
Humanity is fighting a losing battle against the virus. Experience a post-apocalyptic open world overrun by hordes of zombies, where your parkour and combat skills are key to survival. Traverse the City freely during the day, but watch the monsters take over during the night.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
It’s been 20 years since the events of the original game. The virus won, and humanity is slowly dying. You play as Aiden Caldwell, a wandering Pilgrim who delivers goods, brings news, and connects the few remaining survivor settlements in barren lands devastated by the zombie virus. However, your true goal is to find your little sister Mia, who you left behind as a kid to escape Dr. Waltz's torturous experiments. Haunted by the past, you eventually make the decision to confront it when you learn that Mia may still be alive in Villedor — the last city standing on Earth.
You quickly find yourself in a settlement torn by conflict. You’ll need to engage in creative and gory combat, so hone your skills to defeat hordes of zombies and make allies. Roam the city, free run across Villedor’s buildings and rooftops in search of loot in remote areas, and be wary of the night. With every sunset, monsters take control of the streets.
Fifteen years ago, humanity was devastated by the Fall — a catastrophic event that would change the world forever. With the Harran virus spreading around the globe, people quickly found out that all hope for tomorrow is lost. By 2036, only a few settlements remain, and humanity is slowly dying, making way for the new species out there — a horde of relentless zombies.
Welcome to Villedor, one of the last bastions of humanity. During the day, survivors still try to have a life here and find a false sense of normalcy. Relationships are formed, dreams are dreamed, and life carries on. On the surface, everything seems… fine. Until sunset, that is. With the last ray of light dying out, other, more dreadful, dwellers of The City crawl out of their gloomy interiors, taking over the streets. If you are not vigilant and stay out too long in the dark, you may never return.
Not all fights can be won. Sometimes it’s best to run and, thankfully, you have the skills for it. Parkour lets you escape when odds are not in your favor. Jump from rooftop to rooftop, swing across the cityscape, ride ziplines, and much more. Whatever you do, experience a unique sense of freedom as you freerun across Villedor’s buildings and rooftops in search of loot or while running away from the dangers of the night.
In a world as dangerous as this one, only the strongest survive. Whether you prefer to smash, slice or dismember those who stand in your way, you have to be creative about it to make it through. And who says you need weapons? Utilize the entirety of your parkour moveset to get the jump on your enemies. Learn the ways of combat and parkour to feel the crunch of skulls and slices of flesh as you swing weapons or use your moves to fend off any forms of danger. And let’s not forget that Villedor has weapons that put the most advanced post-apocalyptic armories to shame.
Surviving in Villedor is easier with friends. Team up with up to 3 other players and increase your chances out there. Unravel the story together, take on Pilgrim Outpost challenges, or simply wreak havoc on the city streets.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 3068 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I hate leaving a negative review for this because the game itself is genuinely great. The gameplay is incredibly fun, the world is beautiful and the parkour feels so much better than it did back at launch. Combat is satisfying, this is still the best open world zombie experience out there and overall the game has aged surprisingly well. Unfortunately all of that gets overshadowed by one baffling decision. Sometime after Tencent got involved Techland completely butchered the first hour of the game. When you launch a new save it asks if you'd like to skip the prologue. Sounds reasonable, right? Except if you choose No it still skips most of the prologue anyway. Around 30-40 minutes of content is just gone. Several iconic cutscenes and memorable sequences have been removed entirely for no good reason. The weirdest part is the censorship. At the end of the prologue, when you first enter the Bazaar, the locals try to hang Aidan. This used to be a full cutscene and it was one of the most memorable introductions in the game. Now the entire sequence is literally just a black screen before the game continues. This is a game where you can decapitate people, cave in skulls and spill intestines but apparently showing someone being threatened with hanging was too much? It's such an absurd contradiction that I honestly thought my game had bugged out the first time I saw it. If this was done because of Tencent or to satisfy some censorship requirements then it's a terrible change. If it wasn't, then I genuinely have no idea what Techland was thinking. The game is still fantastic but preserving a classic should mean preserving it, not quietly cutting out pieces of it years later. That's the only reason this review is negative.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #42, worst DE #100 · 7 markets collected
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 24.57/day in the week to Sep 14 → 30.2/day in the week after.
