
Help a wizard build and upgrade a wizard tower in this incremental game! Use the tower to study magic, summon spirits, create buildings, and influence the world.
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Reviews
Themes across 294 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
没太搞懂流派硬挂的,甚至一开始还想当六边形战士但到太阳顶就挂不动了,去看了下社区才开始专注点学院和巨龙,然后就猛猛通关惹( •̀ ω •́ )y
Ya know I try not to dabble too much in incremental games because it's too easy to get lost in them for 4 hours and then realize you've just been brainlessly clicking things to make number go up. But this week I felt like I needed something that fills my brain with "number go up" and nothing else, and this did it perfectly. It's very charming how you feel like you're building a big cool wizard tower throughout the course of the game and every component of the tower has its own thing going on. Can recommend for those days where you need your brain flushed.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Japanese*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 296 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A really really good clicker / idle game. I bought this after finishing the f2p version. 9/10, for some reason i grew bored after ~3 hours, even when playing in intervalls. But it was fun nontheless.
这游戏看起来和之前玩的《糯米团子历代记》非常像,但我个人更偏爱《摩天法师塔》,因为它有着更加始终如一的目标感,而不是像前者那样有些发散(也可能是我英文不好,玩那游戏的时候一直没找到方向的缘故?)。 它整体的游玩方式偏向线性,中间夹杂着一点网状策略的感觉。表面上看起来好像有很多种构筑路线,但其实这些构筑会在中期进行收束,然后再展开,最后再收束。实际上最终通关的解法并不多,但我反而非常喜欢这种设计,因为这恰好让游戏里的“转生”机制变得极具意义。在这款游戏里,转生不再是传统挂机游戏那种枯燥的“全部清零换取数值提升”或者“重来一遍”,而是变成了一次实打实的“重新规划”。 ——顺着这一点来说,很多人可能会觉得游戏里存在不少“看似很强,实则垃圾”的陷阱构筑是一大败笔,我却认为这是非常有意思的设计。如果所有的构筑都是相同、平庸且有效的,那转生反而失去意义了。正是因为有些构筑注定只能满足前中期的过渡需求,迫使你到了后期必须去寻找那个能突破天际的终极解法,转生才真正成为了一种鼓励试错手段。 当你掌握了“精灵”(也就是本作的工人资源)的软上限后,这游戏就展现出了作者对挂机游戏策略深度的小巧思——首先玩家得注意到有这个软上限,然后再发现这个软上限的解法,最后才能达成目标。因为软上限的存在,工人资源是单纯靠挂机是挂不满的,必须在不断转生的过程中,通过“福赐”或者其他机制去慢慢突破软上限的封锁,这就彻底摆脱了硬挂机的无聊感。 而在工人资源的管理上,“使馆”这个设施简直是神来之笔。作为全场唯一能够收回精灵资源的设施,它不仅给了玩家在单局内微调试错的机会,还带来了一种极其微妙的爽感。这就好比给了你一千万的虚拟本金投进余额宝,你知道它不仅能无限制地给你涨收益,而且在一百天后你还能把本金完好无损地全额提出来。这种稳赚不赔、随时撤资的安全感,体验非常奇妙。 游玩的过程中我其实一直在想,如果鼠标悬停能直接查看各个设施的生产效率(也就是 DPS)就好了。但转念一想,如果真的把 DPS 数据明晃晃地摆出来,玩家肯定能更快摸透软上限的规律和陷阱构筑效果,这和我喜欢的“转生”来试错的机制相悖了。对于这款本身通关时间就很短、且容错率极高的游戏来说,这未必是一件好事。 这游戏最大的遗憾就是体量太小、结束得太快了。我大概玩了四个半小时通关,甚至还有很多强化没点完。如果精打细算一点,或者你在“福赐”画面敏锐地察觉到了作者想要引导的构筑方向,大概三个小时左右就能打完。但瑕不掩瑜,它的整体心流体验极其顺畅,节奏完全对味,全程没有任何垃圾时间。玩完这游戏回过头来看,这四个半小时确实是一次非常优秀的体验。
As an incremental game enjoyer, I found this to be addicting and fun. Its not a lengthy experience, but the music and color palette changes are very chill. Its a game about building a tower as tall as you can make it, and destroying anything in your way. It would have been nice to see my combined wood output for example, or how the game is calculating the wood output. Maybe part 2 could have monsters and armies that attack your tower? Or maybe new tires in new zones? Great way to spend a few evenings watching numbers tick and little minions doing your bidding.
Really fun. Perfect game for 1-3 nights of casual play, and it even has a bit of replay value. Well worth the low price.
Nettes Incremental Game. Länger als erwartet. Gutes Preis-Leistungs-Verhältnis.
I hate it. It drops you right into the game without any explanation. Why is that orb floating above the tower? Why do I want to summon more spirits and cloudlings to go around it while shooting at it? Why are they shooting at it? What is my goal? Is it just to mindlessly click on clickable things and watch numbers go up? Not worth $3 imo or even free. WHY?
Honestly, it was difficult for me to choose whether I would recommend this game or not. I wish I could leave a mixed review, but in the end I decided I would recommend the game. There isn't a whole lot of actual content in the game, and it really drags toward the end for no reason other than to extend playtime. That said, I like the style of the game, and the fact that everything is full custom pixel art with effort is great compared to the incremental shovelware we mostly get. And the game is only 3 dollars, so it's worth a try. I just wish there was more to do with the dragon.
6小時全通關 適合邊放空或邊玩其他遊戲 強迫症資源一到一定要第一時間升級者建議迴避
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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