
Anuchard has fallen. Generations after the fall, its surviving descendants have chosen you as the Bellwielder of the magical Audros Bell. Go forth, battle monsters, solve puzzles, and restore Anuchard to its former glory: A paradise in the skies!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Anuchard. It was known as a place of wonder and peace, a land of limitless bounty suspended in the heavens above. Five ancient Guardians kept it safe from all harm... Until they turned on the kingdom and its denizens. The Anuchardian paradise fell from the skies, crashing onto the surface of the world below. Only a tiny speck of an island survived the fall intact. The rest coalesced into a twisted mass of winding passages, wild magic, and vicious monsters, known simply as The Dungeon. Somewhere within, the five treasonous Guardians lay asleep.
Generations passed as the few survivors eked out an existence in the Orchard, the sole village on the island, maintaining what little remains of Anuchardian magic. Farmers tend to the fields, scavengers try to pick the bones of the kingdom in the Dungeon. All await the Chosen One, the Bellwielder who will take up the Audros Bell, enter the Dungeon, and wake the Guardians from their slumber, and bring back the paradise lost: Return Anuchard to the heavens.
Finally, you were judged worthy to take up the mantle of the Bellwielder. The Dungeon awaits!
For everyone and everything. You are the Bellwielder and the Audros Bell is your best friend.
Master the Bell! Not just as a weapon, but as a vital tool for overcoming puzzles and obstacles.
It's more than just a blunt instrument of mayhem. Use its knock-back ability to smash enemies into obstacles, reposition them, and clear the way forward.
Use the Bell to solve puzzles in the Dungeon. Launch projectiles, move puzzle pieces, and employ it creatively to progress!

The warped, magical Dungeon houses the Guardians you need to confront in order to restore the lost kingdom of Anuchard.
Brave the dangers of the Dungeon, using the Bell to knock around and defeat the enemies that infest it!
Face complex puzzles and solve them, to unlock the deepest reaches of the Dungeon.
Finally, confront each of the five Guardians to learn the truth of the Anuchard's fall and return the kingdom to its rightful place in the skies!
As the Bellwielder, you're destined to restore Anuchard to the skies - but that doesn't mean you can't help Orchard on the way.
Explore the Dungeon to rescue the souls of lost villagers, returning them to Orchard through the ritual of revival!
Each revived villager will contribute to your quest. Farmers, chefs, herbalists, all will help you and the village.
Prepare for ever deeper ventures into the Dungeon. Cook up meals using ingredients provided by the Orchard, then head into the fray!
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Being compared to the Quintet trilogy is, in my opinion, one of the highest compliments a game could receive. Unfortunately, this wasn't it. I don't know what the reviews were thinking. The combat is very clunky, the weapon is not satisfying to use. There are some semblants of customization with recipes you can make, but because of the long animation there is little reason to experiment after you find a combo that works (for me that was cabbage first and potato second for more health and attack). As another review said the "heavy attack" is terrible to use because that button is actually used for a very unhelpful roll (the hitbox for the actual heavy attack is also very finnicky during combat and it never feels satisfying). Your character moves way too slowly, you'll be fighting the same few enemies through the entire course of the game with no variation to their gimmicks and behavior, and the dungeons are all very samey and short and huge at the same time (likely due to the abysmal walking speed). There are some interesting ideas for the plot but the writing is not good. There's some gratuitous swearing and the three sidekicks who accompany you have some MCU-style quips among themselves. The protagonist is almost literally a blank slate, with no personality or gender, leading to all the dialogue coming from the fellow villagers coming across as stiff and robotic (even the mother's way of referring to the protagonist makes it feel like there's a giant chasm of no emotional connection between them). The ending sequence is especially bad because [spoiler]it brings up some shallow meta concepts from out nowhere[/spoiler] and the two different endings are obtained by a single choice that is spelled out to you in exhaustion before you make them. It's about as subtle as "Do you want ending A or B?". Actually, it's exactly that. There's no element of surprise due to the lack of characterization. Maybe if the protagonist was an actual character with some agency in this world then the true ending could have been made to be the only ending. I think that would have improved it somewhat instead of how the game presents it as some sort of thing that doesn't matter.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not recommended because of the infuriating context-sensitive and character-rooting combat controls Get this: the move described as Heavy Attack will 90 % of the time do a DODGE ROLL. Unless you are close enough to touch the enemy, it will be a roll. This breaks the combat because enemy moving a little away will turn your planned Heavy Attack into a useless dodge roll. This will hamper you ALL THE TIME. It is risky to pull off a Heavy Attack, though you have to do it because some enemies take 0 damage unless you HA them first. The plot is really stupid and predictable. Unless you really like the pixel-s!!t graphics, this game has little redeeming value. It feels like a me-too project that is a lukewarm re-interpretation of game mechanics that have been done before much better. For example, the upgrades and the food buff thing. It lacks a lot of the modern QoL developments and forces you to go through the extensive end-game dialogues again just to see another ending. You are not going to anything in this game that you haven't seen in other games. It tries to be a dialogue-based product, though the dialogue is pretty basic and not good enough to be a selling point.
