
Run an adventurers shop – a serious business in a fantasy environment. Stock your store with dangerous weapons, fancy hats, sturdy armour and magical potions.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 2Kreviews | 69% | — | $321.3K |
| $12.99 | 272ratings | 65% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Essentially shop simulator like there's dozens of better ones. Order stuff, put it on display or appropriate shelf. Different items require various furniture to able to display them. Raise prices, most of time increasing more than 10% of original value is enough to scare off customers. After opening shop your deliveries pop as chest in the backroom. Pick them and place them in shopping area. Fight some goblins and other nasty creatures that appear later on trying to break shop furniture. Repair stuff using hammer and broom. Gameplay is rather slow and progression in the game even slower. In first hour will not happen much. Overall pretty basic sim with simple visuals. Skip and find something better - the most logical choice. [/h1]
Shoppe Keep stood out back in the day, but the execution always made it difficult to enjoy. Even if you overlook the clunkiness, the game is poorly balanced—it's too easy, or too hard—depending on how things unfold and what you build. I don't hate it, but current simulators are doing it better.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*languages with full audio support
| $12.99 |
| 252ratings |
| 58% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Shoppe Keep ma naprawdę świetny pomysł na symulator. Zamiast wcielać się w kolejnego bohatera przemierzającego świat fantasy, zostajemy handlarzem, który sprzedaje takim bohaterom broń, zbroje, mikstury i pozostałe wyposażenie. Możemy urządzać własny sklep, zamawiać towary, ustalać ceny, obserwować zachowanie klientów i stopniowo rozwijać biznes. Trzeba również pilnować złodziei, sprzątać lokal, naprawiać wyposażenie, a z czasem odblokowywać kolejne umiejętności i możliwości. Na papierze jest tutaj naprawdę sporo ciekawych mechanik. Niestety wykonanie nie dorównuje pomysłowi. Sterowanie i interfejs są toporne, wiele czynności szybko zaczyna się powtarzać, a rozwijanie sklepu z czasem zamienia się w dość monotonny grind. Całość sprawia też wrażenie produkcji, której zabrakło ostatniego etapu dopracowania. Największa szkoda, że sam koncept ma ogromny potencjał. Prowadzenie sklepu w świecie RPG mogło być świetnym odwróceniem klasycznej formuły fantasy, ale Shoppe Keep wykorzystuje ten pomysł tylko częściowo. Ciekawa koncepcja, przeciętna realizacja. Nie polecam.
I wish I believed the negative reviews. Everything in the description read wonderful and exactly what I usualy enjoy to play: something like Cozy Keep (check that game out for a version of this that acually feels like a modern Early Acess game), but with a whole town and freedom to roam it! But...now I understand what the evaluations say it's abandonned. This game, as it is, should be free. Because it is, indead, abandonware. It's simple: The shadding are very bad/ during the day, it looks like there are no shadows at all, The field of view is distoded. The roofs of some buildings seem unfinished or misssing, The camera size is ok but the avatar size looks tiny are wrong and everything is too big. There is no state-of-the-art tutorial, only a guide book called a "tutorial". The UI has mismatched elements, the inventory texture and sizes look distorded. The characters look very unpolished, and no that's not a style, it's a lack of work on their expressions and shading. Everything is explained through text boxes. Text boxes don't all look the same, some are black on white (and I mean litteraly black on white, like something made on MS Paint), some are done in a nice decent immerive way. But both ways, there is no story: we are droped directly in a house, in the middle of a desert unfinished town with only a huge technical book with to small text, the information in that book feels overwhelming. We stat with a very large shop that looks like someone unlocked more interior space with a cheat code. The town feels empty and lifeless, characters have no idle animations and there doesn't even seem to be a clock, so there are probably no sheddules that they'd follow to return to their homes... I uninstalled after I visited everything and understood that no, I didn't miss anything, that was all of the game. Officially. And that's result, that state is sold as if it was a complete game out of Early Acess. That game is certainly not a shop simulation: the experience it gives right now is that of a shell for a poorly patched sandbox...selling expermient. The music is ok. The concept looks wonderful (shop + house + town + events). The game started and didn't crash. There were customisaiton options... There is no point to pay for an abandonned shell, there are better sandboxers that are free. Esspecially since, according to the other evals, the developper made a sequel and abandonned it too. So in the end, there are people who bought for the promise of two game who never were craeted. https://store.steampowered.com/app/2261350/Cozy_Keep_Farm_Craft_Manage/
Devs gave up
It is clunky as hell
Classic 10/10 (minus the devs killing the franchise) I still have the dm on my old twitter from their account when they first said it would come to Xbox and then later said "nah nvm" when they FIRST started to kill it
I was really enjoying this game, until while opening my save I noticed that my levels got reset and were back on level 1, but my money, items and furniture were the same as before. Won't even try to play it again, since I would get mad to have the same issue twice
I stay in business by killing anyone that is not buying from my store and instilling fear into the local population
unfinished
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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