
Humanity is fighting a losing battle against the virus. Experience a post-apocalyptic open world overrun by hordes of zombies, where your parkour and combat skills are key to survival. Traverse the City freely during the day, but watch the monsters take over during the night.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
It’s been 20 years since the events of the original game. The virus won, and humanity is slowly dying. You play as Aiden Caldwell, a wandering Pilgrim who delivers goods, brings news, and connects the few remaining survivor settlements in barren lands devastated by the zombie virus. However, your true goal is to find your little sister Mia, who you left behind as a kid to escape Dr. Waltz's torturous experiments. Haunted by the past, you eventually make the decision to confront it when you learn that Mia may still be alive in Villedor — the last city standing on Earth.
You quickly find yourself in a settlement torn by conflict. You’ll need to engage in creative and gory combat, so hone your skills to defeat hordes of zombies and make allies. Roam the city, free run across Villedor’s buildings and rooftops in search of loot in remote areas, and be wary of the night. With every sunset, monsters take control of the streets.
Fifteen years ago, humanity was devastated by the Fall — a catastrophic event that would change the world forever. With the Harran virus spreading around the globe, people quickly found out that all hope for tomorrow is lost. By 2036, only a few settlements remain, and humanity is slowly dying, making way for the new species out there — a horde of relentless zombies.
Welcome to Villedor, one of the last bastions of humanity. During the day, survivors still try to have a life here and find a false sense of normalcy. Relationships are formed, dreams are dreamed, and life carries on. On the surface, everything seems… fine. Until sunset, that is. With the last ray of light dying out, other, more dreadful, dwellers of The City crawl out of their gloomy interiors, taking over the streets. If you are not vigilant and stay out too long in the dark, you may never return.
Not all fights can be won. Sometimes it’s best to run and, thankfully, you have the skills for it. Parkour lets you escape when odds are not in your favor. Jump from rooftop to rooftop, swing across the cityscape, ride ziplines, and much more. Whatever you do, experience a unique sense of freedom as you freerun across Villedor’s buildings and rooftops in search of loot or while running away from the dangers of the night.
In a world as dangerous as this one, only the strongest survive. Whether you prefer to smash, slice or dismember those who stand in your way, you have to be creative about it to make it through. And who says you need weapons? Utilize the entirety of your parkour moveset to get the jump on your enemies. Learn the ways of combat and parkour to feel the crunch of skulls and slices of flesh as you swing weapons or use your moves to fend off any forms of danger. And let’s not forget that Villedor has weapons that put the most advanced post-apocalyptic armories to shame.
Surviving in Villedor is easier with friends. Team up with up to 3 other players and increase your chances out there. Unravel the story together, take on Pilgrim Outpost challenges, or simply wreak havoc on the city streets.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 3068 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][i]I tremble They’re gonna eat me alive If I stumble They’re gonna eat me alive Can you hear my heart beating like a hammer, beating like a hammer Help, I’m alive, my heart keeps beating like a hammer Hard to be soft, tough to be tender Come take my pulse, the pace is on a runaway train Help, I’m alive, my heart keeps beating like a hammer, beating like a hammer If you’re still alive My regrets are few. If my life is mine, what shouldn’t I do? I get wherever I’m going, I get whatever I need while my blood’s still flowing and my heart still beats. Help, I’m alive, my heart keeps beating like a hammer Hard to be soft, tough to be tender Come take my pulse, the pace is on a runaway train Help, I’m alive, my heart keeps beating like a hammer, beating like a hammer Help, I’m alive, my heart keeps beating like a hammer.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #42, worst DE #100 · 7 markets collected
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 24.57/day in the week to Sep 14 → 30.2/day in the week after.
Reviews, worldwide (the counter carries no country): 36.43/day in the week to Jul 30 → 64.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Arabic, Czech +5 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Heavy FOMO practices – automatic thumbs down.
只推荐打骨折入,体验一下跑酷打丧尸玩法 剧情一坨屎,内容同质化,建筑来来回回就那些 多跑跑图就能感觉出来建筑素材复用很严重 罐头式公式化开放世界,开地铁站,GRE实验室拿道具,都是同一种套路同一套玩法 玩到后面没有耐心了,只想快点通关
Love this game. Great open world, zombie and parkor. Great fast paced game!!
