
Giana Sisters: Twisted Dreams is a blistering hardcore platformer with contrasting worlds.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.9Kreviews | 78% | — | $760.5K |
| $14.99 | 386ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Единственная игра на русском из набора Героев классических платформеров с довольно занятным оформлением [/h1] Опять же классика намекает на то, что проект имеет довольно многолетнюю историю разного рода хитросплетений и тяжб по авторским правам. Но удивляет то, что авторы не сдались и сделали проект со своим лицом. А ведь когда-то игра была клоном Марио. А тут играем за двух девочек-сестрёнок, каждая из которых существует в своём мире. И вот тут просто шикарная игровая составляющая, когда по нажатию всего одной кнопки мир перестраивается из красочного в довольно гнетущий. То есть по сути тут два платформера в одном. Из напрягающего тут только предстартовая менюшка, где нужно дополнительно запускать игру. А в остальном играется с игрового пульта очень приятно. Набор плюшек богатый и стоит своего времени, если нравится графика Trine. Удивительно, что за столько лет тут так мало отзывов. Но рекомендация однозначная всем любителям платформеров.
giana sisters > mario bros
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Japanese, Russian
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game that almost died due to Nintendo, The Great Giana Sisters, has returned in Giana Sisters: Twisted Dreams. Back in the 80s, The Great Giana Sisters came out on the Commodore 64 and became infamous for looking a little too similar to Super Mario Bros. on the Nintendo Entertainment System. The resemblance was so obvious that the game was quickly pulled from store shelves, turning it into a strange piece of gaming history. For years, the series faded into obscurity… UNTIL NOW… or, well, at least back in 2012. Right from the start, Giana Sisters: Twisted Dreams shows that it isn’t just trying to copy the classics anymore. Instead, it builds its entire identity around a clever mechanic: switching between two versions of Giana (let’s call them Cute Giana and Punk Giana). Cute Giana floats gracefully through the air, while Punk Giana dashes aggressively through enemies and obstacles. Switching between these forms is the core mechanic of the game, and you’ll need to get used to it quickly. Character design-wise… it’s pretty bland. There’s not a lot going on, and honestly I’m not a huge fan of how the characters look. However, I will absolutely praise the game for its level design and its fantastic soundtrack. Remember the switching mechanic we talked about earlier? Not only does it affect your gameplay, but it also changes the level’s look, environmental mechanics, and even the music. These wonderful tracks were composed by Chris Huelsbeck and Fabian Del Priore, with heavy metal renditions performed by Machinae Supremacy. The last thing I want to discuss is the game’s difficulty. It can get pretty intense, especially in later levels where precise timing is required. Levels start combining multiple hazards at once: moving platforms, spikes, enemies, and timed jumps that require you to constantly switch between forms in mid-air. Because the world itself changes when you switch personalities, platforms can appear or disappear instantly. If you love platformers and are looking for a bit of a challenge, this game might be exactly what you’re looking for. Twisted Dreams is more than just a revival of a long-forgotten series. It’s proof that a game once dismissed as a clone can evolve into something truly unique. What started as a controversial platformer inspired by Super Mario Bros. has grown into a stylish, creative experience that easily stands on its own.
