
Dwarves hunger for gold, and no mountain shall stand in their way! Mine riches, unearth artifacts, and upgrade your dwarves to devour ever-bigger peaks in this whimsical incremental game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 12 → 5/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 22 → 5.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dwarf Eats Mountain is a strategic incremental game about devouring mountains for gold. Hire dwarves, deploy war machines, and collect powerful artifacts to build absurd synergies and grow faster each run.
Hurting the mountain physically (and emotionally) is only half the battle—you still have to safely haul the gold home. That perilous job falls to the Runners, who weave through falling rocks, risking their beards to feed the Great Maw!
But beware—the Great Mother won’t give up her treasure easily. The more damage your greedy dwarves deal to the mountain, the more calamities it unleashes upon the wobbling beards below!
Balance mining with hauling your gold home—before the sky falls on your head.
Master the dwarven ways of treasure extraction!
This game is about making numbers go up, but the way you do that is open to your interpretation and ingenuity. At your fingertips:
Many buildings and dwarves, each with various strengths and weaknesses, such as dynamite throwers, ballistas, flamers, laser cannons, spelunkers, runesmiths, brewmasters, bulldozers, gyrocopters and more!
Acquire countless upgrades and cast active rituals to buff your dwarves and their machines
Collect 120+ ancient artifacts and display them in your gallery, each with build-shaping effects
Unlock 96+ prestige upgrades to replay, accelerate progress, and discover new synergies
Spend rare resources like mithril and mountain souls on tough choices
Uncover what the gods have hidden beneath the world spire—and what happened to those who dug too deep
Genres
Engagement
Reviews
Themes across 241 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's not an active incremental, and it's not an idle game. Do you have adhd? Do you want a game to put on while you multitask and then obtain that sweet, sweet hit of dopamine? Also, I would like add - the people who complained about having to dump money into runners are stupid. Do not listen to them. They don't know how to play video games, and might not know how mathematics work
Would be a stronger title if significantly shorter, but enjoyed it enough to complete it. It's got a Gnorp-y flavor.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Japanese*, Korean**languages with full audio support
Hours played at review time, across 242 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After eating the World Spire, I think this ended up being a rather good incremental game. - Felt kind of slow in the beginning, but started to speed up after an hour or so when I learned some of the systems. - Initially, it felt like there were too many choices since there are very many buildings, each with very many upgrades, and I felt overwhelmed. - I eventually landed on a strategy of optimizing for getting as many Prestige points as quickly as possible on a new run, meaning spending my points on things to get me lots of damage early. That started making the game more fun for me since I felt I was making progress at a better pace. Overall, the game took some time to get used to and find the fun, but there ended up being a good amount of playtime considering the usual size of games in this genre.
Great game, a bit confusing to first time incremental players on the mechanics. Had to pull up a guide
好玩是好玩,千万点飞升之前,要把没用掉的声望值用掉,不然就会像我一样,浪费1200多点声望值!我艹威!!!!!!!!!
Fun little idle game to keep you company while working :)
zitat Spielbeschreibung: "skurrilen Idle-Spiel" Ist kein idle Spiel!!!! Kein Fortschritt im inaktiven Fenster, kein Fortschritt bei ausgeschalteten Spiel !
Mhm, irgendwie war dieses Spiel, im Nachgang betrachtet, für mich die größte und sinnloseste Verschwendung von Lebenszeit... Der Part wo man etwas "spielt" (also mit der Maus rumklickt) im Verhältnis zu dem Part wo man nicht spielt (also nicht mit der Maus rumklickt), ist vermutlich ca. 5/95 und würde auch so ziemlich exakt mein Spaß/Langeweile Verhältnis abbilden. Dazu kommt dann noch die nutzlose DPM Anzeige, die eigentlich nichts wirklich aussagt, da DPM-Drops von 50% bis später teilweise 90% ein ständiger Begleiter sind. Das führt dann auch dazu, dass man bspw. 10.000 DPM macht, einen Boss mit - sagen wir mal - 20.000 HP vor sich hat und nun glauben würde, dass man den in 2min weggeklatscht >>> falsch, kurz vorher droppen die DPM um 50%, wodurch man dann den Boss nicht mal in 3min schafft... Man könnte genauso gut eine süße Miezekatze, die sich ab und an mal die Pfote leckt, anstelle der DPM zeigen...wäre zwar genauso nutzlos, aber wenigstens süß anzuschauen. Den letzten Rest hat mir dann die final Stage und der final Boss in Verbindung mit dem "Philosoper Stone" gegeben... Philosopher Stone erhalten = RNG = Schmutz. Nachdem man auf Stufe 20, 40 60 und 80 einen Boss besiegt hat und zum finalen, Stufe 100 Boss kommt, muss ich hier leider direkt spoilern: Es gibt keinen finalen Boss, ihr bekämpft eine ganz normale Bergwand, wie in den 95 bosslosen Stufen davor. Dann erhaltet ihr eine Textbox mit sinnlosem Blabla (nicht mal ein lustiger Satz oder ein Trollkommentar wie "war das jetzt wirklich Deine Lebenszeit wert") und der Option in den Endlos-Modus zu gehen...schnarch! Mein Fazit: Wer zuviel Zeit, Strom oder Spaß im Leben hat, kann mit diesem Spiel aktiv dagegen vorgehen - aber Achtung, am Anfang macht es tatsächlich Spaß, also nicht gleich davon abschrecken lassen!
If you play actively you get to the end pretty fast, but I like the theme and the style of the game. 10€ isn't much for a pretty good experience. Also the devs are very active in disccussions and takes feedback to heart.
an interesting incremental with a blatant disregard for the player's time
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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