No revenue estimate for EPIC — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.7M — a different platform, not this one.
We have to fight! If we don't, everyone we love will be taken away! One fateful night, a peaceful village is thrown into the flames of war. Determined to save their families, a group of children boards a giant tank and begins an offensive charge!
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Stats
Sums Steam + Google Play only; Epic, Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
EpicYou are here | $39.99 | — | 93% | — | not modelled |
| $19.99−50% | 1.3Kreviews | 94% | — | $1.7M | |
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
| $19.19 |
| 92ratings |
| 98% |
| — |
| $1.4K |
| $19.99−50% | 1.1Kratings | 82% | — | not modelled |
| $39.99 | 595ratings | 93% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $148.1M | 121.5K | 93% | $59.99 | |
| $116.3M | 139.8K | 96% | $59.99 | |
| $82.4M | 52.3K | 79% | $59.99 | |
| $75.2M | 63.7K | 94% | $59.99 | |
| $60.3M | 20.1K | 83% | $49.99 | |
| $51.2M | 53.9K | 90% | $22.49 |