
It's Heaven vs. Hell in the annual Soul-Catching Contest...and there's an office-wide pizza party at stake! Angel Clicker is a short, relaxed incremental with (optional) rhythm elements. Build quirky buildings, collect divine resources, get attacked by aliens, and... Go on a date?!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 25 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
🪽 Help an angelic architect defeat Hell... in a Soul-Catching Contest!
🪽 An incremental clicker with -optional- rhythm elements.
🪽 Build fantastical buildings, collect abundant magical resources, and climb Jacob's (corporate) Ladder.
🪽 Who knows what may happen in the world of divine executives? You may even find yourself being attacked by aliens... Or going on a date?!
A lighthearted game with handcrafted art and music.
Art / Writing : Tonic
Coding / Music : Ikiru
NOTE: All aspects of this game were created entirely without the use of generative AI. oldflowerGames does not condone the use of generative AI in creative works.
[Spanish translation: caferflor]
[Polish translation: Anna Szymkowiak]
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Every once in a while I find an incremental game that reminds me exactly why I love this genre so much, and Angel Clicker is one of those games. I started playing intending to see what it had to offer. Just short of six hours later, I'd completed the entire game, unlocked every achievement and reached 100%. That probably tells you quite a lot already. 😇 You play as Legion, an angel from Heaven taking part in the annual soul-catching contest against Lucifer from Hell. Unfortunately for Heaven, this is a contest they have a rather unfortunate habit of losing, and Legion has decided that this year things are going to be different. Legion wants that promotion. And apparently the ultimate reward for all this celestial competition is... A pizza party. Frankly, I'm not sure gaming needs a better motivation than that. 😂 From there, Angel Clicker settles into a wonderfully satisfying incremental loop. You gather resources, unlock and construct new buildings, employ adorable little cherubs as your minions and steadily increase your production until the numbers start becoming completely ridiculous. And I mean ridiculous in exactly the way I want from an incremental game. I don't play these games because I want my production to increase from 17 to 23. I want numbers flying upwards at a rate where eventually I barely know what they mean anymore. Angel Clicker understands this perfectly. Then, of course, there are prestiges. I love a good prestige system. There's something wonderfully satisfying about voluntarily throwing away a mountain of progress because you know you're about to come back considerably stronger. Angel Clicker gets that loop right: build, progress, prestige, become more powerful and start pushing further than you managed before. It's dangerously good at creating that familiar: "I'll just unlock this next thing..." followed shortly afterwards by: "Well, now I'm nearly at the next thing..." And suddenly several hours have disappeared. But the thing that surprised me most wasn't actually the incremental gameplay. It was the story. Incremental and idle games aren't exactly renowned for their storytelling. Usually I'm perfectly happy being told that numbers need to become bigger because... well... bigger numbers are nice. Angel Clicker actually gives you a reason to keep progressing beyond simply watching those numbers climb. As the competition continues, you gradually learn more about Legion and Lucifer, their history and the relationship between them. I won't spoil where any of it goes because discovering that was part of the enjoyment for me, but it became considerably sweeter and more interesting than I expected when I first started clicking away at souls. I genuinely cared about seeing the story through to the end. That's quite an achievement for a clicker. The game also reminded me quite strongly of Tower Wizard, another incremental game I absolutely loved. They're not the same game, but there's something about the way Angel Clicker handles its progression, presentation and relatively compact journey that scratched a very similar itch for me. Neither needs hundreds of hours to justify its existence. Angel Clicker gave me just under six thoroughly enjoyable hours, allowed me to experience everything it wanted to show me, gave me all of its achievements and then actually let me finish. I really appreciate that. Not every incremental game needs to become a permanent second job running quietly on another monitor for the next three years. There was also never a point during those six hours where I felt as though I was simply grinding because the game needed to artificially extend itself. There was always another building, resource, prestige, piece of progression or bit of story encouraging me forward. And when I finally reached 100%, I didn't feel relieved that it was over. I felt satisfied that I'd completed it. That's a very important distinction. 💜 Angel Clicker gets a very easy Tom Recommends from me. In fact, I'd go slightly further than that. If you've looked at incremental, idle or clicker games before and wondered what people see in them, Angel Clicker is one I'd happily recommend as an introduction to the genre. It's accessible, constantly rewarding, doesn't outstay its welcome, gives you plenty of gloriously absurd numbers to watch explode upwards, has satisfying prestige mechanics and somehow manages to squeeze a genuinely lovely little story into the middle of everything. Experienced incremental fans should find plenty to enjoy too. I certainly did. I went from beginning to 100% completion in one sitting, and after almost six hours of clicking, building, prestiging, gathering souls and helping Legion pursue the most important prize in the history of Heaven... I regret absolutely none of it. Although after all that effort, I sincerely hope somebody actually remembered to order the pizza. 🍕😇💜
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Spanish - Latin America
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In my opinion, incremental games should not be judged on how long they are, but how progression feels throughout the increments, which this game achieved. I would say the story is leading, and it makes the prestige system a lot more user friendly. Usually I'm flailing about wondering when the best time to prestige, but in this one it's short enough that usually you prestige when the story prompts you to. It was fun enough, 2-3 hours of fun.
Cute and charming fun, and surprisingly gay to boot. The ineffable girlfriends are wonderful.
It's clear this game was made from the heart. I really like the graphics, very original. The story is nice and cheerful. I am not a big fan of incremental / idle / clicker games but this is one of the better games in this genre IMHO. It is the perfect length, the music is good. The only negative for me is that it is a bit clumsy to play on the Steam Deck. Perfectly playable but you need to hold L2 to scroll the screen (thanks for the dev for the tips).
This was fun! Made with a lot of heart. I did find progression a little quick at points (there's a grindy mode for x2-10 costs) which could make it confusing to find upgrades, but there aren't that many structures. There's only one prestige mechanic with four levels, but each one adds a significant amount. Deep Space went past too fast, you can do it in two sweeps no problem, and then you barely enjoy the artifacts. I enjoyed the narrative and character interactions. Graphics are positively lavish for a clicker! And yeah the rhythm elements were fine for me despite not usually playing rhythm games. Very pleasant for the price.
百合游戏好,好百合游戏
Idle game with a story. Short and sweet.
Best clicker game I've tried with an absolutely gorgeous art style! Achievements are super easy to get as well and you 100% it as you complete the game within 3-4 hours! Also, pizza and yuri? LET'S GO LESBIANS, LET'S GO!!! HAPPY PRIDE!!!
Sabía que este juego tenía historia, pero no esperaba que fuera a ser tan divertido. Me han encantado las dos protagonistas y su relación. Si no os interesa la parte de clicker se puede jugar casi como una novela visual. La parte de clicker está entretenida, muchas cosas para fabricar, pocas ascensiones, por lo que no se hace repetitivo y minions para gestionar. [b]Reseña completa:[url=https://cozykis.kisworld.es/analisis-de-angel-clicker/] https://cozykis.kisworld.es/analisis-de-angel-clicker/[/url][/b] [b] Más jueguitos indies [url=https://store.steampowered.com/curator/44960983-Jueguitos-Indie-Cozy/] mi mentoría [/url][/b]
A charming and breezy narrative incremental game. And it's yuri.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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