
Fuga: Melodies of Steel is an RPG where you place children, each with their own unique characteristics and skills, at different gun turrets in a tank to fight against the enemy.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Genres
Sums Steam + Google Play only; Xbox, PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 1.3Kreviews | 94% | — | $1.7M |
| $19.19 | 92ratings | 98% | — | $1.4K | |
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Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A rather cute yet unorthodox little RPG, but one that I can't help but love with all of my heart for what it does. As a game, it may sound random and hard to pitch to your friends, as "furry kids cruise around on a mega tank fighting the 'German' army" sounds very out of left field in theory. But don't do yourself a disservice by not giving the game a shot, as I feel it deserves way more attention that what it ever got. Doing away with a lot of conventions like world exploration and grinding, Fuga strips everything down into two sections. Firstly, the gameplay, where you ride along different paths acquiring items, fighting the "Bermans", and healing up your tank, otherwise known as the Taranis. The other half is the story beats. This either happens when you transition between chapters, whenever an important fight is reached, or is explored during the many different Intermissions given to the player. A lot of your mileage is dependent on how much you enjoy these two aspects, as well as the art and music and stuff like that. If you're a fan of huge open worlds with plenty of side-quests and places to explore, Fuga might not be up your alley In terms of the battles, I think they are a comfortable mix of fun and challenging mechanics. Every one of your units fills into one of three weapon types, each with their own niches and use-cases (and also exploiting weaknesses to delay attacks). Fuga doesn't use a simple system of going from person to person, but rather having everyone sitting on a timeline that dictates turn order. This lets you plan tactically, either using items or blocking when you might deem it necessary, or manipulating different abilities to push enemies down the timeline or force yourself to act earlier. You can also constantly juggle around your units, which is necessary when they inevitably get inflicted with some sort of status ailment. It may also do you well to change formation to place different units with others, to proc different boons and bonuses depending on bonds you develop during Intermissions. Intermissions are the brief moment of respite you get before trudging back into the battlefield. You get to walk all over the Taranis, which has been kitted out with the most luxurious commodities I've ever seen in a tank. A workshop, an entire kitchen, a farm with animals and crops, BEDS?! The whole thing, despite being a soulless war machine with the power to kill anything and everything, feels very cozy and safe in some roundabout way. This is definitely due to the many art pieces crafted up by the team, that are all gorgeous and really well made. Even at the quickest glance, you can tell that these children are still able to smile and have fun despite their (frankly horrible) circumstances. Perhaps its just the hope speaking I'm also using this moment to praise the art and music, as it is a homerun in every sense of the word. A lot of the full art you see is present in either story moments, or in the brief Intermissions I just described. I'm not sure whoever was behind these pieces (it seems like a lot, if the end of chapter splash art is to be believed), but they did great. These scenes can both be haunting and eerie, or comforting and relaxing. The character designs are simple, and yet they really work. The characters are just children, not some battle-hardened soldier or super cool badass, and as such are just lugging around whatever they had on prior to hopping on board the Taranis. Even smaller things that you may miss, like the comic pages, are super soft and cozy. Its all wonderful, and complimented by the music. In the Taranis, during downtime, a soft jingle plays to signify that you are safe. And then, during boss fights, epic songs with lyrics begins to blare out, that can send a shiver down your spine. I'm just rambling here and definitely not giving it the credit it deserves, but just know its good. Especially in the beginning of the game, where the story ramps up. It comes out of the gate swinging with maybe one of the best cold opens I've ever seen utilized in a video game. Right away, you are forced to bear the same weight and grief that these children have. Scared, confused, forced to open fire against any threat in fear of their life. Clinging to the only lifeline they have: the monstrously huge tank known as the Taranis. They are locked in a desperate situation where any decision is the difference between life and death for any and all of them. The depression following a horrible, tragic choice. This opening sets the stage for the game in a near perfect way. I had my jaw on the floor, especially with the way that this melds with the gameplay and haunting yet beautiful music in the opening chapter. Which makes this all the harder to say: I feel like the main story misses the mark during the whole middle of the game. There are plenty of great bits, with the children's motivation waxing and waning