
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 4.1Kreviews | 47% | — | $11.7M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1337 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
打ち切り漫画をゲームにしたような作品
This is just an impossible game to recommend to anybody, literally. Which is an absolute shame, because you do see the potential this game had, the game is absolutely beautiful, the combat from your side is well integrated within the SAO world and it is fun to play, the worldbuilding is interesting, and the build variety is very good. Like the potential is incredible, but I wouldn't even recommend it to a SAO fan, SO MANY moronic decisions that absolutely do NOT make for an enjoyable experience of a game that is long. TL;DR: Huge empty zones, where you cannot explore the whole world and will be teleported back if attempted to; on which you are pretty much just going to be sprinting and one-shotting randomly placed enemies, trying to find your way through the horrendous level design that could have been great if exploration existed in the game, dealing with the AWFUL ambushes out of the blue that can get you one-shotted by enemies that didn't even exist 1 second before, only to keep advancing in a main story that is not even slightly interesting and that it ends abruptly, while doing extremely few secondary quests that bring nothing new to the table 1. Non-existent exploration, the world is completely empty, nothing really to explore beyond some chests that 90% of the time have generic items even tho some of them are VERY hard to reach, and some lore tidbits here and there, but NOTHING else, like seriously, one of THE worst explorations on any game I have ever played; 2. World Map based on zones: WHY, WHO thought this was a good idea, I don't mind only having floor 1 and 2 from the 100, that is totally fine, but why are we limited to zones when we can clearly see other zones, but when you try to reach them you get teleported back to your confines, like I would have understand it IF the zones had interesting content, but they are completely empty. Why is there nothing in terms of exploration or players?????? Why make it zone based if you are still going to leave them empty? 3. Level design: absolutely horrendous, there are no visual queues as to how to reach some areas, and you move quite slow, and the zones are VERY big, yet empty, so you are not really prompt to explore, because why would you do it if there is nothing there? But of course you still want to see if the chest has a blueprint, this can take HOURS in some zones to get all chests. 4. Combat: Probably one of the most infuriating things, is the random instant ambushes. WHO thought this was a good idea. Sometimes, you will see an enemy, and go fight him, only for 4-6 new enemies that weren't there to appear next to you, and to instantly attack you, which is extremely easy that you can get killed here because stun lock is a thing, you can literally have 0 seconds of reaction to an instant death (which caused me to lose my first Death Mode playthrough). This coupled with the amount of stuns that some bosses have, make playing on Death Mode completely useless and not satisfactory. WHY are you allowed only to carry 1 companion? They are absolutely useless except for their active skills, we are supposedly playing an MMORPG and we are limited to 1 companion? 5. Cities: Also completely dead, tons of NPCs and you can only speak with 3-5 of them, the traders and your companions. You do find some lore tidbits, which is very cool, but why aren't all of this NPCs out there in the world when you go out? Why is the world completely empty? 6. Story: Just unremarkable across the board, your characters is literally an spectator in the story of another character, the story is uninteresting and ends completely out of the blue. 7. Inventory/Pouch: Another moronic decision, you cannot change weapons when on the open world, even tho in SAO you could; you cannot change items when in the open world, and you need some items to fully explore zones, so if you forgot to bring them, you either dont care to explore (since its empty and that chest is probably going to have 8000 col) or you have to go back to town, get them, and go out again. 8. Progression systems: The money of the game, col, is completely useless, you barely use it and it's too abundant; improving weapons is a pain in the ass the more you advance, it is VERY slow.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 532ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Jump Force of RPGs. At this point it's on me for believing a Bandai Game might be half decent. The combat is shallow as hell but kinda fun, the enemies are insanely repetitive, the environment is worse than a ♥♥♥♥♥♥ mobile phone gacha game level made in 2014, animations and stuff are buggy and whack, tons of clipping, tons of bugs. This game was very obviously made for pennies on the dollar to exploit idiots like myself with borderline if not completely false advertising giving us literally nothing that was promised in the ads. The game has like maybe 7 different enemies that it just repeats and reskins to fight over and over again and then just adds more of them per fight to make it harder, but didn't actually put any thought or design into it because I'm on Very Hard Death Game mode and I almost die getting hit one time because the 4 bosses I'm fighting at once all have a knockup and I have no i-frames on the ground so I'm just stuck in an infinite stagger loop praying I don't lose my save because these lazy ♥♥♥♥♥ couldn't even bother to play the game they made. There are even barriers in the game that say "you cannot go here yet" that you can literally just jump around because so little thought was put into the game, they literally didn't even expect you to just jump over the railing next to the blocked door. That is the summary and essence of the entire game, cool idea and concept but executed by some 63yr old boomer who has never even heard of Sword Art Online and just directed a team of what must be suicidal levels of depressed game devs that just don't care anymore to make the latest Bandai slop that expects to make money because we are retarded enough to buy things branded with anime names. Don't even get it on sale. It isn't worth it and Bandai won't learn their lesson.