这是屎!我花400多大洋!预购买的屎。你问我就玩2.3小时怎么知道的?在遇到第一个丧尸头顶出现血条的是时候知道的,瞬间!我对这个游戏失去了所有兴趣。我买的是网页游戏吗?看到血条的瞬间我就关掉了这个游戏。它只用一瞬间就击碎了我对这个游戏一切的期待,这是消逝的光芒?????2?????。不!这是屎!消逝的光芒不会用这种低劣的血条击碎我所有的沉浸感。我用很长一段时间接受了现实,将近3~4个月,我没再打开这个东西,导致我想退款也晚了。我觉得这东西是对《消逝的光芒2》这几个字的侮辱,可能开发商用这几个字换了很大一笔钞票。(我希望换了很多,多到能洗刷这种耻辱。)要不然对第一代的游戏也太过不公平。我就当这钱给第一代游戏补钱了,第一代我是在网吧下载破解版通关的,现在买电脑了又下回来玩了几遍。第一代真的没得说。我所有玩过的游戏中排第一应该就是消逝的光芒1了,在我心中这游戏在荒野的镖客2之上。谢谢,你给我的屎!但我不需要!我玩1就行了,这不是2!这是屎!
[h1] 食之无味 弃之可惜 想做长期服务游戏 却忘了消光1的精髓[/h1] 我在2024年四月份左右通关的这个游戏,作为消光系列的粉丝,我通关了这三部作品,困兽出来之后的第一时间我就通关了,其实还是及格的 相比这一部来说也有进步 许多设计都在往第一代靠拢 比如更强的恐怖氛围 以及第一代夜魔那熟悉的压迫感 这也正是第一代做的好的原因 听着应景的背景音乐 背景里时不时传来丧尸的嘶吼声 就如同游戏的主题一样——[b] 消逝的光芒[/b] 你能感受到游戏中的绝望 还有于绝望之中诞生的一缕希望 这离不开游戏里刻画鲜明的人物性格 优秀的游戏剧情 还有对场景的刻画 在一代里 很显然你都可以体会到这些 可在二代里 这些都被游戏中的RPG因素 糟糕的剧情 平淡无奇的场景毁掉了 在游戏引入装备护甲等级之后 这些都不复存在了 先不说剧情 游戏的武器存在装备等级 还有护甲 在装备界面装备这些时 我感觉自己像是一名拯救世界的特工 各种等级 各种风格的护甲穿在身上 就好像自己在玩一款过家家的游戏 就从最简单的装备武器上面 他都没法给人最基本的沉浸感 在游戏的场景以及地图上 我感受不到自己处在像消光1那样鲜活的城镇里 而是在游玩一场大型过家家 在游戏里你经常能看到不同势力的人在白天出去搜刮物资 我理解作者是为了还原灾难发生之后许多年过去 幸存者建立了据点 与丧尸形成了 但是你玩的久了之后 有时候总能看到这些人类NPC 用差不多的嗓音说着差不多的话 你只会觉得非常出戏 点名批评那个城市地图 好久没玩了有些忘记地图的名字了 就是那个都是高楼的地图 说真的 密密麻麻的人类据点遍布在各个地方 你完全感受不到像一代那样的紧迫感 天黑之后你甚至每走几步就能看到一个有紫外线灯的地方 在一代里 你看着天漫漫变黑 周围漫漫暗下去 只会越来越紧张 在黑暗里和夜魔周旋也很刺激 可是二代呢 “万家灯火通明” 可能用这个句子形容有些夸张了 但是这也是二代的夜晚缺少紧张感的一个因素 二代里 为了撑住游戏时长 掩盖住剧情的平淡 甚至降智 他像育碧一样加入了清据点的玩法 随着游戏深入 越来越多的据点随着你的努力被解锁 我也承认刚开始确实会有成就感 但随之而来的就是无聊 夜晚不再那么令人害怕 游戏的沉浸感也大打折扣 玩到后期 无聊也是必然的 DLC没通关 玩不下去 前期在一个建筑里也不知道要干啥 最爽快的跑酷也没了 不过这一作的跑酷动作说实话相比第一代流畅了很多 虽然第一代跑酷在有些时候的停顿反而增加了许多真实感 和紧迫感 但是第二代既然没有做到这些 也就都不需要刻意为之了 那个后发冲刺还是啥 完成动作之后按shift可以获得一小段加速的那个极大的增强了跑酷的观赏性和流畅度 但那些再怎么说也是为了游戏的服务的 买这个游戏的人肯定也不是只买一个跑酷模拟器 别的地方没做好 跑酷的流畅与爽快也就没有那么令人兴奋了 还有 我能看出来官方想做长线服务游戏 趁早把心思放在别的地方吧 好好优化一下沉浸感 把政治正确去掉 比什么都强 游戏都没做好 能不能玩到结局都不一定呢 还出一堆乱七八糟的玩法 什么高塔突袭 底子就摆在那呢 底子不改游戏也好不了 另外 那个剧情真的有够让人失望的 完全不像一代那样有那么多反转 还有复杂的人物性格 里面的人就像一张脸谱一样 性格过分鲜明 剧情降智 还有圣母心 支线也做不到一代那样的深度 天天做那点鸡毛蒜皮的小事 关键是那些小事的一些人性抉择大多也很简单 有些确实能给玩家一些教育吧 但还是不多 勉强的及格的续作 想玩续作的可以试试困兽 虽然剧情依旧降智 但氛围什么的都做的蛮好的 一代那种紧张感又回来了 不过也算不上一个优秀的作品 只能说在及格线之上了
This game is truly amazing! If you like open-world zombie games with parkour, then this is the best game for you.