and each new kid they find along the way having different motivations for tagging along. You can tell that the damage the Berman army has done is visible and horrible. Their banter is also quite believable, and a lot of the things the characters talk about feel real. But there isn't much in terms of an actual story to sink your teeth into for a lot of the game. It feels like each chapter doesn't get much in terms of story content besides a new party member, some quick comments from the opposing forces, and a talk with some enigmatic entity or voice on the radio. I like the characters, and I think they still get plenty of moments to shine during Intermissions. And of course, there is always the main objective in the back of the player's mind, that being to fight back the Bermans. Its not necessarily a bad thing, I guess? I just think it could be improved with more time spent on the characters, or world building, or something else. Although, around the point where you receive the final party member, I believe that the story quality begins to rise up again. Characters talk even outside of intermissions, and more plot is fed to the character through conversations on both sides of the war. It really sinks in that this is war, with a certain side partaking in blatant experimentation and war crimes for the love of the game. I also think the final characters added to the party are my favourite, with more complexity and nuance due to their circumstances. Its honestly pretty sad, but their plight makes them more captivating than some other group members (although I think every party member is fun and worth exploring). I won't say anything on them, as I feel their introductions are better when you meet them as blind as possible. The story continues to rise in quality for the rest of the game At the end of the day, Fuga is really well made and I'm shocked I never hear more about it. Its got a lot of soul in it, and it can really pluck on your heartstrings if you let it. Give it a shot
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French*, Italian, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, German, Korean, Spanish - Latin America, Portuguese - Brazil, Russian*languages with full audio support
| $19.99−50% |
| 1.1Kratings |
| 82% |
| — |
| not modelled |
| $39.99 | 595ratings | 93% | — | not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i like furries
Беспощадный сумрачный японский геймдев Впервые смотреть на этот продукт без улыбки и удивления от того что такое вообще существует невозможно. Скептицизм был, но интерес оказался выше. Наиболее зацепился глаз за сюжетную завязку и графику. Потом заценил великолепную музыку и неплохой jrpg геймплей: медитативное пробивание сквозь толпы фурри оккупантов под воодушевляющие крики детей. Наличие добротного перевода на русский - неоспоримый плюс, а вот стоимость - минус Лор мира занятный, но дело в том, что для получения всего контента нужно проходить НГ+. Времени в битвах уходит много а из-за перекаченного танка весь геймплей сводится к спаму атакой, буквально "нажмите X, чтобы победить", что дико душно и отбивает всякий интерес. Благо можно выключить музыку, включить на фон Олега Газманова или славянский фонк и со словами "можем повторить" героически двигаться дальше Чёрт побери, это же настоящая "Стальная братва: Дети на танке против фурри фашистов" (полностью на русском языке)!!!
if i ever get kids, i bet i'll care about them less than i do for these children
This was hands down one of my favorite gaming experiences to date. The opening has you in tears and you feel a sense of dread as you play as kids fighting a war in a giant tank. The themes, characters and world are so beautiful and the music helps elevate the story in every way. Be warned that the game is super depressing but the payoff at the end will very worth the damage to your mental wellbeing. Please support the devs as they're Japanese furries making these kinds of games for no profit, all for the love of the game.
I'm giving all three games in the series the same review because the fundamental structure, graphics, and gameplay are virtually identical, except for a few variations as time progresses. I consider these games to be a single story divided into three parts, and they should be played as such. This is a story that starts out simple but goes to places that truly no one (who hasn't played the other games in the Little Tail Bronx project) could have predicted. Few games manage to expand while maintaining coherence across successive chapters, and this series does it very well. If you haven't played Tail Concerto or Solatorobo, certain situations and twists within the Fuga story will be incomprehensible, but I don't recommend searching for further explanations online until you've finished the third game to fully enjoy the crazy stuff that happens. And from the second game on, it only gets more insane. All three games have great replay value and plenty to discover, especially if you're interested in solving all the individual mysteries of the single game and learning more about the characters and the world you'll be taking with you throughout this long story. This is a project (Fuga and the entire universe of Little Tail Bronx) made with passion by people with great vision and great storytelling and worldbuilding skills, who worked hard to bring it to life, and it has my full admiration. Highly recommended.