I really wish I wasn't the guy leaving a negative review with 60+ hours in the game; however, I think my reasons are sound. I am a fan of SAO and I believe that my interest in the setting is why I could push through many of this game's faults. Yes, the game uses reskinned and resized enemies. Yes, the skill point system leaves a lot to be desired. Yes, there is a lot of walking/running through large maps that don't always have clear indications of how to get to where you need to be. Yes, maps can feel repetitive, tedious, and boring. Personally speaking, none of these were issues that totally ruined my experience, but again that is mainly due to my interest in the franchise and the narrative potential this game had to offer. Rather than focusing on the same issues that you can find countless reviews discussing, I'd like to discuss my biggest gripe with the game which is one that I don't see many people talking about (possibly because most players don't get this far...). I thought that one of the game's strongest qualities early on was the narrative, and I think most fans of the series would find the first half of the story enjoyable, if (and this is a big if) you can get over the fact that your character is completely silent. Apart from this, the story held my interest, and I was interested in the characters they were introducing. Up until I wasn't. As the game progresses, characters introduced to the story become more and more unlikeable and irrelevant to the plot. Characters who join the main party have weak reasons for doing so and any immersion you had left at this point is broken when you and your party just willingly tolerate these annoying characters without any real character development or change in their problematic behavior. Lastly, the game really shoots itself in the foot with an abrupt, unsatisfying, and forced ending. I was not particularly bothered by how it ended, but rather the lack of any meaningful build up or resolution that the ending provided. It was jarring how many new characters or story beats were being introduced in the last 80% of the game just for none of it to go anywhere or be properly set up for the future (such as the planned DLC or a potential sequel title). I've probably ranted long enough. Again, the game is not without it faults, and even if I still would not have objectively recommended the game, I was genuinely enjoying my time with it for 80% of the journey. At that point, many of the tedious aspects of the game started to wear on me, and coupled with a sharply declining narrative, I found myself not enjoying the game much at all by the end. I finished it, and I can't say I didn't get any enjoyment out of my experience, but it does suck to be left with a sour taste in my mouth after my experience with the last 20% of the game. I agree with many other reviewers; if you are interested in trying the game definitely get it when it is on a significant sale. Regardless of if you are a fan of SAO or not, if your experience would be ruined by the (lack of) quality of the story, I would say this game even on sale is probably not worth your time.