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Giana Sisters: Twisted Dreams is a modern revival of a classic platforming franchise, developed by Black Forest Games and published by HandyGames alongside the developer itself. Released in 2012, the game was designed to reintroduce the Giana Sisters series to a new generation while honoring the legacy of the original titles from the late 1980s. Rather than simply recreating the formula of earlier platformers, the developers chose to reinterpret the series with a creative mechanic that constantly transforms both the protagonist and the world around her. The result is a fast, challenging platformer that merges traditional side-scrolling gameplay with an inventive dual-world system, giving the game a distinctive identity among modern platforming titles. The premise is intentionally simple but imaginative. The story begins when the young girl Giana falls asleep and finds herself trapped inside a surreal dream world. Within this strange landscape she must rescue her sister Maria, who has been kidnapped by a monstrous dragon known as Gurglewocky. While the plot itself remains light and mostly serves as a narrative framework, the dreamlike setting allows the developers to experiment with unusual environments and transformations that would not make sense in a conventional world. The dream setting also justifies the game’s constantly shifting environments, where reality bends and changes as Giana moves between different mental states. The most distinctive aspect of the game is its core mechanic of switching between two different dream forms at any time. Giana’s personality splits into two contrasting identities: the cheerful and agile “Cute” form and the aggressive and rebellious “Punk” form. Each form grants her a different movement ability that dramatically changes how players approach platforming challenges. In Cute form, Giana performs a spinning jump that allows her to glide gracefully through the air, making it easier to cross wide gaps or descend carefully through dangerous areas. In Punk form, she gains a powerful dash attack that propels her forward at high speed, allowing her to smash through enemies and certain environmental obstacles. Mastering when to switch between these two abilities becomes essential to progressing through the increasingly complex levels. What makes this mechanic particularly interesting is that the transformation affects not only Giana’s abilities but also the structure of the environment itself. Platforms, hazards, and even enemy behavior can change instantly when the player switches between dream states. A safe platform in one world may become a dangerous spike trap in the other, forcing players to constantly think ahead and adapt to the shifting layout. This system adds a puzzle-like element to the platforming, as players must carefully coordinate their transformations with their movement. The result is a gameplay rhythm that feels both dynamic and challenging, especially during later levels where rapid switching between forms becomes necessary to survive. The level design is one of the game’s strongest qualities. Each stage is carefully constructed to explore new combinations of mechanics and obstacles, gradually increasing the complexity of the challenges. Early levels introduce the dual-form mechanic in relatively forgiving situations, allowing players to learn the basics of gliding and dashing. As the campaign progresses, the stages become more intricate, featuring narrow corridors, moving platforms, and enemies placed specifically to test the player’s reflexes. The game’s difficulty curve can be demanding, but it rarely feels unfair because the controls remain precise and responsive. Success depends on learning the patterns of each level and mastering the timing required to switch forms effectively. Visually, Giana Sisters: Twisted Dreams presents a vibrant and polished interpretation of the dream world concept. The environments are rendered in colorful 3D graphics while maintaining a classic 2D side-scrolling perspective. The Cute dream world is bright and whimsical, filled with soft shapes and vibrant colors that create a playful atmosphere. In contrast, the Punk world appears darker and more chaotic, with jagged architecture and a more aggressive visual tone. The seamless transformation between these two worlds is visually striking, reinforcing the idea that the dreamscape itself is responding to Giana’s emotional state. Another highlight of the game is its soundtrack, which dynamically changes depending on which dream form the player is using. The music shifts between two distinct styles that mirror the personalities of the two worlds. When Giana is in her Cute form, the soundtrack features melodic orchestral arrangements that feel light and whimsical. When she switches to Punk form, the music transitions into energetic rock