Dying Light 2: Stay Human, zombi temalı açık dünya oyunlarını parkur mekanikleriyle birleştirerek farklı bir hayatta kalma deneyimi sunan bir yapım. İlk oyunun bıraktığı mirası geliştirerek daha büyük bir dünya, daha fazla seçenek ve daha özgür hareket sistemiyle oyuncuların karşısına çıkıyor. Oyunun en güçlü tarafı kesinlikle parkur sistemi. Şehir içinde çatılardan atlamak, binalar arasında süzülmek ve zombilerden kaçarken çevreyi kullanmak hâlâ çok keyifli hissettiriyor. Hareket özgürlüğü arttıkça şehir daha canlı bir oyun alanına dönüşüyor. Özellikle geceleri dışarı çıkmak, güçlü düşmanlarla karşılaşma ihtimali nedeniyle oyuna büyük bir gerilim katıyor. Hikâye tarafında ise Aiden Caldwell'in geçmişini ve şehirdeki yerini keşfetme yolculuğu anlatılıyor. Karar sistemi sayesinde bazı olayların ve bölgelerin değişebilmesi güzel bir fikir sunuyor. Farklı gruplar arasındaki seçimler dünyayı etkiliyor ve oyuncuya kendi yolunu çizme hissi veriyor. Oynanış tarafında dövüş sistemi, silah geliştirme mekanikleri ve yetenek ağacı oldukça başarılı. Yakın dövüş ağırlıklı yapısı sayesinde her çatışma fiziksel ve etkileyici hissettiriyor. Yeni parkur yetenekleri açıldıkça şehirde dolaşmak daha eğlenceli hâle geliyor. Arkadaşlarla oynanan co-op modu da oyunun keyfini artıran önemli özelliklerden biri. Görsel açıdan oyun oldukça etkileyici. Harabelerle dolu şehir, terk edilmiş binalar ve gece atmosferi başarılı bir kıyamet sonrası dünya oluşturuyor. Ses tasarımı ve çevresel detaylar da oyuncuyu sürekli tehlike altında hissettirmeyi başarıyor. Ancak oyunun bazı eksileri de bulunuyor. Hikâye anlatımı ve karakterler ilk oyundaki kadar güçlü hissettirmeyebilir. Bazı görevler kendini tekrar ediyor ve açık dünya aktiviteleri zamanla sıradanlaşabiliyor. Ayrıca çıkış dönemindeki teknik sorunlar ve bazı animasyon problemleri oyunun ilk izlenimini olumsuz etkilemişti. Bütün eksiklerine rağmen Dying Light 2, eğlenceli parkur sistemi, atmosferi, gelişmiş dövüş mekanikleri ve özgür oynanışıyla başarılı bir zombi hayatta kalma deneyimi sunuyor. İlk oyun kadar devrimsel olmasa da kendi kimliğini oluşturmayı başaran ve özellikle keşfetmeyi seven oyuncular için uzun süre keyif verebilecek bir yapım. Puanım: 9.5/10.
me encanta huir de bichos que corren lo mismo que un bendito carro
Disappointing to come back to a game and see that it's changed for the worst.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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