
Tomb Raider: Underworld represents a new advancement in exploration-based gameplay. As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates a truly believable world and delivers a new level of...
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 6.9Kreviews | 77% | — | $1.6M |
| $4.49−50% | 338ratings | 78% | #217 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 150 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tomb Raider: Underworld — это продолжение Legend, где мы продолжаем играть за Индиану Джонса, только девушку с красивой попой и глазами. Бляха-муха, она получилась аж чересчур красивой, прямо как девочка с картинки! https://steamcommunity.com/sharedfiles/filedetails/?id=3764198062 Главным плюсом игры хотел бы выделить то, что наконец-то добавили бег — ура-ура-ура, этого очень не хватало! Еще мне очень понравилась механика прыжка между двумя стенами: когда мы так карабкаемся вверх, выглядит довольно прикольно. Отдельно отмечу графику — она прямо «вау», очень красиво. Головоломки стандартные, ничего сложного не было, ну и всё. https://steamcommunity.com/sharedfiles/filedetails/?id=3765942638 Теперь к минусам. Это сам движок, так как Лара у меня проваливалась в текстуры, застревала в них, да и плохо карабкалась вверх по шестам. В стрельбе стоило оставить фишки из Anniversary, было бы намного интереснее, а так — обычный тир, но без «мяса», которое было в Legend. Мне просто механика автонаведения никогда не нравилась — как по мне, полная шляпа. QTE-сцен нет, прямо печаль — в Anniversary они были прикольные. Но главным минусом я бы назвал то, что в игре нет боев с боссами, и их прямо очень не хватает. https://steamcommunity.com/sharedfiles/filedetails/?id=3770120173 А вообще — довольно интересный проект. Я бы сказал, что он лучше Legend, но не лучше Anniversary — она все-таки лучшая из этой трилогии. 7.32\10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 150 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
give us the beneath the ashes and lara's shadow DLCs NOW !!! Tomb Raider: Underworld is a game with so much potential. I really enjoyed the graphics, characters and the voice acting. There's new exploration mechanics and abilities (like the chimney jump) which make the gameplay feel more diverse in its "tomb raiding". Thailand looks stunning and is probably one of the best levels in the game. Maybe if Underworld had gotten the proper time to stay in development to truly reach its peak I could even call it my favorite, but eh... If I could put the rating as neutral, I would. I liked being able to choose between different variations of the same outfits before doing a level. Like long pants or shorts? Different types of diving suits? More of that please. The controls are a bit janky, the camera angle often works AGAINST the player, and unless you cap your FPS to 60 the physics go haywire. The relic hunting that makes exploring so much more fun is... awful. There's so many treasures, many of which are just two steps away from each other. You could turn a corner and boom, there's a whole line of them. They don't even unlock anything except concept art so you're collecting 179 treasures for almost nothing. The treasures themselves are identical and often blend into the environment (or they're in conveniently placed jars) which just makes them annoying to find. At least this time there's special relics that increase Lara's health, and they require a lot more brain power than just "walk on this hallway and pick up this treasure". While Thailand is on a whole another level, the game suffers heavily from everything having the same muted grey-blue tones. Everything looks the same. :(. The story was nice... if there had been a proper ending. See, the actual ending endings are locked behind the DLCs. The same DLCs that are Microsoft Store Exclusives. That you can't play on PC (unless you get very, very creative). Like damn, ok. Underworld is not bad but it feels unfinished. Buy if it's on sale and want to finish the LAU trilogy. Other than that it's hard to recommend because if you don't already like the Tomb Raider franchise, this definitely wouldn't entice you to play the other games.
[b]Мне нужен пояс Тора, чтобы добраться до его молота, а молот мне нужен, чтобы убить бога.[/b]
[h1] This entry have more puzzles than in new TR games. Still great experience. Need remaster. [/h1]
having nothing but issues whenever i load the game, it crashes on the cutscene after croft manor explodes and just keeps getting stuck with audio skipping. have tried to verify files, uninstalled and reinstalled but no avail waste of money i cant get back
culazo
It took me a while to figure out how to progress through the campaign at various points, but it was fun. For anyone who complains about the yellow paint in games, here’s one where you won’t have reason to complain about it. The biggest downside is that there’s no cloud save. I ended up playing only on one device (Steam Deck), and when I beat the game, I manually backed up my save file.
经典。 [hr][/hr] [url=steamcommunity.com/profiles/76561199122324074] 顺手挂一个逼养的反华狗杂种(点击查看) [/url]
I'm posting this review to talk future me out of touching Underworld again. Every couple of years I reinstall it and swear to finish the LAU trilogy. I think to myself, "Sure, I've abandoned this game a few times, but I can power through it on easy mode at least." Maybe I could, but it's not worth the hassle. Every part of this game has something wrong with it. The first and biggest problem is the camera. Underworld has quite possibly the worst camera I've ever encountered in a AAA game. The constant jittering and forcing of angles gets me dizzy, even as someone who has been playing games all of his life. There's no way to disable the auto-centering. Climbing limits how far the camera can turn, so you often have to make leaps of faith. Wall-to-wall jumps look like a damn earthquake. Second, the "smart" platforming often isn't. Underworld has the same automatic snap-to-handhold system as the other LAU games. It's supposed to clearly telegraph your jumps, but it actually makes every leap feel like a gamble. Lara might catch that pole, or she might have a brainfart and plummet to her death. You don't know, there's no quicksave, and saves are tied to checkpoints anyway. So if the snapping mechanic doesn't work you're doing a lot of work all over again. This was a problem in LAU generally, but it's especially bad here. Then there are a bunch of little things. Lara controls awkwardly when you sprint. The circular menus feel awful to navigate with a mouse. The collectibles approach Crackdown levels of ridiculous for no real reward, like they're only there to punish completionists. Combat feels way more punishing than the other LAU games (I could just suck), but lowering the difficulty doesn't fix the other problems. I love Tomb Raider, and I miss pre-Survivor Lara, but Underworld just isn't fun. You're better off watching a movie version on YouTube.
I just want to add a positive tip for this game because it meant something to me. I've been holding off on reviewing it because I'm not a reviewer, and I have a condition that makes it difficult for me to write properly. I just want to thank Crystal Dynamics for this game. To anyone who might think this is a troll review, I sincerely apologise for giving that impression. This comes from the bottom of my heart, and I genuinely mean it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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