Reviews, worldwide (the counter carries no country): 36.43/day in the week to Jul 30 → 64.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Arabic, Czech +5 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
They changed the plot by removing the intro, if corpos can do stuff like this then what is the point of telling a story detail that gets removed by an update for no good damn reason other than to "Save time", Absolute ♥♥♥♥♥♥♥ move along with adding Fortnite-esc multiverse slop for only the sake of money.. You will own nothing and will be happy.
bug dolu yarrak gibi bir oyun anasını sikeyim böyle oyunun
THIS REVIEW IS STAYING NEGATIVE UNTIL TECHLAND IS BRINGING THE "ORIGINAL" PROLOGUE AND LAWAN MODEL BACK!!! PLEASE JUST STOP RUINING OLDER VIDEOGAMES!!!
В первой части можно было обмазыватся говном. В это нельзя
poo poo pee pee
Drop Kick
Oyunu bitirdim deneyimlerimi paylaşayım. 1.Oyunun şehir tasarımları, çevre tasarımları ve harita tasarımları önceki oyuna göre daha çok gelişmiş ve daha iyi şekilde parkur yapmanıza olanak sağlıyor önceki oyunun belirli süre o kötü parkur yapmasının üzerine eklenen bu kadar gelişme çok iyi seviyede olmuş ve baya güzel bir parkur yapma imkanı tanımış hatta haritadaki parkur görevlerinin güzelliği ve bazı noktalarda ucu ucuna bitirmenizi sağlayacak kadar zor olması çok keyifli olmuş ama ilk sefer için benim gibi direk en zorda oynayarak başlamak yerine normal zorlukta başlamanızı öneririm yoksa biraz zorluyor. 2. Oyunun hikayesi birinci oyuna göre daha akıcı ve geniş bir şekilde ilerliyor oyun sizi hikayesine ve oyun içi aktivitelerine çekiyor yer yer parkur kalitesi aynı zamanda size çözdürdüğü puzzle olsun aksiyon konusundaki başarılı mekanikleri ve savaşma seçenekleri ile sizin oyuna karşı ilginizi ve merakınızı üst düzeyde tutuyor tabii bazı amelelik gibi görülecek yan görevleri var ki bunlarda oyunun kalitesine zarar verecek kadar çok yer kaplamıyor aynı zamanda farklı aktiviteler , görev çeşitliliği ve açık dünyayı keşfetme seçenekleri ile başarılı bir yapım olmuş. 3.En büyük eleştirilerimden biri ateşli silahlara çok geç sahip olmamız ve bir noktada oyunda para kazanmanın gerçekten önceki oyuna göre daha zor olması elinizdeki en iyi silahı en doğru ana bekletmeniz doğru olacaktır yoksa tekrar onu tamir ettirmek için gereken paraya sahip olamayabilirsiniz ki en büyük zorluğu burada para kazanmanın zorluğu gerçekten kendini çok fazla hissetiriyor aynı zamanda ateşli silahlara ulaşmakta biraz oyunun orta noktasındaki yan görevi tamamalamak ile mümkün olurken onu dahada geliştirip çeşitlilik için size farklı ve fazla şekilde yan görev yapmanızı ve tamamlamanızı istiyor ki bu gerçekten yorucu oluyor. 4.Oyunun en sevmediğim kısmına gelmek gerekirse kesinlikle mullti oynanabilirliği haritada arkadaşınızı takip etmek olsun onunla iletişime geçmek olsun aynı zamanda özellikle bu arkadaşınızla ya da çevrimiçi oyuncular ile oynarken oluyor hikaye multi şekilde oynanırken o coop oynanma mekaniği ve keyfinden çok uzakta kalıyor arkadaşınızı haritada takip etmenin zor olduğu iletişim kurmanın zorluğu aynı zamanda beraber savaşmanın bile bazı noktalarda eksik olduğu çok oluyor ama kule baskını ve temizleme görevleri gibi hikayeden bağımsız noktalarda arkadaşlarınız ile oynadığınız mücadeleci ve keyifli coop modları çok eğlenceli ve sizi o multi oynanışın içine çekiyor en azından hikayeyi tek oynasanız bile multi kısmındaki o aktiviteleri çevrimiçi oyuncular ile deneyimlemenizi öneririm. 5.Buradaki yorumum tamamen dlc adına olacak gerçekten güzel yazılmış bir hikayesi güçlü bir kalemi olan dlcsi var buradaki hikaye çok güzel arenadaki farklı oyun parkurları , savaş mücadeleleri aynı zamanda boss savaşları ve arenadaki her adımı iyi bir şekilde tırmanmak için size sunduğu farklı mekanikleri ile adeta güzel olmuş arenadaki çeşitlilik ve zorluk gerçekten beni tatmin etti ama en büyük eleştrim dlc hikayesini biraz daha uzun yapabilirlerdi yan görevler yapılmasa 4 saat gibi bir sürede biter ki bu kısalığı benim damağımda tadını bıraktı ama oldukça kaliteli ve eğlenceli olması ile benden geçer not aldı. 6.Özetlemek gerekirse indirimde kesinlikle alınması gereken kaliteli ve güzel bir yapım oynamanızı ve deneyimlemenizi kesinlikle öneririm.
