
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 4.1Kreviews | 47% | — | $11.7M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1350 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
me da errores q hace que se me cierre el juego como al ver compañero en la zona de cofre pero quitando cuando se me cierra sin aviso me guasta el juego
无敌了
Это НЕ ТА САМАЯ ИГРА ПРО SAO которую все так долго ждали. Начну с того что бросается в глаза с первых минут. 1. Анимации. Что боевые что анимации в кат сценах сырые. Их банально мало, уже через час игры они приедаются. Эмоции на персонажах никакие. они просто двигают ртами и иногда помахивают рукой. 2. Графика. В целом визуал приятен, НО почему так много летающий текстур или торчащих из под земли?! 3. Лор. Убит напрочь. Разрабы говорят что это НЕ СОУЛСЛАЙК, но по факту все механики взяты именно оттуда. Какие еще сейв-зоны? Их никогда не было в SAO, единственные сейв-зоны были ГОРОДА! 4. Мир. Пустой. Вы не встретите НИПов (не напарников) за пределами города. Нечем заняться. Где открытый мир? В SAO никогда не говорилось что нужно задание для выхода за пределы города. Полный абсурд. 5. Мобы. Часто спавнятся внутри текстур и на протяжении всей локи на них остается метка. В SAO не было автолевелинга мобов, их уровень должен соответствовать этажу Аинкрада. 6. Сюжет. Спасибо что теперь не Кирито в главной роли, но почему персонаж молчун? раз разрабам помогала нейросеть могли бы хоть и простенькие фразы ГГ озвучить. Почему игра буквально обрывается на самом начале развития сюжета не ясно... Отдельно уделю внимание редактору персонажа. Это че? Почему в прошлых играх было лучше? Он для галочки в последний момент был на коленке собран? Ни тебе слайдера роста, ни кастомного цвета... SAO:FB был выпущен раньше, а там перса можно склипать достойного. В целом игра не стоит своих денег.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.7M | 24.5K | 59% | $23.99 | |
| $11.7M | 9.4K | 38% | $59.99 | |
| $11.7M | 14.1K | 81% | $29.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.7M | 113.2K | 79% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 773 | 86% | $59.99 | |
| $21.2K | 48 | 79% | $19.99 | |
| — | 0 | — | — | |
| $4.3M | 18.2K | 80% | $14.39 | |
| $989.9K | 2.1K | 83% | $24.99 | |
| $357.4K | 1.1K | 69% | $15.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 535ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2층(엔딩) 까지만 만들어놓고 나머지 98층은 ...? 제점수는요 2 / 100 점 드리겠습니다.
茅場ぁぁぁぁぁぁぁぁぁ!!!!!!!
Купил игру, жаль что в россии ее не продают. Сейчас хочу вернуть игру и купить делюкс
Vicia! apesar de só 2 andares, quem sabe,talvez eles façam que nem Genshin e lancem de pouco em pouco
BOOOFFFFFFFFFFFFFFFFFFFFFF
The combat in this game feels great, especialy bisecting enemies with your weapons. The story is kinda meh, the world is reletively open, more sandbox like. But I would genuinely play this more, and wish it had more than just two floors. Your companions repeat the same lines all the time, so downloading a mod to limit that might make some people happy, but all in all, I would give this game a Solid 7/10, and hope this company makes more like it, but preferably larger.
первые 30 часов прикольные, после уже начинает утомлять бегать по данжам, а так норм игра
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.