
Build a wild fantasy lumber empire that bombards a forest across the valley with axes, ballistas, cannons, and magic. Harvest flying logs, stack absurd upgrades, and automate your way to unstoppable woodcutting power.
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About
Unlock and expand a growing lineup of unique buildings, each adding new attacks, upgrades, and ways to harvest the forest faster.
Watch thousands of logs crash, stack, and spill into enormous piles as your operation scales out of control.
Your workers haul logs across the valley, turning every fallen tree into income and fueling the next stage of growth.
17 buildings to build and upgrade
80+ permanent Prestige upgrades
100+ level-up options to customize each run
Powerful active abilities
Random events that shake up your runs
Multiple projectile tiers that dramatically increase your firepower
Watch your encampment grow from a handful of buildings into complete projectile chaos
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just a horrendously boring game. Upgrades don't feel meaningful. The prestige points system being luck based on accrual slowed my progress to a crawl as most prestige upgrades are worthless garbage that do nothing to actually speed up your experience, making their "powerful" description feel like a bad joke. I got extremely bored after a couple of prestiges as collectors remained a major pace killer each time, and I just gave up on finishing this because I wasn't engaged in the least in the micromanagement menus on menus based "gameplay" loop. I've played well over a dozen other incremental games on Steam, and this easily ranks at the bottom for me. Simply leave it be and play something better.
The progression is honestly kind of dull and the game is pretty short. Since your roguelike upgrade choices are based on what weapons you have unlocked your best bet is to simply only build one weapon type so you can pump all your upgrade into that weapon. If you do that you can finish the game after just a couple of prestiges without even unlocking any of the higher tier prestige bonuses, making the whole prestige system feel kind of redundant.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 97 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's not in my nature to just post a link to another game for my review. But that's what this game is. Dwarf eats mountain but with trees and considerably less interesting. I was going to recommend this on the basis that it's not terrible. But the last achievement is going to take me about another 30 hours. So the game is far outstaying its welcome. Dwarf Eats Mountain is welcome for an extra 30 hours, because it has considerably more content. It's also almost the same cost as this. Speaking dialogue has an annoying noise. Games, stop doing this. STOP, DOING, THIS. Every letter that comes up "Dit dit dit dit dit!" So annoying. Thankfully, there's not very much talking, it only talks a little bit at the start... but I muted the game anyway. I'm not sure it's a good thing that there's no dialogue for the rest of the game though, because this game is dry. If your gatherers cannot find enough logs to pick up, they'll just stand still presumably they'll be bored. You also cannot click an item through the air, the gatherers will decide they want something before it lands. It'd be nice if they'd just return the logs they had to the thing. Also if they didn't claim something before they've touched it. With dwarf eats mountain, you can click a rock all the way to the mouth. With this... nope, that's not happening. You're not blasting apart different trees, you upgrade the trees 5 times. There are no boss battles, no relics, no units stood on top of buildings. It's just a vapid version of Dwarf Eats mountain... I know I've mention Dwarf Eats Mountain a lot, but this game didn't exactly give me a lot to work with here. There's a wind ability that blows the logs past your gathering area, which means they fill the opposite side of the screen, making the ability actively detrimental. I don't want to say it's a rip off of dwarf eats mountain... Because quite frankly, Dwarf Eats Mountain does this way better and if the developer was going to copy this much, they could've copied a few more things and made the game more interesting. For instance, the lack of artifacts and funny text on them, means this game doesn't even have the humour. It's just such an empty experience. I've left this game on twice while sleeping, I still don't have the last achievement, it takes so damn long to get. You need to do a total of 1 quadrillion damage. I'm currently doing 150 billion damage a minute. If my maths are correct, this means it's going to take me another 100 hours to finally get the achievement. And that's not hours of playing the damn game... that's hours of leaving it on in the background, occasionally clicking a few boring things and then waiting more. Hopefully I can get my damage up a bit more, maybe shave off a day or two. Just ridiculous. I know not everyone cares about achievements. But I unfortunately do. For most of these short incremental games, it's fine, you put in 4 hours, you get the achievements, sometimes it feels like a bit of a slog, most of the time it's decent. But for this... There's just nothing worth looking at, actively looking at the game is painful. But quite frankly... even without that achievement... I'd still rather play: https://store.steampowered.com/app/4078200/Dwarf_Eats_Mountain/ Thanks for reading. Or skipping to the end. Whether or not you agree with me, please have a lovely day. Man... I hope I find a way to boost my damage soon. I'll edit a note here to say whether I got the achievement or if I gave up, so you can see how long it took. Edit: DONE, BLOODY HELL, IT'S FINALLY DONE. OH MY GOD THAT WAS BORING.