รีวิวหลังเล่นจบ + กลับมาเก็บ Achievement ในปี 2026 เกมออกตั้งแต่ปี 2022 แต่ผมเพิ่งมาเขียนรีวิวในปี 2026... ไม่ใช่เพราะเพิ่งเล่นจบ แต่เพราะกลับมาไล่เก็บ Achievement อีกที ส่วนที่เล่นจบจริงๆ คือปี 2025... ถามว่าทำไมเพิ่งเล่นจบ? ก็...ตอนนั้นผมกลัวครับ 555 Dying Light ภาคแรกผมไม่เคยเล่นมาก่อนเกมแนวผีแนวซอมบีเคยดูแต่ยูทูปเบอร์เล่นกัน แต่พอมาเล่นจริงแอบหลอนอยู่เหมือนกัน ผมหยุดเล่นไปหลายครั้ง กว่าจะรวบรวมความกล้าเล่นจนจบก็ใช้เวลาพอสมควร (เข้าเรื่องเกมดีกว่า Dying Light 2: Stay Human ดำเนินเรื่องต่อจากภาคแรกประมาณ 15 ปี โลกแทบจะล่มสลาย มนุษยชาติต้องดิ้นรนเอาชีวิตรอดท่ามกลางผู้ติดเชื้อและกลุ่มมนุษย์ที่แย่งชิงอำนาจกันเอง เราจะรับบทเป็น Aiden Caldwell ที่เดินทางเข้ามาในเมือง Villedor เพื่อตามหาน้องสาว พร้อมกับเข้าไปพัวพันกับความขัดแย้งของแต่ละฝ่าย สิ่งที่ผมชอบมากที่สุดคือ เกมนี้ "ทำได้อย่างที่ผู้พัฒนาพูดไว้" หลายเกมชอบโฆษณาระบบต่างๆ ก่อนวางจำหน่าย แต่พอเล่นจริงกลับทำได้ไม่สุด แต่ Dying Light 2 กลับทำได้จริงแทบทุกอย่าง) ⭐สิ่งที่ทำได้ดี จุดเด่น🔼 🏃 Parkour ที่สนุกจนอยากวิ่งไปทุกที่ นี่คือหนึ่งในเกม Parkour ที่ดีที่สุดเท่าที่เคยเล่นมา การกระโดด ปีน กำแพง โหน เชือก สไลด์ หรือใช้ Paraglider เชื่อมต่อกันได้ลื่นมาก แค่เดินทางก็สนุกแล้ว หลายครั้งผมไม่ Fast Travel เพราะอยากวิ่งข้ามหลังคาเอง 🌞 กลางวัน-🌙 กลางคืน ต่างกันจริง ตอนกลางวันคุณคือคนออกสำรวจเมือง ตอนกลางคืนซอมบีออกไล่ล่าคุณ ระบบนี้ยังเป็นเอกลักษณ์ของซีรีส์ กลางคืนทำให้ทุกการตัดสินใจมีความหมาย จะเสี่ยงเข้าไปหา Loot ดีไหมหรือรีบกลับ Safe Zone ความกดดันยังทำได้ยอดเยี่ยม ☣️ ระบบภูมิคุ้มกัน (Immunity) ผมชอบไอเดียนี้มาก การติดเชื้อไม่ได้มีไว้เฉย ๆ แต่กลายเป็นสิ่งที่บังคับให้ผู้เล่นบริหารเวลา ต้องคอยหาหลอด UV หาของรักษา วางแผนเส้นทาง ทำให้ทุกการสำรวจมีแรงกดดันตลอดเวลา ⚖️ ระบบการตัดสินใจ การเลือกฝ่ายการเลือกช่วยใคร หลายอย่างส่งผลกับเมืองจริง NPC เปลี่ยน พื้นที่เปลี่ยน เส้นทางเปลี่ยน บางเควสต์ก็เปลี่ยน แม้อาจไม่ได้พลิกโลกทุกอย่าง แต่ก็รู้สึกว่าการตัดสินใจของผู้เล่นมีน้ำหนัก 🏙 ระบบควบคุมพื้นที่ นี่คือระบบที่ผมชอบมาก เลือกจะมอบพื้นที่ให้ Peacekeepers หรือ Survivors ผลตอบแทนที่ได้ไม่เหมือนกัน ฝั่งหนึ่งได้กับดัก อีกฝั่งได้เครื่องช่วย Parkour ทำให้ผู้เล่นต้องคิดจริง