
Threefold Recital is set in an oriental fantasy world where the metropolis of Bluescales faces turmoil after a long golden age. The mix of magic, modern, and ancient technologies challenges governance, while tensions between humans, beastlings, and dragons grow. In the shadows, a crisis looms...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 24 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 213 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很棒的小短篇,有点低开高走的感觉?第一章还蛮平淡的,之后每一章都有点不一样的味道。 第二章带点推理的要素,第三章带点灵异的要素。第四章我感觉是最精彩的,[spoiler]从开头我就感觉这种玩法很适合叙诡;在玩的过程中又感觉衔接得很好,开始怀疑是否真的有叙诡;到结尾揭开答案的时候,还是有种恍然大悟的感觉。并且某些地方的违和感,之后又成为了另一个展开的伏笔,做得真不错。[/spoiler] 虽然游戏时长不长,但是信息密度挺大的,废话比较少。给的活动范围也比较小,好像没有那种跑了很远结果发现是无意义的路的情况。伏笔也都好好回收了,玩下来很舒服。 [spoiler](不过第四章辩论时的二爷,真的不是皮月羞扮的吗,他对净饭感觉也太好了【)[/spoiler]
[h1]总评[/h1] [b]+国产悬疑剧情向AVG[/b] [b]+平台跳跃RPG[/b] [b]+优秀推理解谜剧本[/b] [b]+可爱福瑞立绘[/b] [spoiler][b]+防剧透[/b][/spoiler] [h1]关于游戏[/h1] 国产AVG三巨头《沉没意志》《三相奇谈》《再见断刀》就剩一部没打啦,目前两部打下来观感都相当不错甚至可以说远超预期,期待最后一部。 架空国风+单元剧模式,人类与兽人共存的世界观,通过三位主角分别解决各种事件最后引出更大事件的常规叙事。无论吃不吃福瑞都相当推荐的一作,比起更像卖点和噱头的福瑞来说,本作的剧本是即使跳出国游这个范围也算得上优秀的水准,多重反转+叙诡的运用相当成熟。但有很致命的一点在于不能被剧透,所以建议玩之前不要搜任何攻略或者剧情相关的解说,我就是因为事先知道了其核心诡计类似某日游而对结局的惊艳感大减。 另外无论看游戏内还是游戏外都是确定有续作的样子,那就期待一下续作吧!希望早日上线! [h1]关于成就[/h1] 提醒一下用净饭的能力割绳子时有个跨章节成就,单次切(净饭章、集结章、最终章都有)的失败次数不能超过三次,所以记得提前存档,如果失败太多次建议直接读档,不然最后 没拿到的话重打还挺花时间的。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 213 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神中神中神。。 玩的太爽快了。抽丝剥茧一步一步看清真相,前面所有伏笔都串起来了,使我头皮发麻。。无时不感叹作者真是个天才。。唯一缺点是太短了不够玩。。😭 太好玩了www。我好想玩续集,作者加油!! 净饭好帅! 三宝好萌! 皮月羞好飒!