I feel like a new entry in the incremental genre should... incrementally improve on the games that came before. This unfortunately feels stale and repetitive.
The game is very heavily inspired by Dwarf Eats Mountain, which is not a bad thing, but all the elements that kept me hooked in DEM are absent here. There are no bosses to beat, all you need is to get 1 billion gold to "finish" the game. You don't need to optimize or experiment with anything. No matter what you do you gonna get that amount of gold eventually. In theory you can just reach that amount of gold without even prestiging once, given enough time. There are a lot of buildings, but you never want to place more than one down so you won't dilute your upgrades. The achievements are also kinda boring. Plop a building that does what the achievement requires, upgrade it a bit, minimize the game and come back when the achievement is done. Overall, if you haven't played Dwarf Eats Mountain, go play that one. If you have, you might want to skip this one.
Amazing game that gives "Dwarfs Eat Mountain" vibes. I predict spending many hours playing this game and it's very satisfying to use the various towers to hit the bullseye when I want, or just let it idle when I'm doing something else. A fantastic combination of idler and incremental.
Let me go over the gameplay loop in it's current iteration. First few runs: Ok, set up some trees, set up some collectors, try and earn enough money that you can progress. Oh, hey, prestige points? Cool. Maybe 20-30 runs in: Oh, I can just spam prestige cuz I get enough prestige points to level things up just from the first few levels. End of game: What... was the point of playing the longer runs when you can just prestige early to finish up your tree? Game really fails to feel like progress is important, because you gain prestige points through the level-up system as well as occasionally through mid-run upgrades. So, it just ends before it really begins. Cleaning up the last of the achievements is kind of a slog as well, since some numbers are arbitrary like 4 quintillion damage when the achievement to beat the game only requires 1b gold. I like the events, they're really fun when they come up, but since some are just active abilities, it loses its identity pretty quick. All in all, really mid.
흠.. 게임 시스템이 상당히 미묘함. 게임 자체는 방치형 게임에 가까움 이 게임 시스템이 미묘한 이유는 많은 건물과 프레스티지 포인트 (환생 포인트)에 있음. 일단 많은 건물. 이 부분에 장점이 전혀 없음. 건물을 업그레이드 하기 위해선 인구를 늘려야 하는데 인구를 늘리면 늘릴 때 마다 요구하는 재화량이 급증함. 그래서 결국 효율적으로 가려면 한 가지 건물을 골라서 그것만 지속적으로 올리게 되어 있음. 건물의 종류가 많은게 의미가 없다는 것. 그리고 프레스티지 포인트 (환생 포인트) 이 게임 프레스티지 포인트가 이상한게 다른 게임 같은 경우는 플레이를 길게 하고 후반으로 갈 수록 프레스티지 포인트를 많이 부여하고 그 포인트를 사용했을 때 엄청난 이점을 주는데 이 게임은 프레스티지 포인트 이점이 크다는 느낌도 크게 들지 않고 프레스티지 포인트 획득 방식이 이상함. 이 게임은 레벨업을 할 때 마다 랜덤으로 프레스티지 포인트를 부여 받게 되는데 당연하게도 레벨업은 초반이 쉬움. 그래서 포인트 앵벌이를 하기 위해선 게임을 오래 즐기는게 아닌 초반부에 레벨이 빠르게 올라갈 때 까지 잠깐 3~4분정도만 플레이를 하고 바로 환생을 때리는 초반부를 의미없이 반복하는 이상한 플레이를 하게 됨. 그리고 보통 이런 종류의 게임을 하는 사람들은 스킬같은게 있으면 레벨 MAX를 찍고 싶어 하지 않나? 프레스티지 최종 5단계에 있는 공격력 , 재화 , 행운이 10레벨 이상 올라가는거 보니까 제한 없이 무한으로 찍을 수 있는거 같은데 밸런스를 어디에 맞추려고 제한 없이 뚫어놓은거지? 레벨 MAX를 찍어야겠다는 목표감도 상실되고 밸런스도 망가지고.. 포인트 획득 방식도 이상하고 건물이 많은 장점도 없어.. 게임 시스템이 좀 이상해..,
Feels like a cheap rip off - Go play Dwarf Eats Mountain. This game is not fun and feels like a carbon copy of that game but much worse honestly.
not a good one, boring, you stop caring about the game after 5-6 minutes
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