
Build a wild fantasy lumber empire that bombards a forest across the valley with axes, ballistas, cannons, and magic. Harvest flying logs, stack absurd upgrades, and automate your way to unstoppable woodcutting power.
Modeled estimate, not a reported figure. How we estimate →
About
Unlock and expand a growing lineup of unique buildings, each adding new attacks, upgrades, and ways to harvest the forest faster.
Watch thousands of logs crash, stack, and spill into enormous piles as your operation scales out of control.
Your workers haul logs across the valley, turning every fallen tree into income and fueling the next stage of growth.
17 buildings to build and upgrade
80+ permanent Prestige upgrades
100+ level-up options to customize each run
Powerful active abilities
Random events that shake up your runs
Multiple projectile tiers that dramatically increase your firepower
Watch your encampment grow from a handful of buildings into complete projectile chaos
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not so incremental, every run is a pain
Good Game. Really like the gameplay and options. The only downside is that it's a little short in my opinion. I managed to complete the game in about 3.1 hours (reached the 1B mark and have enough prestige to max everything, except the infinite upgrades of course) But i did play the Demo version so i did have a pretty good idea what building does what exactly so that was a huge push. Other then that it's a great game
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 97 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's alright. Personally, find it weird that collecting units merge into turrets. Kinda changes the theme of the "village" and also makes movement/collecting speed upgrades useless. There is no benefit from having some turrets and some collectors, they just start jiggling under the trees waiting for overflow. Luck event and luck upgrades give too little to bother compared to acolyte bonuses. Got to crown with a single building and barely into t2 prestige rewards. Events in general are passive and not engaging. If trees would be cut down fully and players need to react in next X seconds to collect some forest fairy or whatever, now that's an event for additional rewards. The tempo in general goes from "bruh" to nyan cat once acolyte's acorn value upgrade is reached. IG, it's alright, as I said, will stick around to see many other buildings. Crown itself, if its bonuses are additive, is underwhelming. Hopefully we will see more engaging and built upon sequel named Minerock UPD: Alsoooo, the achievements for 10k blade embeds and 10k ice shatters are kinda not fun. Even with maxing embed chance and having only blades on the field at the start, then pumping just quantity of attacks is just slow >.>
I enjoyed the company's other game "Timber Rush" but this one wasn't it for me. Besides being a lot slower and less interesting, the game seems to revolve around a prestige system but it wasn't clear when I should be prestiging since I was getting points pretty quickly, I would say faster than I was able to upgrade everything else. It was also confusing because there was a ton of different buildings to build and each one had a lot of different upgrades but it was never clear if I should heavily focus on one type or many types. No matter what the progress felt slow and unfun.
Started off interesting. But after you realise the game punishes you for diversifying. You merely stick with the axe build unless achievements need otherwise. Pretty much the hardest achievement was 1000 Trillion Damage in total. The rest of the game I'd complete within 8 hours tops. In the end my build was mainly axes with a druid debuff(for the 10x damage multiplier) With engineers. The rest was just waiting most of the time. 100%'d the game. Not worth the price.
It's fun but a bit shallow. Run well, somewhat clean UI, but could have used another side mechanic or something.
Es spielt sich nicht wirklich gut. Es lohnt sich nicht sehr lange in einem Cycle zu bleiben da man recht schnell immer schon ein paar Prestige Punkte bekommt die man investieren kann aber auch da ist die Progression für meinen geschmack etwas zu linear. Es fehlt mir auch eine Statistik oder Übersicht bei wie viel % man grade bei gewissen Sachen ist oder wie sich andere Bonis auf etwas auswirken da muss man einfach raten wie viel Schaden das jetzt effektiv wirklich bringt.. Was mich auch stört ist das die Gebäude scheinbar einen Globalen Cooldown haben und selbst wenn man die Schussgeschwindigkeit auf "0" macht dauert es 2 Sekunden bis wieder geschossen wird.. Das sieht man aber nirgendwo das es das scheinbar gibt.. Außerdem sind die letzten Achivements einfach nur noch ein uninteressanter dauer Idle ohne wirklich was neues... Hat Potenzial das Spiel aber gibt da genügend andere die es besser machen. Der Preis ist trotzdem in ordnung aber empfehlen würde ich es nicht.
이거 "추천" 누른 애들 심리가 딱 나만 당할수없다 임.
Что же приготовила для игрока только-только вышедшая в свет "Fellwood"? Лично у меня игра ассоциируется со старой браузерной flash-игрой. Это не хорошо и не плохо, но влечет за собой как плюсы, так и минусы игр такого плана. Из плюсов следует отметить, что прогрессия инкрементальной игры выполнена хорошо, сразу заявлены финальные цели, которые подогревают интерес игрока и помогают ориентироваться. Художественный стиль и чистый, не перегруженный лишними элементами интерфейс оставляют приятное впечатление и не вызывают усталость глаз. Но, вместе с этим, многие механики упрощены, возможно, даже слишком. Механика "восхождений" выполняет функцию soft-lock для контента, при желании можно пройти игру и без них в принципе, так как многие улучшения просто не ощущаются. Механики ручных стрельбы и сбора быстро становятся не нужны. Из 11 часов проведенного в игре времени активного было меньше половины. И последний момент. Стоит ли игра своих денег? Я считаю, что нет. На площадке полно аналогов в пределах 300 рублей, которые могут предложить больше. В связи с этим рекомендовать "Fellwood" я не могу.
Honestly, this game is pretty disappointing. The first few resets feel good and meaningful, but the prestige abilities quickly start to feel useless. Half of the achievements seem to encourage you not to upgrade your bullet types, but instead to spam more of the lower-tier ones. This is because the chance of triggering special effects doesn’t scale with the number of projectiles used. For example, the Ice Tower requires a total of 6 Tier 1 casters to create 1 Tier 3 caster. However, the Shatter amount doesn’t scale down from 6 to 1 when you upgrade them. So if you use 30 Tier 1 casters, you get 5 Shatters, whereas 5 Tier 3 casters only produce 0.5 Shatters. The last few achievements also feel like they’re designed to make you leave your PC running overnight. You set up a strong base in an hour or so, then there’s not much left to do except go to bed and let the game run.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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