
Eiyuden Chronicle: Hundred Heroes is designed to bring players a modern take on a classic JRPG experience. Get ready to lead 100+ playable characters through a war-torn world only you can save.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 10 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.6Kreviews | 75% | — | $1.6M |
| $79.99 | 5.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The spiritual successor to a classic; Suikoden. It makes me wonder what's missing from rpg teams. Are companies too big? Musicians, writers, and game designers can't get together in a room and jam? There is a strong but hard to pin down trait that Eiyuden has in spades; heart. Eiyuden is made with a tremendous amount of passion. The recruiting is satisfying, and the dialogue is very different per character, town building is fun, and many of the steps lead to new quests and mini games. Honestly, more mini games than a reasonable person can play, they are entire side campaigns. The main story is simplistic but full of heart, with more than a few bold turns, and dramatic character arcs. It's a shame Murayama didn't get to see its release. Rest in peace.
Hübsche Grafik. Sehr gute Synchronsprecher. Das war's dann leider auch schon mit den positiven Dingen die mir zu diesem Spiel einfallen. Eins vorweg. Ich komme von Final Fantasy und Octopath traveler. Ich mag die alten JRPGs. Daher hat mich das hier eher angesprochen. Ich würde leider komplett enttäuscht. Die Story ist uninteressant. Das Setting ist inspiriert. Die Dialoge non sense. Hauptproblem an dem Spiel ist der Kern des Spiels. Nämlich das Gameplay. Es ist zwar ein rundenbasierter Kampf. Allerdings müssen alle Attacken von allen Charakteren zu Beginn der Runde bestimmt werden. Man hat also keine Möglichkeit auf Attacken von Gegner direkt zu reagieren. Das sort dafür, dass man einfach mit A die Attacken durch drückt. Meistens reicht das auch schon aus das man die Gegner innerhalb einer Runde komplett vom Schlachtfeld fegt. Es ist einfach viel viel viel zu einfach. Wem soll das Spaß machen, geschweige denn fordern? Nächstes Problem. Die Charaktere mit denen man kämpft unterscheiden sich viel zu wenig. Die Statuspunkte sind in den meisten Fällen so gut wie identisch. Ob Zauberin oder Samurai. Versteh ich gar nicht. Man ist also permanent auf der Suche nach immer gleichen Charakteren. Da kommt Freude auf. Der Automatik Modus in den kämpfen setzt der Sache dann halt echt die Krone auf. Da spielt sich das Spiel quasi von selbst. Warum macht man sowas? Ich habe 15€ für dieses Spiel gezahlt. Selbst 5€ sind hier zu viel. Das Spiel ist maximal generisch und lieblos hingeklatscht. Mein Beileid an diejenigen die 60€ dafür gezahlt haben...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $14.99−70% |
| 1.1Kratings |
| 66% |
| — |
| not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pas un chef d'oeuvre, mais vraiment sympa! N'ayant jamais fais de [i]Suikoden[/i], ce jeu m'a clairement donné l'envie de me pencher sur ces derniers. (Surtout qu'il y a maintenant un remaster des premiers.) Le jeu est globalement un peu trop simple. (En mode normal.) De plus une fois avoir testé le mode "auto" en combat, je l'ai majoritairement utilisé sauf pour les boss. Afin de gagner du temps, mais aussi car je n'ai pas spécialement trouvé les combats si intéressant que cela, du moins plutôt quelconque. (Mais est-ce que c'est un bon ou un mauvais point...à vous de voir.) J'ai pris le temps de débloqué tous les personnages, par contre sans réel tentation de vouloir la pousser à le 100%. Le grind à l'air assez long, comme souvent dans un j-rpg, et certains mini-jeux clairement dispensable. Quelques petites coquilles dans la vf, et des textes bien trop rapide dans la scène finale et l'épilogue. Néanmoins aucun autre problème sur ce point là. Bref, il mérite une suite avec plus de peaufinage sur la plupart des aspects du jeu pour se rapprocher d'un chef d'oeuvre!
Podrá ser un muy buen juego, pero el no poder usar ratón, ni cambiar las teclas lo hace injugable para mi. No me apetece jugar con mando, no creo que cueste mucho dejar configurar las teclas libremente como en el Chained Echoes. Cuando lo juegue, si algún día me apetece o si cambia esto actualizaré la reseña.
ce jeu manque de profondeur à tous les niveaux, gameplay, combat, exploration, personnages et histoires. Les attaques combiné sont bugguées donc inutiles, les magies autres que le soin soin sont tres peu utile pendant 80% du jeu, il n'y a aucun choix dans les rune techniques. Le nombre de perso foireux est incroyable, des mages sans mp ou sans puissance magique, des guerrier qui n'ont pas de force, des première ligne sans pv et ceux qui sont juste nul en tout.. en exploration de base le perso traine la pate, c'est horrible.plus tard vous aurez un support pour marcher à une vitesse correct, a partir de la vous ne changerz plus de support detruisant ainsi cette mécanique qui n'etait pas brillante à la base. Quant on sait que ce jeu est fait par les createurs de suikoden ayant quitter Konami, on s'attend à un jeu plein d'ame faut avec le coeur et on se retrouve avec un jeu vite fait bien fait avec 0 originalité qui de plus n'a pas été testé . (et si il l'a vraiment été testé c'est pire car bien des chose aurait pu etre reglé sans trop de difficulté)
A solid JRPG, 7.8/10 This game is fun and enjoyable, the battle felt too easy sometimes especially the first half part of the game. For those who want to start playing and happened to read this review. I strongly suggest to just play it without reading a walkthrough to recruit all the characters to force yourself recruit all characters in first playthrough, believe me it's not worth it and can make you not enjoying the game that much. Play it blind is the best way to experience it for the first time.
솔직히 키 설정 마음대로 못하는 게임은 스팀에서 판매하면 안된다고 생각해요
Screw this game
A game made for children. Nothing serious. No deaths. No failures. The game is filled with "Say no to violence" characters. A happy ending and the power of friendship for all! Example: Shortly into the game you need to deal with bandits the townspeople explain the issue to you and the events that occurred. Instead of being attacked, murdered, or mugged you are instead present with "They tore up my fields!" and "They accosted me!". Every battle can be won easily (even on hard difficulty) without any thought. Heck, just use the auto battle mode and let it handle everything for you. No wonder this game is available for $3 on CD Key websites.
완료한 시점에서 작성합니다. 불편함의 극치를 달리는 게임입니다. 스킵이랑 배속도 없고, 강제 미니게임을 다수 행해야 하며, 마지막 엔딩이 너무너무 뭐지? 싶을 정도로 어이가 없습니다. 그리고 주잉공 캐릭터가 정말 매력이 없습니다. 무기는 무슨 어디서 농사 하다가 주워 온 호미인지 낫인지 갈고리인지 같은 걸 쌍으로 쓰고 있고, 막내로 있다가 갑자기 대장이 되질 않나, 이야기 서사가 조금 이상합니다. 차라리 세이를 더 밀어주지.... 메리사는 더 쓰레기 서사 입니다. 정말 그냥 찡찡.. 혼자 분하다 하고 끝나요, 웨이브 형이 더 매력적인듯..? 그리고 육성, 이게 정말 룬을 뚫을 수 있게 만들어 주던지 변경을 할 수 있게 만들어 주던지, 캐릭은 120명인데 룬이랑 능력치 때문에 강요 되는 캐릭이 딱 있어서 120개가 무쓸모 입니다. 이 게임 추천 안 합니다. 돈 아까워서 끝까지 다 깼습니다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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