
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 5.3Kreviews | 48% | — | $14.9M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1338 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solid 8/10 for those who actually paid attention during the official announcement. Short and (Not so) Sweet: Game was announced as a Single Player experience, Mission Driven gameplay with no open world, and consisting of the first 2 floors to start. Devs gave us exactly that, so the people complaining about the "Lack of Multiplayer" or "It's only the first 2 floors" are the same ones who don't pay attention. Enemy Variety: You have a few simple types but they do vary in terms of abilities to separate them enough to be a pain in their own rights. (Every game out there just reskins/reuses the same enemies over and over so faulting for this is pointless) Story: Good concept, kinda mild in execution. NPCs/Allies: Outside of one that genuinely annoyed me, they weren't that bad overall with each one having their own quirks to make for some fun moments. Perm Death Mode: You can either unlock it by beating the game once on any difficulty or buy paying a little extra up front. This is not mandatory, and considering as how you can get killed by animation locks fairly easily when fighting, this is a good thing. Learn the game in a forgiving environment before you try to go for the community set challenges. (No hit, Perma Death Mode, etc) Personal gripe: Character creations could use a bit more options/care. It's simple overall, but a color wheel would also do wonders. And some of the character animations are a bit stiff. If you're on the fence of if you want to buy it, try the demo. The demo takes you through the entire tutorial of the game and let's you see how gameplays will genuinely feel and does have relevance to the story itself. If you go into the game with an open mind and give it a genuine chance, you might be surprised.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.9M | 40.3K | 98% | $14.99 | |
| $15M | 30.9K | 93% | $14.99 | |
| $15M | 33.7K | 85% | $19.99 | |
| $14.8M | 31.3K | 94% | $19.99 | |
| $14.8M | 27.6K | 92% | $19.99 | |
| $14.8M | 20.8K | 59% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 773 | 86% | $59.99 | |
| $21.2K | 48 | 79% | $9.99 | |
| — | 0 | — | — | |
| $4.3M | 18.2K | 80% | $14.39 | |
| $989.9K | 2.1K | 83% | $24.99 | |
| $357.4K | 948 | 71% | $15.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 532ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一如既往的透明人队友,看着残血玩家没有一点帮忙吸引仇恨的操作;还有离谱的技能判断范围,boss的猪鼻子千里之外就能拱到人身上,跺个地板也能把远在身后的人弹飞,游戏性做成这样简直就离谱;而且非要结束任务之后才能回到城镇,每次背包物品不够了就得折腾一个来回,不知道设计这个功能的目的是什么,还不如之前几款SAO游戏的模式。
《艾恩葛朗特 回荡新声》作为万代南梦宫在《刀剑神域》游戏化道路上的又一次全新尝试,发售前可以说击中了无数老粉丝的中二之魂。经历了神话、夺命凶弹、彼岸游境等一系列魔改剧本和玩法探索后,这款作品极其固执地将时钟拨回了最初的起点,游戏打着重塑原点的旗号,试图用现代次世代技术重新解构川原砾笔下那个最浪漫也最残酷的世界,然而在剥开那层粉丝向的华丽糖衣后,它依旧在核心玩法和粉丝情怀之间展露出一些尴尬! 在玩法内核上,本作最大的改动在于彻底剥离了后续作品中那些花哨的远程魔法、神圣术或者枪械,将战斗逻辑纯粹地收拢回了初代的纯物理剑技上。游戏极大地强化了单手剑、细剑、双手巨剑等不同武器的手感差异。每一发剑技的释放都伴随着标志性的光效和强烈的顿挫感。本作取消了无脑乱按的割草设计,如果你在剑技释放完的收招硬直中被敌人攻击,会受到极高的反击伤害。这就逼着玩家必须像原作中那样,通过精准的闪避、格挡,以及利用同伴切换来消除硬直、延长连击条。在某些时刻动作爽感和荣誉感确实不错。 然而,作为一部披着现代化外衣的漫改作品,《艾恩葛朗特 回荡新声》骨子里依然流淌着极其顽固、甚至有点恶意的日式传统刷子RPG的血液。 为了模拟原作中攻略组在野外爆肝练级的氛围,游戏数值曲线陡峭得近乎不近人情。每一层的推进都需要玩家在枯燥、重复度极高的迷宫区里反复击杀一模一样的换皮怪物,去刷取掉率极低的强化素材和极品词条装备。在原作设定里,玩家每天面对的就是升级、打怪、寻找更好的装备,然后挑战下一层。这种循环本身就是SAO世界的重要组成部分。《回荡新声》没有试图加入太多复杂机制,而是选择围绕这个核心做的。不过这种用粗暴的数值门槛硬生生拖慢玩家攻略速度的设计,放在如今这个讲究强驱动、快节奏的时代,对于非核心粉丝或者路人玩家来说,很容易产生极强的审美疲劳和坐牢感。 此外,关卡本身的结构也展现出了极大的重复性。高度公式化的流程、过多的跑图我想再燃的情怀也会被机械的操作消磨掉大半。 剧情方面,游戏最大的优势和限制其实都来自《刀剑神域》本身。熟悉原作的玩家会发现,游戏中的很多设定都能够唤醒当年的回忆。艾恩葛朗特篇之所以经典,并不仅仅因为死亡游戏的设定,而是因为在危险环境下,角色之间建立起来的关系。玩家不是简单地为了通关而战斗,而是在一个无法退出的世界里寻找生存方式。 《回荡新声》对于这种感觉有所体现。相比后续越来越宏大的世界观,艾恩葛朗特时期的故事更加注重人与人之间的联系。冒险伙伴之间的交流、攻略过程中的压力,以及面对BOSS时的紧张感,都比单纯的大规模战斗更有味道。 当然,如果不是SAO粉丝,可能会觉得部分剧情展开比较普通。毕竟游戏依然依赖原作世界观,如果不了解桐人、亚丝娜以及艾恩葛朗特的背景,很难完全感受到其中的情怀价值。 从玩家角度来看,《艾恩葛朗特:回荡新声》是一款优缺点都比较明显的作品,也是一部典型的粉丝向垂直特供品。玩法上极其死板的公式化流程,枯燥重复的流程都注定了它无法成为一部出圈的现象级作品,只有剧情上能稍微引起一些粉丝共鸣,如果你只是个单纯想找一款丝滑RPG的普通玩家,那还是非常不建议入手! [b]欢迎关注 U_U鉴赏家培养计划[/b] 关注U_U鉴赏家,开启精彩游戏之旅。