中规中矩的的地牢收集类剧情向游戏。 ①主要: 复古RPG风格很强,但玩法极其贫瘠,攻击模组和怪物类型都少得可怜,手感很僵硬,但冲撞的打击感还不错。原本以为尖塔的build可玩性高,结果就只有寥寥几种,前七章就差不多有点腻了。地牢设计也不尽人意,区分度太低而且没有地图,不论是前期摸索还是后期补收集都相当折磨。 ②杂项: 剧情方面的演出确实很有意思,人物设定很完整,也很喜欢三个嘴炮前辈的设定(让我想起了不思议皇冠)。 音乐可以说是全游戏最顶的一点,这也是我打好评的重要依据,前期村子和后期昆仑城的音乐极具沉浸感。 阿奴查德有一个我想当喜欢的小巧思,就是建设系统。你可以用探索的收集品修复和升级你的地图各个角落,给我的成就感真的很足,也是我认为和剧情最契合最有趣的一点。 总评:7.5/10,适合体验剧情的友友尝试,如果追求战斗的话会感到相当疲乏无趣。
[h2]Sinopsis[/h2] Anuchard es una aventura de acción isométrica en tercera persona, con una historia interesante y un estupendo pixel art. Anuchard fue una brillante nación, una esplendorosa isla flotante, dotada de abundancia y riqueza gracias a las bendiciones de los 5 grandes Guardianes. Sin embargo, los Guardianes desaparecieron y el paraíso cayó, dejando un puñado de supervivientes tratando de vivir a duras penas sobre una tierra hostil, dominada por la magia y los monstruos procedentes de las peligrosas mazmorras. El Vergel era el único pueblo que consiguió prosperar a duras penas, cultivando las tierras y enviando infructuosamente exploradores a las mazmorras de las que nunca regresaban. Todos esperan el regreso del Campanista, un héroe legendario que, armado con la campana de Audros, traerá de vuelta a los Guardianes y restaurará el antiguo esplendor de Anuchard. Ahí entramos nosotros, el nuevo Campanista, elegido por la Camapana y herederos de un majestuoso poder, con una difícil misión por delante. [h2]Jugabilidad / Apartado técnico[/h2] La jugabilidad en Anuchard responde a un juego de acción en tercera persona, en el cual deberemos explorar el entorno, dialogar con los habitantes del Vergel y combatir contra diferentes monstruos. La aventura se compone de varios capítulos, los cuales suelen dividirse en dos partes. Por un lado, exploraremos el Vergel de forma tranquila, conociendo a nuestros vecinos, ayudándoles con sencillos recados y adquiriendo ciertas mejoras para nuestro protagonista. Por otro, nos adentraremos en las mazmorras para salvar a personajes importantes, cuyo espíritu quedó atrapado, combatiendo contra monstruos y resolviendo sencillos rompecabezas. La parte de exploración contiene muchas secciones de diálogo, permitiendo construir una historia sólida e interesante, mientras que la parte de las mazmorras es mucho más dinámica y centrada en la acción. El apartado gráfico de Anuchard resulta muy llamativo, con un bonito y colorido pixel art. [h2]Valoración[/h2] Anuchard es una aventura de acción de corte clásico, que pone su énfasis en narrar una historia profunda e interesante, pero que abusa excesivamente de los diálogos, muchas veces con información irrelevante, haciendo que el desarrollo se sienta e ocasiones lento y farragoso. La parte de las mazmorras es más llevadera, combinando combates y rompecabezas. Sin embargo, falla a la hora de atrapar al jugador, ya que los combates son sosos, fáciles y con una escasa variedad de movimientos, y los puzzles son demasiado sencillos y poco gratificantes de resolver. En resumen, Anuchard es un juego que ofrece una buena premisa en relación a su trama, pero con una jugabilidad poco acertada o pulida. Dicho esto, es un juego decente, que recomendaría a los amantes de los clásicos, siendo consciente de que no puede competir con otros grandes títulos de acción y aventuras. El juego ofrece unas 10-12 horas de entretenimiento y funciona perfectamente en Steam Deck. Lo salvaría de un incendio! 👨🚒👍🔥 [h1]6/10[/h1] [quote]🚨 Si te ha gustado la reseña y quieres descubrir buenos juegos, sígueme en mi página de Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
小さな幸せは大きな夢に飲み込まれ忘れ去られてしまうのかアクションパズル いきなり伝説のベルに選ばれし者になった主人公の奮闘記 ほど良い難易度のアクションパズルゲーム、アクションとしては弱攻撃と強攻撃、回復スキル(3種類)で弱攻撃は連続で攻撃するとコラボが発生するとそれだけの簡単アクション、パズルや謎解きなどもあるが簡単なので問題ない、シナリオを進めて、素材を集めると村を発展させる事や若干の強化ができるが村の発展に関しては見た目だけ変わるだけなので実績等を気にしなければ強化分だけの素材だけ見つければいいかも素材も各ダンジョンに決まった数しかないし、一応ダンジョンに潜る前に料理を作って食べる事で多少のバフをつけられたりもする。 個人的な感想 なんていうかな中盤くらいから展開が人間の欲望やエゴによって醜い部分が見え隠れするようになってきて、過去も色々な過ちで滅びを受けたのにまた繰り返そうとするような感じになってきてギスギスシナリオ、ラストは考えさせられる、セール時には300円以下だったりするので10時間くらいでクリアできるボリュームのゲームがしたいときはいいかも。