伏笔全回收的完整游戏,这点对同类游戏来说真是太宝贵了! 缘——真是妙不可言,以后我是福瑞控
[h1] 差强人意的2d横版AVG[/h1] [h2] 优点 [/h2] [list] [*]文字功底看得出来比较扎实,不少对话能逗人一笑,剧情上也有一些小悬念和小包袱,整体剧情逻辑没有很大的硬伤; [*]画风很不错,画面也比较精致,人物都很可爱很讨喜; [/list] [h2] 缺点 [/h2] [list] [*]游戏体量其实不大,纯剧情我估摸着也就五六小时的时间,游戏过程中起码一半时间都花在了重复通马桶的任务上; [*]跟上一个问题类似,有不少繁琐且无意义的操作,人物跑得又慢,我个人建议直接CE开两倍速甚至三倍速来玩,会是一个比较舒服的速度; [*]这游戏我觉得当个消遣还可以,但如果冲着“神作”慕名而来我觉得不至于。 [/list]
매력적인 세계관과 캐릭터, 소재와 모든게 어우러지고 놀라게 만드는 전개까지 정말 감탄하고 만족했던 게임 비록 과반수 등장인물이 근육질 수컷 털짐승이라는 진입장벽이 있지만 모든게 부드럽게 맞물리고 이어지며 의문점이 풀리는 깔끔한 전개에 정말 감명받았고 재미있게 즐겼어요 그리고 삼보는 너무나 귀여움
一款对手残非常友好的游戏,尤其喜欢结局[spoiler] 打破第四面墙 [/spoiler]的设置
8/10 23个小时手动做完全成就、全秘密、百分百同步率,现在开始后悔为什么当初没有参加众筹(;´༎ຶД༎ຶ`) (游戏是国区小号买的,所以只能让小号评论,显示的时间只有0.3小时╮(╯▽╰)╭) 封盘之后意犹未尽,个人感觉上是一款优缺点都很明显的游戏。 [h3] 优点 :[/h3] 1、美术真的很赞,小动物都很可爱捏;[strike] 对三宝犯错了 [/strike] 2、剧本水平还不错,虽说开头几章感觉不明显,但是玩到最后还是有点起鸡皮疙瘩; 3、对话看得出下了功夫,往往能让人会心一笑。 [h3]缺点:[/h3] 1、玩法相对单一,本质上还是“跑图+小游戏”。跑图就不说了,二周目集结篇大半时间都在反复跑图。小游戏方面,虽然看得出来有在费心地设计小游戏,但是呢......就是不好玩XD。多周目完了看到割绳子就烦,有趣程度不及愤怒的小鸟一根。还不能失误不能跳过,不然就做不了百分百同步率。 [strike] 当然也反映了其旮旯给木的本质 [/strike] 2、完成度并不算特别高,游戏里很多比较核心的剧情演绎(三宝炼丹、皮月羞画皮、净饭破缘等)都是直接黑屏放音效跳过了,疑似致敬超级小陶。[spoiler] (但是全游只推过一次柜子的堂邑父都有推箱子动画,你说神不神秘? )[/spoiler]全游也只有最后一章的时候有一张CG,开篇有几张简单的无人物的CG。通篇玩下来都没有见到过青龙城几大区的样子。(只在美术设定集里面看到有几张草图。)理解资金不足、画师精力有限,个人也更倾向小而精的美术,但是这个量,是不是也太少了? 3、UI交互设计不是很合理,"退出游戏“非常复古地放在了设置菜单的右下角,并且不能自动识别接入设备是手柄还是键盘(甚至要在游戏开始的时候自己选,非常神秘)。自动存档和快速存档共用一组10位的存档栏,导致想要回溯剧情的时候往往最多只能回到半个小时前。(这一点在做全秘密的时候非常蛋疼。) 4、关卡设计存在一些为了让剧情能自圆其说而产生的硬伤,比如[spoiler] 星垂寨的很多楼梯和房间,在多数时候都是不能再次交互探索的,理由往往是”这里已经探索过了“或者”这里看起来有点危险“,非常生涩且牵强地阻挡玩家,很蛋疼[/spoiler]。 虽然优点没讲多少,缺点说了一堆,但总体还是很满意,希望能见到更多像三相一样的国产[strike] 福瑞 [/strike]佳作。 森罗万象加油啊~新作出必买~[spoiler] 好像看香香软软的小应龙帝 [/spoiler] (Shut up and take my money.jpg)
玩法缺少亮点,拼凑了一大堆小游戏但没有一个真正好玩的。剧情没看出来哪里像说的那么神了,而且无意义的跑腿任务实在太多了。
刚玩三小时,觉得有些无聊,很多设定看不懂,但是越往后面玩,故事脉络越清晰,各种设定也逐渐明了,最后甚至打破第四面墙,直击玩家内心,用十小时讲清一个完整暖心、逻辑严密的故事,立绘好看,国产剧情解密游戏巅峰之作
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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