レビューの内容にストーリー等のネタバレを含みますので、お読みの際はご注意ください。 プレイ状況として、ストーリークリア(ベリーハードにてプレイ)、クリア後のコンテンツは輝石クエストを一通りプレイ、マップは全解放して全ての宝箱を回収済み、サブクエストはすべてクリア済みです。 個人の感想として大きくチュートリアル項目に沿って述べていこうかと思います。 ・ステータス ソードスキルの種類が各武器につき10種類だったのはもう少し欲しいと思った。また、後半に進むにつれソードスキルにダメージを依存しているようにも感じた。 EX-MODは黄金門などで厳選もできることから自分のスタイルに合わせて気軽に変更でき良かった。 状態異常が発動した場合のデメリットが大きいものがあり状態異常耐性を上げるのがほぼ必須に思えたのは個人的に悪い点だと感じた(特に序盤の眩暈や麻痺) ・操作 全体的に大きな不満等はないがカメラアングルが変な挙動をするときがあるように感じた。 ・探索 マップ全体について、セーフティエリアを見つけるとこでマップを開放できる仕様点は特に不満はないが、マップそのものが単調で回り道が多くつまらなく感じた。 道中の宝箱についても道具屋で買えるアイテムやモブからドロップするものより下のランクの武器の設計図は使い道や価値が感じられなく、唯一防具の設計図くらいしか有用だと思えなくこの程度であればそもそも宝箱を配置するべきではなかったのではと思ってしまった。少し敵を倒せば稼げるようなコルを宝箱に入れないでくれ ・技 特筆すべき点はなし。 ・アイテム 特筆すべき点はなし。 ・メニュー チェスト:アイテム管理画面でポーチの中のアイテムも整頓できるとよかった。回復アイテム等を使い切った後に補充する際の並べ替えが面倒だと感じた 鍛冶屋:強化については鍛刃鋼の存在が序盤で明かされさもこれが強化素材ですよみたいに出てきたくせして序盤ではほとんど出てこず、後半になってようやく出てきたけど黄金門の周回やマップの探索で高レアリティの武器がドロップしてるんでもういらないんです、序盤こそほしかった。 生産は上の項目でも書いているが武器の設計図の入手時期が遅くあまり機能していなかったように感じる、防具は固有MODが多彩で新しい設計図を手に入れたときは装備を見直したり新たな組み合わせを探したりと面白かった。 道具屋:比較的序盤からコルが不足することがなく生産を利用することがなかった、正直マップで拾った素材なんも使ってない、なくてもよかったんじゃないかと思う。購入画面も新しくラインナップに追加されるものがただ下に増えるだけで探しづらくせめてソートか回復アイテムとストーンやマインなどのアイテムをタブで分けられるようにしてほしかった。 ・エネミー エネミーの種類は少なくないはずだがアークやクエストボスが共通していてアークの数が多いことから後半へ進むにつれ新鮮味が欠けていき作業感が強くつまらなく感じるようになってしまっていた。 行動についても今作品は剣で戦うという世界観なのに対しボス系統の攻撃が大きな移動を伴っていたり自身の周囲の全体を攻撃するものだったりが多く、近づいて斬る、というより合間に突撃系のソードスキル等で攻撃して離脱する形になっていると感じた。それで戦闘が長くなるのはまぁかまわないが周りにモブを召喚されてそれをやられると戦闘が本当に面白くない。てかボス戦にモブを召喚するのは何なの、よく見たモブによく見たボス、とりあえず数が増えて勝てないだけで敵の行動を見切って戦うことすらできないのはマジでつまらない。 ・ストーリー ベータテストで出てきたナナボシとジギタリスの二人はブローチを持っている描写まで出しておいてなぜなにも関わりがないのか カルを退場させてまで兄の存在を出してきたのに一度出てきて特に何もないのは何なのか ワイズマンは心が折れたような感じだったけどフィールドで別れて以降結局どうなったのか 登場人物を深堀する機会もさほどなく上辺の関係だけで感情移入できない。もっとキャラクターそれぞれのバックボーンを知りたかった。イオリはなんかクエストに執着してるし、ザッシュは急にネガティブになるし、スティーナもブローチを持ってるから仲間になりましたってだけでそれ以降よくわからんし、ムソウもマジで若い主人公たちを大人として助けたいと思っただけなのか、アムはなぜ一人で救世の剣士クエストに挑んでいるのか、カルの最期はどうだったのか、なんもわからないからひたすらにモヤモヤする。 ラスボスのホワイトモルガンの最終形態時の演出もエラーなのかそういう演出なのか、どちらにせよなぜそうなったのかもわからない。 デスゲームであることをストーリーに盛り込みたくてクラークとサーユの話を入れてるんだろうけどまずクラークがどんな奴かわからんからなんも思えない。せめて顔を見せてくれよ。 あまりにも出てきた情報や伏線に対してストーリーが進んでおらずメインとなる救世の剣士クエストについても未完、結局エンディングまでやってもへぇ~ギルド作ったんだ位の感想しか出てこなかった。これからが面白くなっていくところじゃないの…??? これでクリア後のやりこみ要素がダンジョンの周回とかやる気も起きない。 あとエンドロールでナナボシとジギタリスとカルがいたけどわからん、どの面下げてそこにいるんだ、もっとお前らのことを教えてくれよ。 最後にまとめるとストーリーは何も完結しない伏線や謎だらけの俺たちの戦いはこれからだEnd。戦闘は一部ボスを除いて単調でモブが増えるだけでつまらない、難しいというよりは只々理不尽に感じる。ボス単体だと結構よいと思える敵もいるから一層残念。 マップはただ広いだけでひたすら走り続けて苦痛。 もし続編が出るならせめて救世の剣士クエストは完結させてほしい、そしてそれを教えてほしい。そうしたら買うかも、これを買うのもその時がきたらでいいと思う。こないのかもしれないが。
Bought the ultimate edition of this game $110 Probably about 80% done with the game and then all of a sudden it crashes and im stuck in an infinite loading screen trying to load the game back up. I look up how to fix it and all I can see is the only fix is to delete ALL of your save data. What a freaking waste of my time and money. I feel like ive been completely scammed cause this stupid company cant fix their bugs. What a waste. SO infuriating!!!!