· 记录:24/11/23入。 · 音乐还不错的像素风地下城冒险游戏,支持中文,手柄的默认按键很奇怪,可更改,但是确定和取消也很奇怪,还是用键盘了... · 游戏的字体看起来不太舒适,就是那种和背景非常不和谐的感觉。 · 剧情上在不剧透的情况下我只能说除了他们脑子好像有什么大病! · 地下城的打球式机关还蛮新颖虽然也并没有十分有趣,料理有趣的!——25/07/26
[h1][b] Reseña de Anuchard[/b][/h1] [h2]Resumen del Juego[/h2] Anuchard es un Action-RPG indie en 2D con estética pixelada, vibra retro y una clara obsesión por ser “rol japonés” sin pedir permiso. Controlas a una protagonista femenina en una aventura lineal de fantasía donde el combate y la exploración van al grano: nada de perderte 4 horas buscando “el árbol sagrado número 37”. Aquí vienes a pegar, avanzar y ver historia. La primera impresión es: “qué bonito, qué colorido, qué… directo”. Si te gustan los juegos que no fingen ser mundos abiertos cuando en realidad son pasillos con decoración, esto te va a caer bien. Y si esperas una revolución del género, bueno… también hay gente que espera que Steam Cloud le arregle la vida. [h2]Lo Heroico y Lo “Ay, en serio…”[/h2] Lo Bueno: Pixel art colorido y retro Combate de acción con enfoque de aventura Historia “buena trama” que al menos intenta importarte Soporte total de mando 18 logros: dopamina en cuotas pequeñas Lo No Tan Bueno: Linealidad marcada: te lleva de la mano como si fueras al primer día de kinder Comunidad fantasma: 0 jugadores actuales… ni tu primo el que juega de todo aparece Recomendaciones totales: N/A, o sea “confía, bro” Un jugador únicamente: si querías arruinar amistades, aquí no se puede [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Acción-RPG sólido, directo y sin relleno eterno.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Cumple, pero no esperes que te lea la mente.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Aventura lineal: lo justo, sin inflarse el pecho.[/td][/tr] [tr][td]Gráficos / Video[/td][td]8[/td][td]Pixel art bonito y colorido, con personalidad.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Buena trama para el tipo de juego; engancha lo suficiente.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Fantasía retro bien armada, sin pretender ser “épica” a la fuerza.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Efectos vistosos sin convertir la pantalla en confeti.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Acompaña bien y sostiene el tono aventurero.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]No destaca; el juego no presume doblaje como gancho.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Protagonista femenina: bien. El resto, estándar del género.[/td][/tr] [tr][td]Rendimiento[/td][td]8[/td][td]Indie 2D: debería ir fino y sin dramas existenciales.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Lineal + un jugador: lo rejuegas si te enamora, no por obligación.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.7[/b][/td][td]Un indie cumplidor con estilo, pero sin romper el molde.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Anuchard es de esos juegos que hacen bien su tarea: Action-RPG indie, 2D pixelado, colorido, con una historia decente y una estructura lineal que no te pide “paciencia” como sinónimo de contenido. Es divertido, tiene encanto retro y no intenta venderte humo de mundo gigantesco. Ahora, lo controversial: que tenga 0 jugadores actuales y recomendaciones en N/A no lo vuelve malo… pero sí lo vuelve sospechosamente invisible. Es como ese restaurante buenísimo del que nadie habla: o es una joya escondida, o nadie ha sobrevivido para contar la experiencia. Aquí, al menos, la experiencia es sólida. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.7/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -85% Veredicto: [i]Cómpralo si quieres un Action-RPG indie bonito y directo; evita si odias lo lineal o necesitas comunidad viva.[/i] Si te atraen los RPG de acción con estética retro, humor y una aventura que no se alarga artificialmente, Anuchard vale la pena. Solo no esperes que el “hype” te acompañe… porque, según Steam, estás jugando prácticamente solo en el planeta.