Wish I could get a refund. But I apparently exceed the time by two hours or so. When I can only play the game for like an thirty minutes to an hour maybe til it crashes and I get stuck in loading. I wasted like $100 on the deluxe which feels like it barely provides much content. I was so excited for the game too but feel so disappointed and get so bored on the gameplay I start to doze off.
Meh
Langweilig und repetetiv!
ANOTHER ♥♥♥♥♥ GAME AND WASTE OF MONEY. NOTHING LIKE SWORD ART ONLINE. 1. OFFLINE 2. NO SWIMING NO CLIMING 3. DIE DIE AND DIE MONSTERS LEVEL UP FASTER THEN PLAYER.
EoA better known as Empty of Anything is Bandai's second fumble at a souls like with all the same problems Code Vein II had earlier this year (or was it last year? It's blurring together) It's a game where you're not allowed to have anything: Your are an NPC in an SAO fanfic with no bearing on your own story. It literally could exist without you. You are quite literally the well equipped NPC that gets summoned to go lawnmower adds and beat the game for the arguably main character Iori. (Although frankly that's a smart move on her part, the one thing this game does get right is characters jumping to sensible conclusions or reacting about as expected in their situation.) The combat is horrifically mismatched - enemies attack as if you're in a JRPG where getting hit is acceptable however you move as if you're in a souls game and if anything touches you, you will run into the Helldivers ragdoll problem except dialed up to 11. If you get really unlucky with enemy spawns, it is not hyperbole to say the game is unplayable - you literally will not get to press buttons, THE definition of unplayable. There is no such thing as a build. All weapons and Sword Skills do the same DPS but just have different animations. I gave up on all the weapon types, went 1 handed sword, dropped my shield and decided to just guard cancel the last normal slash things to death with Horizontal Quad slash - no not horizontal square, horizontal quad slash. That's it. That's my two moves. Do you have a favorite Aincrad era sword art character? Too bad. Cameos only. You are irrelevent and they are support characters to an MC, you contribute nothing, you lose, good day sir. Lastly the padding is horrendous in every aspect. Hold to confirm, hold to interact, the infamous 10 second Ark Barrier cutscenes that everyone has mentioned already by now which you will see once every 30 seconds. Even down to the map designs themselves. Imagine solving a maze by keeping your hand against the wall and following it - every route of travel is like that in this game. There is never a straight line, the map designers went out of their way to make sure even if two points are 20 yards from each other there's a spiral to connect them, every time, without fail, sometimes looping over itself. There is straight up nothing for anyone here. It's a bunch of over priced, mismatched pieces arranged in a social experiment to try and leverage SAO fans to help Bandai recoup losses from other bad products.
not enjoyable just kind of a waste of time in my opinion it gets so boring and repetitive while exploring floor 2 I got so burned out that I had to uninstall the game at first the game was okay but after doing the same exact thing for 9 hours straight I started to get bored the characters aren't even good (that's spoilers so I will not get into it) for anyone who doesn't want to do the same thing over and over again, listen to your companions say the same 7 lines over and over again as well as fighting the same 5 or so enemies through the entire game don't touch this game if you don't mind the above and you for some reason enjoy SAO then go ahead and play this game 4/10 and that's being generous
Le jeu fait rêver mais n'est pas assez travaillé le mal et la cause est surement Bandai qui se dit c'est un jeu SAO les fans achèteront et raison par la preuve moi XD. Plus sérieusement le le jeu est un couloir je le ressens comme ça tu vois le monde autour de toi sans possibilité d'explorer "vous sortez de la zone de quête" déjà qu'il y a que 2 étages LAISSE MOI EXPLORER. Le système de combat est sympa. Je ne regrette pas mon achat je voudrais que d'autres développeurs fassent des jeux SAO.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.