
Dwarves hunger for gold, and no mountain shall stand in their way! Mine riches, unearth artifacts, and upgrade your dwarves to devour ever-bigger peaks in this whimsical incremental game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 12 → 5/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 22 → 5.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dwarf Eats Mountain is a strategic incremental game about devouring mountains for gold. Hire dwarves, deploy war machines, and collect powerful artifacts to build absurd synergies and grow faster each run.
Hurting the mountain physically (and emotionally) is only half the battle—you still have to safely haul the gold home. That perilous job falls to the Runners, who weave through falling rocks, risking their beards to feed the Great Maw!
But beware—the Great Mother won’t give up her treasure easily. The more damage your greedy dwarves deal to the mountain, the more calamities it unleashes upon the wobbling beards below!
Balance mining with hauling your gold home—before the sky falls on your head.
Master the dwarven ways of treasure extraction!
This game is about making numbers go up, but the way you do that is open to your interpretation and ingenuity. At your fingertips:
Many buildings and dwarves, each with various strengths and weaknesses, such as dynamite throwers, ballistas, flamers, laser cannons, spelunkers, runesmiths, brewmasters, bulldozers, gyrocopters and more!
Acquire countless upgrades and cast active rituals to buff your dwarves and their machines
Collect 120+ ancient artifacts and display them in your gallery, each with build-shaping effects
Unlock 96+ prestige upgrades to replay, accelerate progress, and discover new synergies
Spend rare resources like mithril and mountain souls on tough choices
Uncover what the gods have hidden beneath the world spire—and what happened to those who dug too deep
Genres
Engagement
Reviews
Themes across 241 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good if you want an incremental game to goof off with, but not if you actually want to complete. 60 hours into this game and still haven't gotten some of the achievements that 1/5 people have gotten. I don't know if they changed anything since release or what, but I have scoured search engines and community pages to gather as many resources as possible. So yeah, buy it if you want to spend 60+ hours to beat the final wall and have nothing to show for it.
Очень нудная и скучная игра, обычно в таких играх должна хорошо чувствовать прогрессия, а тут просто сидишь полчаса и смотришь как 4 пикселя идут туда сюда и всё, изредка что-то там прокачиваешь и читая ОГРОМНОЕ описание иногда
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Japanese*, Korean**languages with full audio support
Hours played at review time, across 242 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Haben fertig Berge gefressen. Schön wen ein Idle Clicker auch mal ein tatsächlich erreichbares Ende hat.
you stop being able to progress much faster pretty early on since the fastest way to get PP is just by constantly resetting. like you do get to go slightly faster from a few upgrades but the largest one's would probably at most amount to 10% more PP/min
Addictive game. Very. I didn't realise but it seems this game's got what I kept looking for in other games of this genre: micro-management. Soundtracks' great. That jazz tune is really sweet. The memes are fun and the Wilhelm's Scream actually doesn't get tiresome. Just well done for making and releasing such a fun game. Peace.
Fun game. Progression is quite slow, prestige doesn't break the game open immediately so you have to be patient. It's fun to just chill and watch the nonsense unfold on screen like a chaotic aquarium. Ironically it's a great Zen idler with one of the least Zen themes ever. 8/10
The game has very slow progression and then goes into an endless mode with no real and satisfying end. It's a lot of hours with a lot of downtime while trying to engage you.
Слишком растянуто и затянуто, что в моменте становится невероятно плохой игрой Хотя поначалу затягивает нереально
I really don't understand why this has such a poor rating! It can feel a bit slow at the start of a run but once it gets going it's very zen and there's usually something to be doing. I think folks complaining about the small prestige progress are just triggering it too soon. The loop isn't super short like some incrementals, a run will probably last 30+ minutes before it's time to reset. I've been having a lot more fun than I expected to, tbh and definitely recommend it as a different pace of incremental than a lot of what's out right now
A lot of fun upgrades that interact with each other Cool physics Two good prestige systems Bit grindy for all achievements
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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