
Broken Roads is a story-rich, party-based RPG set in a decaying, post-apocalyptic version of the vast Australian Outback, featuring a genre-redefining morality system. Survive, form bonds, and make tough choices that will shape your dangerous yet mesmerizing 25+ hour journey across the wilds.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.43/day in the week after.
About
Born of a love for traditional computer role-playing from franchises such as Pillars of Eternity, Fallout, Wasteland, Tyranny, Pathfinder, and Baldur's Gate, Broken Roads provides a rich, engaging narrative in which players make their way across a desolated future Australia. Blending together traditional and all-new role-playing elements on top of a classless system offering nearly unlimited character development options, Broken Roads presents players with an original morality system: the Moral Compass. This novel design sees dialogue options and questing decisions influence, and be influenced by, a character's philosophical leaning.

Immerse yourself in a game world set in post-apocalyptic Western Australia filled with intricate lore, deep history, and compelling characters. As you embark on your epic journey, complex storylines, branching quests, and memorable encounters await. Uncover hidden secrets, unravel political intrigues, and confront moral dilemmas that challenge your assumptions about right and wrong. Every decision you make shapes the rich narrative, leading to multiple outcomes and ensuring a truly personalized gameplay experience. From the grand overarching plot to the smallest details, the world is brought to life with atmospheric descriptions and vivid dialogues, delivering an immersive and unforgettable adventure.

The game seamlessly merges classic RPG elements with innovative features, providing players with a unique and customizable gameplay experience. Building upon a classless system, it offers an extensive range of character development options, allowing players to shape their abilities and skills to suit their playstyle. The inclusion of all-new role-playing elements adds depth and complexity to the game's mechanics, intriguing moral choices, and immersive narrative arcs.

The Moral Compass introduces a groundbreaking morality system that goes beyond traditional notions of good and evil. Instead, it focuses on a character's philosophical leaning, allowing players to shape their protagonist's world view in unique and nuanced ways.
For example, a character who leans towards utilitarianism may prioritize the greater good, making decisions based on the overall benefit to society, even if it means sacrificing individual lives.
With every tough decision that is made, the characters Moral Compass can shift, potentially making them more broad or narrow-minded or even able to change their morality entirely as the journey progresses.
The system allows players to create a protagonist with a unique moral identity that influences their journey and relationships, but also is influenced by every choice they make.

Roam the vast Outback, explore decaying urban centers, and navigate treacherous desert regions as you uncover the secrets of this hauntingly beautiful and dangerous land. Survive, fight, and forge alliances in a unique setting that captures the essence of Western Australia's diverse people and landscapes and brings a fresh twist to the post-apocalyptic genre.

Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 352reviews | 51% | — | $321.5K |
| $39.99 | 113ratings | 62% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played and finished game in 2026 Jan. There have been few discussion posts like "Has this game been abandoned?" or "How buggy this is?". I don't know, but I played this game through (once, as Jackaroo/Thinker/Utilitarian) in 2026 January with [english_only] version "Play in English only with the latest updates". I don't know how much it is different from earlier versions, which year ago was said to have more bugs. Nor do I know (or care about) any future plans, but this seems to work just fine as is, if you consider playing this. Game was really easy to play: - Infinite walking in desert, so you can always fight dingos and bandits to get xp and gear. - Infinite inventory, so you can always collect stuff and sell and upgrade gear easily. - Infinite money from vendors, so they will accept and pay for everything collected. - Limited "treasure chests", so you don't get so overwhelmed if you try to collect everything (as happens in other games). - Fast leveling up, so after beginning the game feels really easy (but still fun). It is more story-driven adventure anyway. - No crafting or survival really. Just keep [b]quest[/b] items and you are good. - Pressing "F" allows fast walking, which you can use do to go through places again to check if some new chat options available. (Don't use fast walking initially to enjoy the locations and not miss details/clickable things) - Press "Tab" to highlight known persons/objects on game screen to not miss them (use AWSD to move map with easy access to TAB key). Unique point in the game is lot of references to known philosophers, and their ideas/books, embedded into lot of dialog options. Whole morality meter is based on their concepts. Almost educational in a way. Remember/try to enjoy that part also, so don't skip reading. Really interesting dialog option wise compared to other games. My only bugs were related Lake Deborah location, so here is my advices to avoid those: #1 Save once manually when entering Lake Deborah first time (easier to reload than autosaves), in case you get some bugs with "Talk to Brennan" or so. So speak with all 8 persons (Mira, Doug, Jeff, Kai, Talia, Denny, Locky, Brooke) in Lake Deborah in daytime for few first quests, before talking to Brennan again to pass it properly (somehow got stuck, bug or not - maybe talked first time with Brooke at night outside or so? Not sure anymore). Also some Lake Deborah quests looked like completed, all steps done, but wasn't closed, but later new steps appeared, so can lead one to think there is some issues especially if you read forum about game getting stuck; once it maybe was (reloaded manual save), once it wasn't (later quest). #2 For Talia, give 5 books TWICE, not 6+2+2 or something I did, to (probably) get 5+5 book story completed. Never bothered to reload and fix this, and luckily this wasn't needed to finish the game, eventhough classified as one of the main quests. Also was bit lost in Lake Deborah (can't depose Brennan) and Koorda (can't find any Djet?) places in mid game, so here is random tips: [spoiler]- Talk to guard Kai multiple times to get all patrol quests done (option shows gray so looks like it was done, but there is more). - Talk to Ngaama in Koorda and trade multiple times (or something like that?) to find out Koorda underground (Follow option). - Extra: In Koorda, one sidequest requires to gather hidden items, not shown by "Tab", so move mouse slowly over everything.[/spoiler] Otherwise, was I lucky or didn't notice, but no bugs or any real complaints found in the game, everything works perfectly, for indie game very well made, interesting story, beautiful graphics and animations, sounds and all, so for me quite solid relaxing experience! Only wished it lasted a bit longer and utilized rare skills and [spoiler]magic more[/spoiler]. (Didn't finish all side quests, so no idea if bugs in those still, but it is normal to miss few anyway in casual playthrough) Can recommend this game as is.
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $39.99 |
| 84ratings |
| 60% |
| — |
| not modelled |
| $13.99−60% | 32ratings | 58% | — | not modelled |
| $34.99 | — | 64%* | — | not modelled |
| $8.74−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm a huge fan of the ISO RPGs like Fallout 1/2, Wastelands, Colony Ship, etc. An hour into this one, I was obsessed. It has a cool setting, interesting characters, and a compelling opening story/chapter. 10 hours in, I was getting pretty frustrated by the buggy quests, tedious leveling, and incessant "raster scan the mouse slowly around the entire map trying to find the one tiny place that your quest item is hidden". By hour 20 I had learned some interesting things about various schools of philosophy, but was desperately trying to get the game over with while figuring out which quests were actually broken vs. just poorly conceived and executed. Then the ending happened and it was impossibly frustrating. The end boss was way, way too easy, and then the end cutscene had nothing to do with the way you played the game. I wanted to love it, and for a few hours I did. But I can't recommend the remaining 20 hours of irritation so have to give this one a No.