今後バンナムのゲームを発売直後に買うことはないと思う。 冗長すぎるチュートリアルには悪意すら感じてしまうくらいにひどかった。 SAOが好きで、半額以下のセールであれば買っていいかもしれないが、一般のゲーム好きやSAOが好きだけどゲームとしてもちゃんと楽しみたい人にはオススメできない。 値段も相まってここまで後悔するゲームも珍しいと思う。 本当にオススメしない。
🩷A Ordem da Flor de Cerejeira🌸 Eu tô tão, mas TÃO feliz de ter gostado desse jogo. Pelo que vi, absolutamente todo mundo odiou, mas eu ADOREI!!! Realmente opinião eh uma parada muito pessoal kkkkkkkk mas enfim Bem, eu sou um fã ferrenho de Sword Art Online, eh meu segundo anime favorito, e uma das minhas obras favoritas. Eu amo o universo e os personagens, e sempre ansiei por um jogo fiel, que me colocasse no universo e me fizesse sentir parte daquilo tudo... E cá estamos! Eu não sei como demorou tanto pra fazerem um jogo de SAO, que a gente pudesse criar nosso personagem e se passasse em Aincrad. Tipo, eh literalmente um anime sobre um jogo, então caralho, pq não fizeram isso antes?? Mas enfim chegou! A fidelidade de Echoes of Aincrad ao anime eh indiscutível. Todos os cenários, trilha sonora, personagens, as cidades, inimigos, menus, armas, armaduras e roupas, história... Tudo eh extremamente fiel a SAO, e eh muito, mas muito imersivo, eu REALMENTE me senti parte daquele universo e daquele mundo, algo que eu sonhava desde criança tava finalmente virando realidade, mesmo que de forma simples. O jogo eh canônico, e se passa simultaneamente com o anime, então obviamente os principais personagens estão presentes (Kirito, Asuna, Klein, Agil, Lisbeth, Silica e até a Argo, que eh de outros jogos de SAO). E como o jogo se passa nos dois primeiros andares, eh bem legal acompanhar eles desde o início, e ver principalmente a Lis e a Silica no começo, pq elas só aparecem em andares mais acima no anime. Mas o que realmente brilhou pra mim, não foram nem esses personagens, foram os personagens originais do jogo. A Iori eh INCRÍVEL, tranquilamente entra no meu top 3 personagens favoritos de SAO, sem sombra de dúvidas. Mas não só ela, o Zash, a Stina, o Cal, até a Lara e o Musoh são espetaculares. Mas o jogo definitivamente (infelizmente) tem MUITOS problemas. A exploração e o loop de gameplay são uma porqueira, eh basicamente: anda, mata bicho, abre baú (que em 95% dos casos vão te dar algum item inútil que vc compra por 100 col na loja), e os outros 5% são ou protótipos de armas que vc nunca vai usar, ou no melhor dos casos, alguma roupa maneira. Também tem um problema bizarro de repetição de inimigos (bem vindo de volta dragons dogma 2). Não eh tão ridículo quanto o DD2, mas eh bem estúpido também. As animações in-game também são bizarras, o boneco parece que tá correndo em uma esteira, eh feio demais, os ragdolls são ridículos, e o jogo carece demais em variedade, qualidade e fluidez nas animações... eh feio, só isso mesmo, feio. No geral, a gameplay dele eh bem repetitiva, as side quests são completamente desinteressantes (menos as dos personagens, essas são bem legais), a grande maioria das boss fights são muito sem graça, mas o combate eh muito bom e variado, com bastante opções de armas, builds e habilidades, além dos companheiros. Fica nítido que a Bandai não quis investir o necessário no jogo, pq os problemas do jogo, são todos técnicos. A parte artística eh fenomenal. A história eh maravilhosa, tem momentos extremamente marcantes e chocantes, momentos pesados e mostra o quão cruel Aincrad pode ser, e o quanto as pessoas sentem isso... O jogo faz um trabalho excepcional em transmitir isso. E no geral? Os personagens são incríveis, as opções de personalização são ótimas (tem transmog e da pra mudar a cor das roupas), as roupas e armaduras são lindas, assim como as armas, a trilha sonora eh espetacular, e a opening desse jogo EH MUITO IRADAAAAAA!! Tem bastante fan service sim, mas já era de se esperar, afinal o jogo eh se passa junto do começo do anime. Eu adorei o jogo, de verdade. Mas definitivamente não vale 300 reais, recomendo fortemente esperar uma promoção, e principalmente esperar a DLC lançar, pq o final do jogo eh de certa forma "incompleto" (ele tem sim um desfecho, mas não eh um final final), e também pq até lá eles provavelmente vão arrumar alguns bugs (tive alguns bugs no jogo também, mas a grande maioria foi visual, então eu relevo). Resumindo, pra quem eh fã do anime, eh uma experiência maravilhosa. Eu realmente me senti parte do todo, e adorei o jogo. Mas se não fosse um jogo de Sword Art Online, seria medíocre.
