
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 5.2Kreviews | 48% | — | $14.9M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1337 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
单机游戏削弱NMLGB啊?QNMD平衡性挑战,有过强的你不会把其他的加强吗,什么叫削弱SP获取和伤害倍率?真是CNM了
After around 20 hours on the highest difficulty, without permadeath, my overall impression of Echoes of Aincrad is unfortunately quite negative. The biggest issue is the exploration. The game is presented as an open world where you can explore the different floors of Aincrad, but in practice everything is heavily restricted. Each quest only gives access to a limited area, which completely removes the feeling of freedom and discovery I expected from a SAO game. Exploration itself is also unrewarding. You mostly run toward markers to reveal areas and points of interest, but most of them are pointless and chests usually contain useless rewards. The map is also difficult to read, especially when dealing with multiple vertical levels. The enemy variety is extremely poor. You spend hours fighting the same boars, kobolds, wolves and similar creatures, while the very high enemy density makes the repetition even more noticeable. Combat also lacks clarity. In many situations, dodging feels far more reliable than parrying simply because attacks and encounters can become visually confusing. Other major issues include: Too many frustrating and sometimes inexplicable invisible walls. Very repetitive and forgettable dungeons. A completely silent protagonist who mostly nods during conversations, making many interactions awkward and making it difficult to care about the characters. Side quests that are mostly generic and uninspired. Empty, lifeless towns that give you almost no reason to explore them. What disappoints me most is that exploration should be at the heart of Aincrad. Discovering unknown areas and finding dungeons should feel like an adventure. Here, almost everything is handed to you through markers, with very little environmental design encouraging genuine exploration. There are still a few positives. The visuals are nice, Aincrad itself is represented fairly well despite feeling empty, and the NPC/Switch mechanic is a good idea, although it feels underused. Overall, there are some good ideas here, but the game fails to deliver the sense of adventure, discovery and freedom that I expect from Aincrad. Considering the repetitive content and overall quality, the asking price also feels far too high.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 532ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo é muito bom e o mapa e grande, mas eu acho que ficaria melhor se tivesse um modo multiplayer ou Coop, ia dá mais ânimos pra muitos jogadores, e só tivesse tbm o PvP pra queles que querem ser mais radical, com um sistema pra indicar se o cara é um caçador de jogadores ou não, deixaria o jogo mais interessante.
幾乎全都在跑圖,路上找寶箱大部分都是雜物,幾乎沒有實用的東西,除了有些裝備設計圖,但很少完全不值得去找不如直接去看攻略找,後面幾乎都直接衝主線,完全沒有探索的想法
I AM SB
Amazing game, let people say what they want. If you like Souls-like games and/or SAO you will enjoy it. Take the time to understand the game and you won't be disappointed.
very very hallow SAO world game,barebone world map,simplified combat,janky enemies and skill.exploration is very very limiting...even the storyline isn't finish.the story doesnt conclude in this game??we pay AAA price for an incomplete game story..WTF bandai..after hours of play and finding the story isnt finished is pissing me off.avoid this like the plague ~
Yeah idk how did this game even got approved
ベリーハードデスゲームモードという最高の「ふりかけご飯」 最初の1週目は5時間かけ18レベルで死んだ 2週目は慎重に慎重を重ね80時間かけ97レベルでストーリーをクリアした 広大すぎるフィールド、たまに装備設計図が入ってる虚無宝箱、初見を殺す気しかないボスたちも、「死ねない」という「極上のふりかけ」があるからこそ緊張感と達成感を得られ非常に楽しめた 容赦なくゲームオーバーになる昔のゲーム好きには是非体験してもらいたいと思うゲームになった
pretty good base, good potential
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 772 | 86% | $59.99 | |
| $8K | 43 | 77% | $9.99 | |
| — | 0 | — | — | |
| $3.3M | 13.8K | 81% | $14.39 | |
| $994.8K | 1.9K | 82% | $24.99 | |
| $357.6K | 1.1K | 69% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.9M | 40.3K | 95% | $9.99 | |
| $15M | 30.9K | 93% | $14.99 | |
| $14.9M | 33.4K | 90% | $19.99 | |
| $14.8M | 27.6K | 92% | $19.99 | |
| $14.8M | 36.2K | 94% | $24.99 | |
| $15.1M | 18.6K | 81% | $17.49 |