This game really surprised me with how fun and satisfying its mechanics are. Using the Bell as both a weapon and a puzzle-solving tool makes the gameplay feel refreshing —there’s something really enjoyable about knocking enemies into obstacles and timing hits just right. Playing as the Bellwielder feels meaningful because every soul I rescued added more depth to the story. Each person in the village has their own little personality that makes the world feel alive. So it’s a short, cozy and charming game with mechanics that stay fun from start to finish. It’s definitely the kind of action RPG that sticks with you. Difficulty to 100% - (2/5) Tracking down every collectible, perfecting the dungeon runs and completing all the side objectives takes decent amount of effort and attention but is somewhat simple.
Here is my review for Anuchard: This is a rather easy top down action dungeon game. You have a light attack, a heavy attack, and a heal. It plays pretty clunky and you'll commonly miss your attacks because you'll move through the enemy and swing past them. Contrary to what I first thought, this is not a roguelite, nor are the dungeons randomly generated. These are static dungeons with the exact same layouts and battles. The enemies are repeated throughout the whole game, leaving the only variety as the bosses. Each stage has puzzles, which boil down to "find the switch, hit the switch, repeat three times". These aren't difficult, just tedious. Especially when the later levels increase the dungeon size, literally. It's just more rooms with longer hallways, making you walk even further distances. The story here is pretty straightforward. Your village has a dungeon on the outskirts, folks who venture within lose their souls and become petrified. You become the chosen one and venture into the dungeon to rescue these lost spirits. You rescue the souls and eventually discover the Guardians, deities of the realm. You defeat these gods who provide boons to your town such as unlimited food, gold, and energy. You then must face the ultimate god, this is a boss fight with two health bars! Then you get a binary choice to select your ending. The "Blessing" ending shows your world ascending to the heavens, falling back to earth, and the cycle repeats with your descendant. The "Freedom" ending sacrifices your soul to purify the realm of gods and leaves mankind to their own machinations. Neither ending is great, but it's clear the developer prefers the latter. Overall, this would find a home at the top a bargain bin Wii shovelware section at Walmart.
I'm happy to give Anuchard a recommendation because it's a fun and rewarding game with a lot of cool ideas. The art style stands out for me as being the main draw because it's so unique. It's an consistently brilliant looking game from start to end. The only minor issue I have with the art style is that the lack of facial features of the characters made them a little bit difficult to distinguish from one another. The music and sound design is really excellent too. I found that the sound design really complimented the aethetics of the game perfectly, and combined to make Anuchard sound unique in a way that very few other games achieve. The rhythmic, plinky plonky sounds that feature in every audio element of the game in addition to the soundtrack create a sensory offering that I found very compelling. The writing is light hearted, funny, and definitely adds a lot of charm to the character of the game. I played in English, and found that some jokes and phrases were a little difficult to understand or didn't land. Beyond that, there's so much dialogue throughout the game, but sometimes I felt that many of the conversations could have been cut down for the sake of brevity. But it's not a big problem for me, I still enjoyed the story on the whole. The dungeons aren't too challenging, but felt engaging. There were a few times when the level design or certain puzzles didn't make sense, and I encountered several major bugs along the way. Nothing game breaking. I found the combat to be slightly simplistic, and might have benefitted from the introduction of some light RPG upgrade mechanics, but that's just personal preference. So, Anuchard is an indie game with big ambitions, a lot of character, and which maybe goes on a little too long. I really enjoyed my time with it, and look forward to whatever comes next.
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Where this game's players are, estimated from review languages.
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