
The Animal Evolution Roguelite. Hunt, Flee, Scavenge and Thrive in a living ecosystem. Choose from 125+ Evolutions and Specialisations for unique creature combinations in every run. Adapt to survive the natural curve in order to beat carcinisation... or get Darwin'd trying!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 12 → 6.83/day in the week after.
About

Set in a living ecosystem, 'Everything is Crab' is a cute, challenging, highly replayable action roguelite. Make animal inspired evolutionary choices to concoct your own unique creature every run, both mechanically and visually.
It's Spore meets Modern Roguelites

As everybody knows, eventually, every organism ends up evolving into a crab. Right?
Well, except for you. Choose your own evolutionary path and strategy to thrive and defeat convergent evolution. Take that, science!


Over 125 abilities combine to create a plethora of different builds and playstyles: Become a wily trickster, a ferocious predator, a gregarious leader, a nimble nomad, or take on any number of other survival strategies.
Legs! Claws! Pincers! Wings! More Legs! Fur! Tail! Scales! Tentacles! I SAID MORE LEGS!!!
Build your formidable, visually awkward chimera or get Darwin'd in the process.

125+ evolution based abilities
Endless possibilities and visual combinations
Strategy-defining evolutions
Many viable survival strategies and playstyles

A living, thriving ecosystem
Many different critters with their own goals and strategies, each of them with several stages of evolution
Four distinct biomes with different rules, climate events, points of interest, flora and fauna
Night and day cycle

A variety of bosses that may (or may not) appear with each run
Huge meta-progression layer
Difficulties system (if you dare!)
Genetics (starting Characters), which can be combined to create endless starting character combinations
Challenge Scenarios to push your adaptation skills to the limit
More evolutions
Endless runs
Prove your survival skills to unlock Endless runs, ditch the timer, and outlast the apocalypse!
Track your findings, meta-progression and achievements in the Codex

Have a Crabby day!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not enough content or diversity in playstyles.
最初の数ゲームはめちゃくちゃ面白い! もっといろんな進化を楽しめるゲームバランスを期待していたが、ゲームの難易度が上がるとどうしても強い進化を狙うため、クリアできたランはだいたい同じような進化した生き物になる。 もう少し遊びに幅が欲しかったな。 他者におすすめするかはぎりぎりのラインですが、値段分は数時間楽しめたので、おすすめにしておきます。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 31 → 12.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Italian, Turkish +2 more
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a tentative 'maybe yes' to this one. The gameplay and premise are great, really enjoyable and fun but the game loop- it's a small game you finish and then play again and again on increasing difficulties- is something that I've never found to be successful since the early 80s. It means as your challenge goes up you're getting increasingly bored of the same stuff you're seeing in the game. I'd like to see an update or sequel that throws out this tedious game loop altogether.
Fun and deceptively simple game, HIGHLY replayable
玩法是好的,上手是折磨的,进化磨蹭不说好多个流派闹着玩似的,要数值没数值制作组自个玩过游戏么,食物是到处找不到的,要是经典玩游戏不让爽,后面几个难度是用你m的屁眼想出来的?
Progression is boring as ♥♥♥♥ and very slow pace
千万别削你妈逼大象呗 操你妈的 我打到n18 就大象什么移动速度和什么司马追踪翻滚多动症都来了 我能五秒一个突进真的他们无敌了脑瘫制作组真的无敌了 我一条蠕动的区打你妈逼多动症大象和追踪翻滚对吗 这平衡在哪 敢不敢自己来打n18 不会觉得这个boss做的不赖吧 全部小boss就他最死妈
Not gonna lie, first off, I do like this game a lot and have put 90+ hours into this game. I cannot recommend this game because it frankly ASTOUNDED and SURPRISED me that this game isn't in beta! This game feels incomplete. When I bought and started playing this, I sincerely thought this game was still in early access and I was looking at a beta. The game claims to be in 1.1 but it feels like how Don't Starve did in the early days before there were more than 3 characters. Like this FEELS like a beta, not a finished game. You can find plenty of criticisms from other people about how the game progression feels broken, some evolutions aren't good or get power-crept out of viability, but, again, all of those things were why this game felt like it was in an optimistic early access stage. I cannot recommend a game that feels like it should go back to calling itself a beta product. It feels unfinished and like it needs a lot more playtesting to catch the weird glitches and bugs that are also regular occurrences. As for why I like the game, my reasons are all subjective (cute art, etc). The irony is that I WOULD recommend this game and give it a positive review--if, it had been in early access still...
难度关卡设计极其不合理,各个走向build属性非常难出,尤其是移动速度,我请问巨量移速+0.3是何意味?8个小时弄不出一个能用的build这是你设计出来的概率?难度20就更好笑了,倒数第二关两个boss还是随机不同的,一大一小带儿子也就懒得说了。还有就蜘蛛boss设计的极其不合理,攻击速度又快cd更快,丢个蛛网不会消失只要踩到边缘都能减速的走不动这蜘蛛网还是强力胶?大象就更别说了大的带个儿子第一关拿不到攻击型技能就等死重开,另外碰撞体积和体型请尽快修复,什么体型的怪都能推着你不能动?招笑小弟拉了一堆把自己挡在了墙脚走都走不出去bos还能推开小弟追着你杀,合理吗?
Seguido con la estética "cute", uno de sus grandes puntos a destacar es la variedad de combinaciones que puedes realizar mediante las evoluciones, aunque la jugabilidad sea simple esconde en sí una gran variedad de mecánicas a explotar según el modo de juego que estés buscando lo que hace que cada partida sea única. Es simple, fácil de entender y de jugar, muchos desafíos a cumplir y con toneladas de horas en el caso del completista. Entre sus puntos negativos destacan la poca variedad de enemigos y del mismo modo con los biomas, al principio puede ser muy abrumador la cantidad de opciones y de modificadores que le otorgan al jugador. No decepciona, es simple, conciso y con una dificultad de lo más equilibrada junto con los desafíos. Destacando que sus desarrolladores le ponen empeño para mejorar el juego.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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