ๆ ไม่ใช่กดเลือกเพื่อดูคัตซีนเฉย ๆ ผู้พัฒนา Cyberpunk 2077 (เวอร์ชันเปิดตัว) ควรเอาไปดูเป็นตัวอย่างนะ 555 (อันนี้แซวกันขำๆ เพราะช่วงเปิดตัว Cyberpunk มีหลายระบบที่ผู้เล่นคาดหวังแต่ยังไม่สมบูรณ์) ⭐สิ่งที่ทำได้แย่ จุดด้อย🔽 📖 เนื้อเรื่องยังไม่ทรงพลังเท่าภาคแรก แม้เรื่องราวจะดำเนินต่อจากภาคแรกหลังผ่านไป 15 ปี แต่เนื้อเรื่องหลักยังไม่สามารถสร้างความประทับใจได้เท่ากับ Kyle Crane ในภาคแรก ตัวร้ายมีแนวคิดที่น่าสนใจ แต่การพัฒนาบทและแรงจูงใจยังไม่ลึกพอ ทำให้หลายช่วงขาดความน่าจดจำ 🧍 ตัวละครรองหลายคนไม่น่าจดจำ เกมมี NPC จำนวนมาก แต่หลายคนเข้ามาแล้วก็หายไปอย่างรวดเร็ว บางตัวละครควรมีเวลาพัฒนาความสัมพันธ์มากกว่านี้ ทำให้ช่วงท้ายของเกมอารมณ์ร่วมไม่แรงเท่าที่ควร ⚔️ ระบบต่อสู้ช่วงท้ายเริ่มซ้ำ หลังปลดสกิลและอาวุธระดับสูงครบแล้ว การต่อสู้จะเริ่มวนลูป สุดท้ายก็ใช้คอมโบเดิม ๆ กับศัตรูเดิม ๆ ทำให้ความตื่นเต้นลดลงเมื่อเล่นไปนานหลายสิบชั่วโมง 🧟 ศัตรูยังหลากหลายไม่มากพอ ถึงแม้จะมีซอมบี้หลายประเภท แต่เมื่อเล่นไปเรื่อย ๆ จะเริ่มเห็นรูปแบบเดิมซ้ำบ่อย โดยเฉพาะช่วง End Game ที่อยากเห็นศัตรูใหม่หรือบอสที่มีรูปแบบการต่อสู้แตกต่างมากกว่านี้ 🗺️ โลกกว้าง แต่กิจกรรมบางอย่างเริ่มใช้สูตรเดิม Open World ของเกมสนุกมากในการสำรวจ แต่กิจกรรมบางประเภท เช่น GRE Anomaly Forsaken Store Dark Hollow Military Convoy เมื่อทำหลาย ๆ ครั้ง จะเริ่มรู้สึกว่าใช้รูปแบบเดิม เพียงแค่เปลี่ยนตำแหน่งบนแผนที่ ⚖️ ระบบการตัดสินใจยังไปได้ไกลกว่านี้ เกมมีระบบ Choice & Consequence ที่ดี แต่ผลกระทบหลายอย่างจะเน้นเรื่องพื้นที่หรือสิ่งอำนวยความสะดวกมากกว่าการเปลี่ยนเส้นเรื่องครั้งใหญ่ บางครั้งจึงรู้สึกว่าทางเลือกยังไม่ส่งผลหนักเท่าที่คาดหวัง 🏙️ End Game ยังขาดเป้าหมายระยะยาว หลังจบเนื้อเรื่อง สิ่งที่เหลือส่วนใหญ่คือ เก็บ Achievement ฟาร์มอาวุธ ทำ Bounty เล่น Co-op สำหรับคนที่เล่นคนเดียว อาจรู้สึกว่าหลังจบเกมแล้วแรงจูงใจลดลงพอสมควร สุดท้ายนี้... ถ้าคุณชอบเกมซอมบี้ ชอบ Parkour ชอบการสำรวจเมืองขนาดใหญ่ และอยากได้เกมที่กลางคืนทำให้หัวใจเต้นแรงทุกครั้งที่ออกจาก Safe Zone Dying Light 2: Stay Human Reloaded Edition คือเกมที่ผมแนะนำอย่างเต็มใจ 💰 ความคุ้มค่า ซื้อมาในราคาเต็ม 1,899.00 บาท กับเนื้อหา + ชั่วโมงที่ได้ ถือว่า คุ้มค่าในมาก เป็นหนึ่งในเกมที่ผู้พัฒนาพูดไว้จริง