
Mighty No. 9 is a 2D Side-scrolling Action game that takes the best elements from 8 and 16-bit classics that you know and love and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Classic 2D Action: Transformed! Face off against your 8 Mighty brethren and unlock new transformations as you defeat them, granting you completely different skills and abilities!
Play through 12 Challenging Stages in a single player campaign that will put both your thumbs and action platforming abilities to the test!
Unlock the New Game+ to add an additional two extra difficulty levels for those who want an even Mightier challenge.
The Single Player Challenge mode with dozens of mini missions will fully test your action platforming skills.
Boss Rush Mode: Play through each of the game‘s bosses, back to back, with a clock ticking to keep track of your best time, so you can share, compare, and show off your skills to your friends and frienemies alike!
Show the world how Mighty you are in the 2 Player Online Race Battle where you compete online, racing through each stage together in a head to head battle - adding an all new twist on versus mode play that will give Mighty No. 9 life well beyond the single-player campaign!
2 Player Online Co-Op Challenge Mode: take on over a dozen missions online with a friend, playing as Beck and his partner, Call! Use Beck and Call’s different powers together in order to defeat these special challenges!
Leaderboards & Rankings: Use Beck's Absorption Dash skill in tandem with his abilities & transformations to chain together combos and perfect your run-throughs to earn those glorious high scores and elusive S-Ranks!
Toggle between regular and 8-bit music: this game is a veritable who’s who of veteran game composers - Manami Matsumae, Takeshi Tateishi, Ippo Yamada, so we thought, why not tap into that retro vibe? As such, Mighty No. 9 features an optional chiptune version of the entire game soundtrack which you can toggle on and off!Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.5Kreviews | 50% | — | $1.6M |
| $19.99 | 10.2Kratings | 69% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oh boy... This one's a tough one to review. So, I can say for sure that if you are someone who despised the surrounding Development Story of Mighty No. 9 and hold a personal gripe due to Kickstarting it or your grudge for Keiji, then you can go ahead and skip this game as it's fairly average of an experience. Me however? I played this at the request of a Friend who trolled me by purchasing this game as a Gift for me last year during a Mega Man X themed month of streaming. And I thought, "Eh what the hell?" Lo and behold, I actually came to... Enjoy this game. Why? Well... For the past decade, I have only known everything bad about Mighty No. 9. The development history. The kickstarter. Keiji Inafune's attempts to bank on his Mega Man history to try and start a new franchise without any of the effort. All of that. Yeah, we all been there. And to those who haven't, hello! Welcome to a Mighty No. 9 2026 review! So, with all that under my belt, I was just thinking "Eh, I don't need to pay any mind to this since Mega Man was dead and the creator of MN9 just wanted to cash in on the drought." Then I played the game. And, I can tell y'all. This game is MID (Good). Usually, we all like to correlate the word "Mid" to a bad experience. But, when your expectations for something has been battered to the ground, beit by hate of the surrounding context of this game or just how this game looks and presents itself in general, then you finally give it a shot at no additional cost. Well, yeah. This game actually kinda is a solid [i]enough[/i] title as an Action Platformer. Sure, there's the hiccups and level design and boss pattern quirks that may piss you off, but as someone who's played many Platformers of varying difficulties my whole life, this is just the norm for me. That being said, my personal enjoyment out of this game is the Ray DLC. This year for Mega March Zero (my current theme for a Stream month), I purchased the Ray DLC. And, just like the Speedruns I've seen with her, playing as Raychel is actually really fun for me. Her design? Looks like Zero. Her playstyle? The definition of a Spin Dashing Sonic on steroids. The potential for speedrunning (casual/serious alike)? Perfection. I do hold an appreciation for this game for being a still solid enough platformer despite it's terrible hand it has been dealt. And I would encourage if you are willing to let past grievances go, give this game a shot. It constantly seems to go on sale for less than a Fast Food Meal after all. VoDs Channel should have my RAY DLC Playthrough up soon! Otherwise, my Mighty No. 9 base game playthrough is up! [url=https://www.youtube.com/watch?v=c9D4isAZ23U]Check it![/url]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese*, Portuguese - Brazil, Russian, Korean, Traditional Chinese, Simplified Chinese*languages with full audio support
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's Mighty No. 9 - if you weren't there 10 years ago to know why you shouldn't get this game, just know it's not what it should have been. Not even close. There are actual Mega Man games on Steam now, and you should buy those. All of them. And the Gunvolt series. And a bunch of other games - before you think about playing this one. Why I'm leaving a negative review a decade after the fact is that they never bothered to update the game. It was last updated just a few months after release. As was famously said at the time, "It's better than nothing".
this game is not that bad not a mega man level game but more than decent 2d platformer with great soundtrack and fun mechanics i enjoyed my time with it
Genuinely fun megamanlike, get it for 90% off when it goes on sale Not as bad as people make it out to be. If you've played every mega man, you will get some enjoyment out of this.