Jin is the most "What does he even do" character ever
Gerçekten çok uzun süre deneyimlemek istediğiniz, ancak denedikten sonra hayalini kurduğunuz kadar iyi bir şey olmadığı ve kağıt üzerinde konseptinin hoş olduğunu fark ettiğiniz durumlar oldu mu? Filmler için benim ana örneğin Yesterday'di, konsept kağıt üzerinde çok iyiydi ancak işleniş tırttı. Üzülerek söylüyorum maalesef oyunlar içerisinde de böyle bir örneğe sahibim artık. Fuga, sanat tasarımı ve güzel işlendiyse yürek burkabilecek bir hikayeye sahip gibi duruyordu. Ancak uzaktan işte. Gerçek öyle değil. Öncelikle oynanış... basit. Bir tankı kontrol ediyorsunuz ve 3 farklı silah tipiniz var ve düşmanlarınız bu silah tiplerinden bir veya birden fazlasına zayıflıkları var ve bunları kırarsanız o el için düşmanın saldırısı geciktiriliyor. Temel olarak fena değil aslında ama o kadar hızlı tekrara düşüyor ki, oyunun kalan 10 saatinde aynı düşmanlarla tekrar ve tekrar aynı şekilde savaşıyorsunuz. Zayıflıklarına vuran karakterleri topa oturt, kalkanları varsa o skille sahip birini de dahil ve sıktıkça sık. Herhangi bir düşman çok hızlıca geçiliyor olsa bir şey demeyeceğim ama en siktiri boktan düşman bile mermi süngeri ve düzgünce dengelenmiş olsa muhtemelen 20-25dkda bitecek bölümler 1 saat ve üstüne uzuyor. Çeşitlense bir şey demem ancak birebir aynı şeyi yaptığımızı bildikleri için geliştiriciler bu savaşları uzattıkça uzatmış ve buna çok ayar oldum. Combat dışında tank içerisindeki çocukların kaldıkları yaşama alanlarını düzenlediğimiz "intermission" kısımları da var. Bu anlarda karakterlerin karnını doyuruyor, tankı savaş için güçlendiriyor, tarlaya bir şeyler ekip biçiyor ve karakterleri kaynaştırıyorsunuz. Son kısmı fazla demiş olabilir, çünkü oyunun en başı dışında diğerlerinden buna fırsat kalmıyor. Bu ara kısımlarda oyun size sadece belirli sayıda "aksiyon" puanı veriyor ve bu çok çok az. Gerçek sonu almak için herkesin birbiriyle iyi anlaşması gereken bir oyunda normalde karakterleri sürekli birbirleriyle konuşturmam lazım ancak savaş hazırlıklarından buna zaman gelmiyor. Karakterler birlikte savaştıkça da ahbap oluyorlar ancak savaşta zaten her şeyi ucu ucuna geçiyorken ekibimi tehlikeye atıp zaten ilişki seviyesi yüksek ve dolayısıyla güçlü saldırılar yapabilen ikilileri böleyim? İlişki dışında kalan etkinlikler çok basit üstüne pek konuşmaya değmez. Bir de "gezi" yaptığımız kısımlar var ancak soldan sağa yürüdüğünüz ve kurşun bulursanız düşmana tek bir tuşla vurup geçtiğiniz aşırı basit kısımlardan ibaret. Verdiği ödüller güzel olduğu için oynarsanız oynarsınız, diğer türlü oynamanın bir keyfi yok (çeşitlilik olması dışında). Hikaye ve karakterler tırtmış en üzüldüğüm nokta bu oldu. Furryler, daha doğrusu kediler (iyi) ve köpekler (dobermanlar kötü) üzerinden 2. dünya savaşında Fransa'nın Almanlar tarafından işgalini anlatıyor. Konsept hiç fena değil ancak savaşın korkutuculuğunun anlatılması oyun için önemli bir nokta ancak beceremiyor, altımızda hayvan gibi tank var ve "Fransız" ordusunun bir bok beceremediği yerde Berman ordusunu pat pat indiriyoruz. Ana kötümüzün tasarımı çok havalı ama onun dışında "kötüyüm ben kötüyüm" diye dolaşan bir dallama. Kısacası tırt. Karakter bazından daha ilginç olabileceğini sanmıştım ancak orada da durum fazla tırt. Karakterlerin ilişkisi seviye atladıkça "intermission" kısımlarında karakterlerin ilişkileri hakkında daha fazla bilgi alabileceğiniz link eventler açılıyor ancak buradaki diyaloglar aşırı tırt ve karakterlerin ilişkilerini ilerletmesi gerektiği kadar ilerlettiğini düşünmüyorum. Çizimler fena değil, daha güzel olmalarını bekliyordum ve adamların tembelliklerine ağzım açık kaldı. Karakterlere tek bir sprite yapmışlar ve duyguları ne olursa olsun hep o sprite kullanılıyor. Saldırı pozisyonunda duran ama üzgün olan biri ne kadar mantıklı sizce? Müzikler çok ehhhhhhhh, bir süre sonra o kadar tekrarlıyor ki iyice bayıyor. Fuga maalesef büyük hayal kırıklığı oldu. JRPG hayranları "uzaktan belli zaten ne bok olduğu, ne bekliyordun?" diyebilir, ve ben de ne gördüğümü biliyorum ancak arada kaynamış bir hazine bulabileceğimi sanmıştım... Değilmiş
I liked it, but didn't love it. Despite it being a shorter JRPG, it still felt like it outstayed it's welcome. I think it would have been better at 9-10 chapters instead of 12. Also, it makes the mistake of dumping 90% of the story on you in the final couple chapters, and about 75% of it in the final chapter, which was a terrible idea. As much as the mechanic of the Soul Canon and sacrificing characters to it to beat boss fights is interesting narratively, it comes at the cost of characterization. Fun gameplay, that gets a bit stale towards the end as well. Solid 7.5/10 game. Grab it on sale, and you'll be very happy imo.