[h3] 不満点は多々ありますが、ストーリーが未完なのが致命的[/h3] ストーリー上で起きている問題が何一つ解決していない状態で「俺たちの戦いはこれからだ!」エンドです。 フリーダムウォーズを思い出しました。 発売1月後のアプデ内容も強武器ナーフ、敵アッパーとなかなか理解できない対応です。 良いところはイオリが可愛いところくらいしかありません。
Hello! i would like to preface with i like SAO as a series, I have played most of the games in the series and think this game could have been really good if the team had been given more time to work on it. I have completed this game in its entirety, except for a couple achievements. I'm going to list my main gripes and issues I've had. There will be spoilers, so continue with caution. 1. The story progression is rushed and makes the emotional scenes with characters just not hit. I especially felt this at the beginning, when we had our first few character deaths. I feel there wasn't enough time spent with Saayu and Clark before they were killed. We never spent any time with them and didn't even ever meet Clark. there was zero reason for me to care about them, much less their death. Later on in the story, we suddenly remember Cal existed after being absent the entire story, and he's just dead. If you didn't play the demo, you have no idea who Cal even is! he's never talked about until they want to reveal that he's dead. we get a glimpse of what might be his brother and nothing else. this plot point ends abruptly, with zero build up and zero pay off. Adding onto that, the end of the story with the characters creating a guild feels un earned. the animation and music were absolutely beautiful, but there was no emotional build up for me to latch onto. i didn't feel accomplished or like id done much of anything, the best i felt was empty. the characters arks were almost all unfinished and there isn't much story after the credits to tie stuff up either. Its just bad writing. 2. Lack of content. It has a lot of content for only two floors, but i really feel it could have had more or even just be spread out better would have been better. The lack of content wasn't a personal gripe, but definitely something i saw a lot of other people complaining about. I do think open world map would have helped out with this for a lot of people, myself included. it was a bummer to see the map wasn't open world, when they used language that implied it was in the trailer. 3. Unpolished and unfinished feel. The entire game just feels un polished and un finished, there are Huge bugs, and glitches that ruin play throughs that have been reported on mass and not a single thing has been done, no patches released etc. Including 2 of the mane quest story weapons not being acquired, resources sitting above the ground to the point they're not reachable, chests that are unretrievable due to area restrictions and areas we never get and the list goes on. That is completely unacceptable from a multi million dollar game company. if it were a beta or even and indie developer i would understand. but its not. its a fully "finished" game from a multi million dollar company. It all boils down to rushing everything for release and that's ridiculous. 4. adding on to my last point, i personally have had multiple full pc crashes occur while playing this game, and in the process it corrupted my graphics drivers. i have to uninstall and reinstall everything. i have never had this kind of issue with a game in my entire life. The game is poorly optimized and that is not acceptable. To summarize: It is a poorly optimized game, that has poor writing, and just physically un playable. The story was rushed, with so many unfinished character arks and the few finished character arks we get feel un earned. If i could get a refund, i would. I wouldn't have pre ordered it had i known it was going to be this awful, and id recommend not buying it full price, or at all. I cannot express how disapointed in this game and this company i truly am. Just make better games and you'll make more money. Its that simple.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 771 | 86% | $59.99 | |
| $21.1K | 48 | 79% | $9.99 | |
| — | 0 | — | — | |
| $4.3M | 18.2K | 80% | $14.39 | |
| $1M | 2.1K | 83% | $24.99 | |
| $357.6K | 1.1K | 69% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.7M | 14.1K | 81% | $29.99 | |
| $11.7M | 24.5K | 59% | $23.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.7M | 113.2K | 79% | $4.99 | |
| $11.6M | 21.9K | 92% | $29.99 |