[h1]Movement so good I cried like an anime fan on prom night[/h1] Mighty Number Nine. Ho boy. A classic internet punching bag. Don't get me wrong, it's definitely for good reason. Everyone I talk to treats it like garbage. How many of those people actually played it? Zero. So how does this game truly fare in 2026? I'm shocked to say it, I actually think it's fine. Disclaimer: This review is NOT factoring in anything related to the Kickstarter or Keiji Inafune's actions. I'm aware both resulted in significant losses of goodwill (which is justified!) But I review on the content of the game itself, not the outside. [h2]AcXelerating Through Stages[/h2] The movement is what I prefaced this review with, as it's something I was genuinely impressed by. The AcXelerate techniques (dash, crouch dash, quick fall) feel quick and snappy. Airdash spam in the air feels great. I was kind of shocked at how responsive in fluid the dashing in this game was. Best way I can describe it is when you get into a flow state, the movement feels good. Getting the Nice Play, Quick Clear, etc. bonuses is rewarding. The flow state of this game is serious business, y'all. I do miss wall kicks though, but that's just me being an MMX lover. Speaking of the stages, I think for the most part, they range from OK to solid. Big ups to Countershade's stage, however. This is by far the most interesting stage in the game, rivaling even some of Mega Man and Mega Man X's greats. It's such an intuitive idea that highlighted Shade's strengths while presenting something I had never seen before in a Mega Man-like. I also think having the Mighty Numbers appear in the stages to clear paths or make a section easy is a cool idea. It helps them feel more involved, which is a point I'll give as Robot Masters and Mavericks tend to die and never be seen again. The stages have a notable drawback: instant death mechanics. Sorry, I don't love these. Some of the sections with these are UNFORGIVING as well, requiring tight movements with airdashes or hovers. [h2]Presentation: C-Rank[/h2] Most of my gripes with this game lie in how memorable I think it is. The character designs... meh. I liked Shade and Brand... and... that's it really. It's a shame, too, as I was shocked at the stacked english voice cast. Yuri Lowenthal? Fred Tatasciore? Steve Blum? Matt Mercer? It's like all of my GOATs showed up in one spot. It makes me wish so so much that these characters were utilized better. The story feels numb and not too interesting. I didn't find the plot twist to be very interesting, as the build-up to it was so... lame. The music in this game... I just can't like it. It's unexciting and unremarkable. I can't remember a single track. I think music is always a constant in Mega Man games, as even the worst games (X7...) have a redeeming quality in its music. Somehow, Mighty No. 9 completely misses the mark here. [h2]Beck and Call[/h2] I already touched on Beck's movement, so I'll focus on his abilities. The ability boosts are an interesting mechanic, but I found that the red one is useless (as pellets are vastly outperformed by certain Mighty Numbers' weapons). The green and yellow helped that flow state, and the blue was a heal. No issues, really. The Mighty Numbers' weapons felt unique, and I was pleasantly surprised with Brand's weapon. Turning me into Zero? Sign me up any day, any week. Call... sucks. I hated her forced level. I don't think a stealth-preferred level works for this kind of game. Call being so vastly different without Beck's absorption and weapons came off as a change of pace in the wrong direction. I found myself wishing I was playing as Beck instead. [h2]Closing Remarks[/h2] I'm shocked. Don't get me wrong, I don't think this game is perfect. Heck, by my own metrics, I don't even think it's "good". It's simply alright. I'm shocked I came out of this game not wanting to call it a pile of garbage. It's genuinely an OK game. I understand people who don't want to try it because of all the woes with its launch and post-launch. But if you never played this game, are a Mega Man fan, and want to see what it's about, I honestly think you should just do it. This game goes on sale a lot, so what's stopping you?
This game isn't as bad as a lot of people make it out to be, but it is NOT a good game. It's an, overall, extremely average Mega Man-like game that lacks the sheer mastery in level design that actual Classic Mega Man has. The soundtrack is good, but it doesn't stick around in my head for long. The art style is vibrant and the character designs have the same vibe as Battle Network/Star Force's designs, but the actual personalities of the characters, and the general story leaves... a lot to be desired. Like, a lot. I only really recommend this game if you're just DYING to see what the "hype" was all about, and if you're just... that impatient waiting for Dual Override to come out.
Mighty No. 9 attempts to revitalize the classic side-scrolling action-platformer genre by positioning itself as a modern spiritual successor to the beloved Mega Man franchise. The core concept centers on a robotic hero navigating hazard-filled stages, utilizing a distinct mechanical hook where players must air-dash into weakened enemies to absorb their energy and boost combat performance. Visually, the title transitions the traditional 2D side-scrolling template into a 3D environment, offering explosive character transformations and fast-paced gunplay meant to reward quick reflexes. This foundation initially promises a highly nostalgic, momentum-driven gameplay experience designed to appeal directly to hardcore retro platforming enthusiasts. However, uninspired visual design and fundamentally frustrating mechanics heavily compromise the title's execution, turning a highly anticipated project into a lackluster experience. The presentation relies on dull, washed-out 3D character models and flat textures that lack the charm of its original 2D concept art, while poor visual feedback and underwhelming particle effects detract from the impact of combat. Mechanically, the reliance on the dash-absorption loop frequently clashes with meticulous platforming, resulting in awkward pacing, punishing instant-death traps, and repetitive level design. Ultimately, the software fails to capture the polished magic of its historical inspirations, leaving players with a compromised, budget-feeling product that stands as a notable disappointment in the crowdfunding landscape.
to be completely honest, it isn't that bad? just kind of a 2d platformer, some design choices are utterly baffling but i decided to get the game for £2 and doing my own experiments and having my own experience was fun. probably don't buy this at full price tho. the mixed reviews aren't just because of pizza, anime fans, and things being better than nothing, the game is seriously flawed, but is still decent fun.
it's okay, it plays fine, it looks like ♥♥♥♥, but... why would you play this when megaman exists? just play megaman. don't buy it, it'll leave you crying like an anime fan on prom night or whatever the ad said.
Power evolves fast Every battle builds new strength Heroes press ahead
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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