
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 5.3Kreviews | 48% | — | $14.9M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1347 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had fun, Dissapointed that the game was finished while not even done with floor 2. I expected more enemy types. After I made a build revolved around restoring my HP per Hit it was too easy.
J'ai passé un super moment sur ce jeu. Les détails des cartes sont vraiment incroyables. Oui, j'ai envie d'en voir encore plus maintenant. Pouvoir monter jusqu'au 100ᵉ étage de l'Aincrad serait un rêve. Ce jeu m'a donné envie de découvrir la suite, et c'est tout ce que je demande à un jeu. J'ai vraiment hâte de voir ce qui nous attend. Le seul point négatif, selon moi, c'est que si l'on veut créer un nouveau personnage, on est obligé de refaire toute la bêta de SAO. les gros point negatif: ( oui le ejux est pas parfait) des bug au niveau des boss et du loot a ramaser, des dongon trop similaire( l'idee est bonne mais a retravailler) Le mod death permanant arrive trop tard.( surtout que l'on doit faire la beta encore) les positif: L'exploration+++ J'ADORE CA les combats. (alors oui c'est pas un mmo mais le style de combat me fait penserr a un petit souls like, oui j'aime beaucoup. les quets classique mais sa fonctionne. ON EST PAS UN ***** DE HERO QUI DEFONCE TOUT c'est nous qui nous fessons defoncer lol voila pour moi, un grand fan de sao je suis content
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 535ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(+): -beau graphisme -gameplay sympa -création de perso intéressante (-): -certaine cinématique extrèmement moche -maintiens des ennemis à 1hp juste pour qu'ils vous frappent -bestiaire très faible (juste des skins) -explorations assez peu récompensée -restrictions de map qui gachent tout -bloquage en mode marche ou caméra souvent inutile -hitbox assez peu lisible -boss inintéressant
Franchement... Ne perdez pas votre argent pour ce jeu. Pour 70€ ou + n'achetez pas, il en vaut 20 tout au plus.
As Steam only allows a Yes/No rating, for the moment this game is a No from me. I am an SAO fan, EoA served to fill a niche where I wanted to play a story set in Aincrad without running into the main characters. However, the other reviews speak to what I am encountering in my run. Areas are huge without any depth, most of the time. A 5 minute quest is padded to 20 by sheer map size. Most treasure chests are bunk, giving items I can make for regular currency easily. Looting is repetitive and requires button presses where other games have simple pickups. The game is 'open world' but artificially locks you into certain quest areas in the overworld while doing them. Enemies are not varied. The world as a whole is empty. The animations for the most part are repetitive and a little jittery, as if final QA was skipped. Most egregiously for me is the fact that the player character usually only gets an option to nod or shake their head, but the other characters react as if they had spoken more at length. Its fairly clear as well that the protagonist has a voice in general for prompts and attacks. As an SAO fan I am having fun with it and the party, but it feels unfinished. There are many other JRPGs in this category that are far more developed and worth your time at a lower sticker price. I hope thia game gets continued development and some QoL. If it does, I think it has potential.
Beaucoup d'attentes pour ce jeu mais énormément de déceptions… Je suis un beta testeur et elle est bien, mais le jeu, superbes graphismes, cinématiques cool, l'histoire se rapproche bien de celle de l'animé mais les missions beaucoup trop longues, on ne fait que visiter avec carte inconnue 90% du temps, on court beaucoup trop, certains moob/boss le cool down ils ne connaissent pas, on ne peut rien faire par moment, malgré les esquives et les parades... pour finaliser, déçu du jeu. Point de vue subjectif, je vous souhaite tout le plaisir que vous mettrez dedans.
I can't leave a do not recommend because I laughed a lot if nothing else, here's the deal if you like subjecting yourself to anime jank and if you go in knowing that it's half finished, like the story just stops and they roll credits, if that entices you like 20-30 bucks is a fair price, it's fun when it's working, it's really tedious when it's not and it's quality is all over the place because they shipped a half finished game, I don't even like SAO so I had a great time, don't watch the included movie it's terrible and has nothing to do with anything, like I think most of it is set after the game stops happening.
Ich war enttäuscht als ich ein Charakter erstellt habe und diesen nicht spielen konnte da der Standart Charakter Beta erkannt wurde......
其实不应该给好评的,游戏完全配不上,但是我只能说这游戏底子不错,好好做的话未来可期,姑且给个好评就当万代欠我的了 游戏的底子很好,但不管是系统还是游戏性方面都欠缺太多。野外又大又空,很多宝箱的东西完全意义不明浪费时间。 剧情中很多角色没有出现,玩家角色的存在感太低,没语音就算了,剧情里也没有任何高光时刻。我就是说主角的实力都被桐人认可了,还天天吃瘪挨揍合理吗? 主角不能重新捏脸,我捏丑了都不让重新捏,进游戏的光照看和捏脸系统完全不一样。 武器平衡太差,怪物的攻击太逆天,吃一个麻痹谁都得死,你们知不知道解麻痹药水一定要能在麻痹的时候用啊?仁王的解麻针都能在麻痹的时候用你们不行,不小心吃个麻痹就躺地上等死,你让桐人用你这套系统他自己都打不了一百层。 野外能不能多放点npc在打怪,让野外有活着的感觉,还有城镇功能太少了,多添加一点有生活感的系统好不好? 还有太刀长枪什么时候安排上?拉拉也不给入队当队友,七星到后面能不能也入个队?好不容易有个对上xp的角色还是个反派,赶紧洗白入队当后宫吧 队友系统太呆了,那个专注值一低桐人也得挨揍吃瘪,就非要弄这玩意吗?没必要吧,强的队友就让他强一点怎么了?讨鬼传队友ai又强又智能,妨碍到玩家的游戏体验了吗?没有吧,反而觉得很安心,会觉得队友是真的有用的。 暂时就这么多吧,还有其他的再说吧,我还是希望你们能重视起来这个游戏的。顺便帮我问问万代高层能不能赶紧做噬神者4。
Waste of money time and space on my PC. Wish I played less than two hours. I expected the tutorial to be just that a tutorial not exactly how the rest of the game felt. A 30$ game dressed up and charged as a AAA title.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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