot of fun-to-read entries. And yeah, the game is obviously not 'Codex Simulator', but I feel like people tend to gloss over the amount of genuinely enjoyable details this game offers! Beside that, it's also genuinely amazing how much the devs involve the community in everything they do for this game. They ask, they listen, they change and add things, all based on community feedback. I've seen a lot of negative reviews purely because a paid dlc has been announced, but here's some interesting things about that: Did you know, they only continued those plans after discussing it with the community for half a year? And unlike every big game company, they chose to be upfront about that rather than hiding it until release? And did you know that the reason there's a supporter pack with ONLY cosmetics, which is PURELY optional to purchase, only exists because the devs wanted to make the game more affordable for the general public? It's in the name, it's a SUPPORTER pack. To support the devs and their hard work, only for those who can and want to purchase that. I am someone who generally doesn't spend money easily, and still I can safely say I don't regret this purchase whatsoever. Whether you play for only a couple hours, or keep coming back day after day, the game is actually worth it and fun to experience. So if you have a few bucks to spare, just give the game a try! Worst case scenario, you refund it, no harm no foul. But if you end up enjoying it enough to stick around for a couple hours too many to refund, don't blame me ;) So, if you're into cute pixel art style roguelikes (cause yes, it IS a roguelike, every run is a completely fresh start stat-wise), go ahead and give it a try! If you've read this far into things, I hope the review gave you a bit more insight on things, and hopefully a bit more appreciation for the team behind it. They really deserve it! ♥ And if you really read all the way to the end, thank you 💖 it's rare to encounter ppl willing to read this much nowadays, I want you to know you're appreciated :)
Gave this game a good go and it certainly has addictive qualities but it's ultimately quite shallow. Every run is more or less the same, just slightly more difficult as you progress through the threat levels. It has novel ideas, but someone should take these ideas and build a better game around them. Despite the thumbs down, if you like mindless survivors-likes then you'll get something from this - just don't expect it to surprise you for very long.
It's a cute little roguelite, worth the price
It is really detailed and fun to play as there are endless possible combos and outcomes. It is also a really cute design and customizable when you unlock the options.
I saw Game Grumps played the demo to this and thought, I could do better. Turns out, it is as difficult as it looks. But the gameplay is so fun! Trying to see what combinations of evolutions or mutations you can get combined with how fast you can level up makes this so re-playable. Not to mention the challenges and achievements. If you like roguelites, this is a gem.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $854.8K | 1K | 94% | $19.99 | |
| $2.5K | 14 | 93% | $7.99 | |
| $14.5K | 157 | 73% | $4.99 | |
| $12.6K | 55 | 40% | $5.99 | |
| $2.3K | 13 | 100% | $6.99 | |
| $664 | 11 | 64% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 10.3K | 84% | $9.99 | |
| $2.5M | 2.5K | 76% | $39.99 | |
| $2.5M | 3.6K | 95% | $29.99 | |
| $2.4M | 3.9K | 82% | $29.99 | |
| $2.5M | 5.6K | 90% | $7.49 | |
| $2.4M | 5.2K | 75% | $13.99 |