and metal compositions that reflect the more aggressive tone of the darker dream world. This dynamic audio design enhances the immersion of the experience, making the transformations feel more impactful and reinforcing the contrast between the two personalities. Beyond the main campaign, the game offers several features that encourage replayability. Many levels contain collectible gems that reward careful exploration and precise platforming. Players can also attempt time trials or replay stages to achieve higher scores, which adds a competitive element for those who enjoy mastering platforming challenges. Later editions of the game expanded the content with additional levels and modes, giving dedicated players even more opportunities to refine their skills. Despite its many strengths, the game does have a few limitations. The difficulty level increases significantly in later stages, which may frustrate players who prefer more relaxed platforming experiences. Some sequences require extremely precise timing and quick reflexes, leaving little room for error. Additionally, while the dream-world concept is visually imaginative, the story itself remains fairly minimal and does not explore its themes in great depth. For players seeking a narrative-driven adventure, the plot may feel somewhat secondary to the gameplay. Even with these minor issues, Giana Sisters: Twisted Dreams succeeds in delivering a memorable and inventive platforming experience. Its creative dual-world mechanic, carefully designed levels, and striking audiovisual presentation give it a unique place within the genre. By combining the spirit of classic platformers with modern production values and a clever gameplay twist, the game demonstrates how a familiar genre can still feel fresh and engaging. Ultimately, the game stands as a successful revival of a classic series that both respects its origins and introduces new ideas. It captures the challenge and charm of old-school platformers while offering enough innovation to stand on its own as a modern title. For fans of demanding platformers and imaginative level design, Giana Sisters: Twisted Dreams offers a rewarding adventure filled with creativity, challenge, and memorable moments. Rating: 8/10
I bought Giana Sisters: Twisted Dreams thinking it would be a nice, colorful platformer to introduce my son and nephews to PC gaming. Cute visuals, cartoon style… seemed like a safe bet. Yeah, no. This game is secretly a hardcore platformer wearing a friendly disguise. Even on normal difficulty, it demands sharp reflexes, precise movement, and quick decision-making. It’s not “kid-friendly platforming”; it’s “why did I miss that jump by one pixel again?” platforming. And the boss fights… let’s just say I had a long, personal relationship with that octopus. Over 100 attempts later, I finally moved on with my dignity slightly damaged. The controls also don’t help. The key binding system is awkward and really feels like the game was designed with controllers in mind first. At one point, I genuinely thought the underwater sections were broken because, with the default keyboard settings, I couldn’t switch characters underwater. Turns out you actually need to rebind keys for the mechanic to work properly. Not exactly intuitive design. And in the end, I never actually finished the game. The final straw was the requirement to replay earlier stages and achieve certain star ratings just to unlock boss fights. Considering how difficult the game already is, it started feeling less like fun and more like unpaid overtime. I’d rather spend my gaming time discovering new games than grinding old levels just to prove I’m worthy of seeing the next boss. Only recommend this one with caution (especially if “relaxing platformer for kids” was your original plan.) It could be better, I will give it a 6/10.
I bought this game [b]ages[/b] ago on the promise that a Linux version was coming but that never happened, and it's never [b]once[/b] been able to run for me on Proton or WINE. They denied a refund and have actively refused to ever deliver the promised Linux version, so this company is added to my "Never Buy From Again" list. :shrug:
He logrado terminar este juego después de haberlo comenzado cuando lo compré originalmente, entre 2012 y 2013. Y tras haber logrado finalizarlo, entiendo perfectamente porqué en aquél momento lo había dejado olvidado. Empecemos por el principio. Tipo de Juego y Estilo Giana Sisters: Twisted Dreams es un juego de plataformas lanzado en 2012. Su estética es bastante bonito, con gráficos en tres dimensiones con texturas de colores vivos y llamativos, intentando imitar las ilustraciones de los libros de fantasía para niños. Quizás el aspecto menos atractivo lo tenga el propio personaje protagonista: una joven adolescente de cabeza deformado, cuyo vestido y peinado se mueve con el personaje a medida que éste salta y corre. La sensación es que el modelo del personaje es basto, y aunque la física funciona bien con el movimiento, parece que no hay muchos polígonos que mover. Mecánicas La mecánica básica del juego consiste entre cambiar entre las dos “personas” o identidades de Giana, una oscura y punk, y otra grácil y de princesa. Así mismo, el mundo alrededor de Giana cambia según la personalidad que utilizas: Giana princesa avanza a través de un mundo oscuro, tenebroso y decadente, como si estuviese perpetuamente atrapada en Pesadilla antes de Navidad; mientras que Giana punk avanza por un mundo de ensueño y color vibrantes, enfrentándose a búhos, tortugas y conejos de pascua. El cambio entre ambos mundos e identidades se produce con tan solo pulsar un botón, haciendo que todo el escenario cambie y, en algunos casos, afectando también a los elementos del mundo con los que podemos interactuar. Las propias capacidades de Giana son diferentes según la identidad que asumas. Si bien ambas compartes la mayoría de sus capacidades, como saltar (una sola vez), trepar por librerías o enredaderas y eliminar a sus enemigos saltando sobre ellos, Giana punk puede salir disparada como una bala y eliminar enemigos y obstáculos, mientras que Giana princesa puede girar en el aire para simular un doble salto y descender lentamente. A lo largo del juego, tu objetivo es recorrer el escenario de principio a fin intentando obtener cuantos más cristales de colores mejor. De nuevo, habrá cristales que ambas identidades de Giana puedan coger mientras que otros solo podrá tomarlos una u otra identididad, obligándote a pensar tus saltos y movimientos para maximizar el número de cristales obtenidos. Uno de los puntos fuertes de este juego, en mi opinión, es que los escenarios están diseñados para sacar el máximo provecho de las capacidades de Giana. Comienzan siendo bastante sencillos, pero a lo largo de sus tres mundos y sus veinte escenarios, estos se van complicando considerablemente. No solo debes desarrollar una alta capacidad de reacción para cambiar de identidades y encadenar saltos, cañonazos y vueltas, sino que los escenarios te van proponiendo nuevas mecánicas: bolas de chicle con los que flotar, turbinas que te hacen ascender mientras giras y partes de agua, entre otros. Además, los escenarios son muy bastos, contando con numerosos lugares secretos y objetos ocultos que te animan a explorar cada rincón del escenario en busca de qué te has podido ir dejando atrás. Unido a un conteo de los cristales que obtienes en el escenario, los objetos secretos que desbloquean arte conceptual y el contador de muertes, este juego promete muchas horas para aquellos gamers que disfruten mucho de las plataformas. Dificultad del juego Y el contador de muertes es importante, porque vas a morir. Y mucho. Si bien los primeros escenarios son sencillos y el número de muertes suele ser bajo, pronto estarás necesitando diez y veinte reintentos para poder continuar avanzando. Afortunadamente, el juego no se hace muy pesado en este aspecto, contando con numerosos puntos de guardado que te ayudan a continuar avanzando sin tener que repetir algunas partes más difíciles o tediosas. La escala de dificultad está bastante cuidada, siendo los últimos niveles de una dificultad, en mi opinión, bastante elevada. El problema viene en el boss final, que tiene un pico de dificultad enorme. Fue aquí donde dejé el juego en su día: me fue imposible vencerlo tras numerosos intentos. Y no solo eso, sino que las fases de bosses (que son tres) no solo continenen el boss, sino que además tienes que hacer la fase al completo hasta llegar a él. Puedes haber hecho un escenario perfecto y quedarte atrapado durante horas ante el boss, sabiendo además que si lo dejas tendrás que volver a hacer el escenario otra vez. Conclusión Ése ha sido mi caso, y sin duda el aspecto más frustrante del juego: después de más de una hora y sesenta reintentos, he logrado terminar el juego que dejé a la espera en 2012. Me quito con esto una espinita que tenía clavada desde hace mucho tiempo, quedándome con un regusto dulce ya que el juego, aunque algo antiguo, me parece un buen juego de plataformas. Pero sin duda, una espina que había estado molestándome durante los golpes que sufrido contra el muro que es el jefe final de este juego. ¿Quién sabe? Quizás me anime a instalar y jugar el DLC que publicaron en 2013.
Every 2 stages at the end of the stage when you reach the house the screen goes black and doesnt respond to anything you have to force close the game when you open the game again the last stage you completed doesnt count and you have to redo the stage.
okay platformer with decent controls and a unique world switching + movement mechanics. however the game has a boring artstyle, and difficulty scales way high way too quickly. buy on sale if interested
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