Normally I'm not too big into RPG games but I got this on discount and the artstyle stood out a lot, plus the main gameplay concept revolved around a giant tank and I like tanks. (Also I guess its criminally underrated given how little people seem to own this game? At the time of writing this its on sale, won't go lower than that!) I'm not gonna go into the story since I think its better to just experience it yourself and plus the short summary in the store page and trailer already provide enough of a starting point and initially it looks as simple as group of kids finding a secret weapon (the Taranis, which is the giant tank you take control of) to take on the invading country to rescue their parents. (But it's not) Gameplay wise, you take turns picking moves or actions with certain ones moving you further down the timeline bar seen at the top of the screen, typically the more potent moves will push you back in the turn order meaning the enemy gets to take more actions. Of course spamming high damage and long delay moves can work, if used in conjunction with other buffs (Boron is a big favourite if you can nullify his huge accuracy penalties with moves like Overload or Shell Festival to guarantee all his hits combined with huge damage, which can make bosses pretty easy). There are other mechanics in play but its not something you won't be surprised by given the game teaches you these things as you progress or you look up a guide. Weaponry on the tank is tied to a character, machine gun/grenade/cannon which have different attacks/delay and effects. Enemies are weak to one type, so abusing this weakness mechanic is key to battles along with using attacks that quickly strip away armor, which of course reduce the damage you deal to enemies. Once their armor is stripped away is when you unleash all your heavy hitting/high SP attacks. Of course there is the titular 'Soul Cannon' that shown off that requires feeding one of the party members into it to fire it... but if you can play semi-competently and take the hard paths when travelling/progressing through the story you basically will have no reason to fire it (aside from curiosity). Additionally if you want the good ending, don't use a kid as ammo. (The Deluxe Edition does give you one free 'shell' or Dummy Soul so I guess feel free to one shot a boss if its annoying without any consequence. No idea if you can get another one, since if it drops I haven't seen it happen). You get the option to use it if your HP drops to critical levels, but they don't force you to. Travelling through the world is somewhat linear and you have VERY limited chances to grind EXP and obtain materials. There is no concept of random battles when moving around, you are given a set path with some branching options determining whether you want less battles and more recovery (at the expense of less EXP) or more fights and harder battles (making it risky if you can't handle back to back battles or lack a lot of recovery items but more EXP). Highly suggest you just go the harder/risker routes all the time since it will make the boss fights later on a lot more easier. Skipping too many fights because you took the easy routes all the time will probably ensure you are forced to use the Soul Cannon if you want to progress past bosses. At certain intervals you get to explore around the giant tank and talk to your other party members. Even for just an intermission section this is still an important part of gameplay (and partially your survival in battles). You get a limited amount of AP to spend in these sections, you spend them on talking to characters or performing actions on the tank (farming or laundry etc), whether healing up injuries sustained in battle by sleeping it off or if you're lucky.... the potty.... (yes, its just a toilet, but the way its done is entirely comedic but it does give the character that used it full mood which gives them Hero Mode, greatly boosting their stats and triple speed but it only lasts about 5 turns, you can't exactly control when it happens, so better to move that character to the backline to "reserve" it for a boss). There are also very tiny (and I do mean tiny) dungeon exploration sequences which just involve basic trap avoidance and killing enemes (though you have a limited amount of these bullets for enemies and obstacle destruction). This is where you will get a lot of your materials alongside scrap fishing on the Taranis. You'll need it in order to upgrade the stats of the Taranis, simple as more HP or higher damage for the weapon types. The aethestics of the game I'd say are the big part of drawing people in and the idea of kids piloting a giant building sized tank. The store images say it all really. Music is pretty good too. (To the point where I am considering buying the CDs) Also one of the few games I played on the Steam deck, it runs fine from what I could tell. There isn't any important DLC to get, its either cosmetics or non-game related material (manga). The deluxe edition does give the Dummy soul, if you play well, you will never use it. [quote][i] its a guest review for [url=https://store.steampowered.com/curator/44230955-Narmaya-Onee-chan]Narmaya Onee-chan.[/url][/i][/quote]
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Where this game's players are, estimated from review languages.
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