ถึงออกมาตั้งแต่2022จนตอนนี้2026ก็ยังมีContentมาให้ตลอด 🖥 สเปคที่ใช้เล่น CPU : Amd Ryzen 7 5800x 8 Core Processor MB : MSI B550M PRO-VDH WIFI HS : Gamdias Boreas E1-410 WHITE RAM : G.SKILL TRIDENT Z RGB BLACK DDR4 (16GBx2) 32GB 3600MHz GPU : MANLI GEFORCE RTX 3080 TI GALLARDO 12GB GDDR6X SSD : WD BLACK SN850X 1TB NVMe SSD M.2 SSD : WD BLACK SN850X 2TB NVMe SSD M.2 PSU : CORSAIR RM850E - 850W (80+GOLD) (CP-9020296-NA) (7Y) Screen : LG C1 42-Inch 4K Smart OLED TV 🧮 คะแนนรีวิว ภาพรวม: ⭐⭐⭐⭐✨ 9.5 / 10 Gameplay & Combat: 9.5 / 10 World Design & Exploration: 9 / 10 Story & Characters: 8 / 10 RPG Systems & Progression: 8.5 / 10 ความคุ้มค่าต่อราคา: 9.5 / 10
Yawn. I'm really bored of all the mechanics in this game. Witcher sense / detective mode, tower climbing to activate a safe zone, binoculars with POI marking, bandit camps, endless piles of trash loot for the crafting menu, colored tiers of randomized loot with incremental value increased, weapon durability, blueprints for the most basic stuff imaginable, unexciting skill tree, crouch stealth and one button take downs, tons of forgettable NPCs, mid tier voice acting, terribly bland YA writing, wonky animations, inattention to details, having to use a MOD just to remove all the butt ugly screen effects, all the weird imperfections that come with a giant empty open world game, the constantly repeating assets. The lockpicking minigame from Fallout 3! Good lord can this team come up with even one single unique idea? It's fitting this game is filled with zombies, because everything here should be dead and buried. It's really way beyond time for anyone working in a creative capacity in this industry to start coming up with some new ideas. Jump off a tower, land on a mattress with no injury. Kick a guy off the roof of a small, one story building and his legs will explode off his body and make a cartoon SPLAT noise. This game is dumb.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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