I'm just going to assume that no one is going to look at a two year old game with barely over 50% positive reviews and decide to drop $35 on it, but obviously don't do that. I picked this up on sale after the developer made some detailed promises about upgrades that don't seem likely to be delivered upon any time soon. With that said, I tried it out for a bit of time and found the bones of a solid CRPG to be in place. The intro doesn't make the best impression, with a bunch of nearly empty areas and voice acting for a few lines, but nothing else. Weapons are uninspired, with a lot of examples like shotgun, shotgun +1, shotgun +2, etc floating around. Skill development is fine, if rudimentary and somewhat limited. The morality system basically boils down to good vs selfish, but at least most NPCs call you pretentious for referring to it. Combat is perfectly capable if uninspiring. Eventually, the story opens up a bit more and you get a lot of side quests to mess around with. At least using the English only version halfway through the game, I didn't see any particular bugs. It's far from a great game by any stretch, but it's a perfectly acceptable CRPG for $10-$15.
Visually impressive, Broken Roads has a lot of promise, but it hasn't been updated for almost a year now. The developer says he is working on other projects, so don't expect patches anytime soon.
I would have given it a positive review until I made it through 25% of the game. At that point, many quests are broken, including the main quest line. NPC's are not at the locations they should be to interact with them, a task needs to be done but there is no way to produce the dialogue point required to proceed, etc. There is no indication what one needs to do to make the option available. For example, the Koorda problem has been publically discussed with the devs 2 years ago and yet I experienced the very same thing. It's too bad because the game could have been positively good. 25/100
It's with a heavy heart that I give any indie RPG a thumb-down, but this one deserves it. Everything about it is so half-baked and not up-to-the-par that there is no other way. Here's my breakdown: 1) Quests: this is the biggest problem. The game is 95% fetch quests. You talk to one character, then go and talk to another character, quest complete. There is no sense of achievement, there are no obstacles to overcome. Scavenger's Hunt type of quests constitute another 2-3%, and I just don't find them very fun, too. 2) Narrative: frankly, I was permanently confused about my characters' goals. After the prologue ends, you're left without any particular direction. Sure, there is a hub town with quests, and the whole map to explore... But WHY? Something as simple as "Find out who was beyond destruction of your town" main quest would at least give SOME direction to the game, but it's just not there, so all you can do is blunder about and hope that you will somehow arrive at the ending. The ending, though? Comes pretty much out of nowhere. Also, the plot is too close to Fallout and Wasteland. I know it's hard to build a different kind of a plot in post-apocalyptic wasteland, but surely there is some way to avoid "evil organization wants to impose its will on everyone"? 3) Bugs and bad design: area transitions are not marked clearly and sometimes are obscured by static geometry. And you can't rotate the camera. Simple highlighting of exits/entrances would have done the trick, but it isn't there. Bugs are mostly ironed out... But I still got the wrong ending slide (I choose Not To Do A Thing, and the slide was all about how I Done The Thing). 4) Combat: impossibly easy and mostly boring, it still provides a reprieve from the endless fetch quests, to I found myself if not exactly enjoying it, then at least not dreading it, like in some games. It's quick enough, and very, very easy: the enmies rarely outnumber your party, there are no "boss battles", and your firepower scales faster than enemy's, plus you get to use some magic. 5) Graphics: the only nice thing I can honestly say is that the game looks good enough for an indie RPG. Not mind-exploding, of course, but entirely serviceable. So... No, I can't recommend this game, even for people like myself who are ready to play every turn-based isometric RPG that comes out. Although at 10-15 hours it doesn't eat too much of your time, so if you're a complete completionist, I guess go for it. I surely did.
Got two quests with broken triggers in the early hours of the game. Took it as a sign of things to come and simply left.
I went into Broken Roads really wanting to recommend it, and I feel bad that I can’t. To be clear, I have a pretty high tolerance for bugs and jank, especially in indie RPGs. From a purely technical standpoint, the game is mostly playable. I only experienced one soft lock during a battle, and performance overall was acceptable. The real issue is not stability, it is how often the game breaks its own quests. Roughly 40% of the quests I encountered had some kind of issue. Aside from very basic objectives where you are simply required to kill something, most other quests were broken in one way or another. The most common problem was progression breaking due to sequencing. For example, I fixed objectives while exploring before officially receiving the quest, only to later meet the quest giver and realize I could no longer complete it. In some cases, the game would force a failure state because the required interaction was no longer available. There are also cases where you can trigger dialogue that clearly belongs to a quest before that quest even starts, or NPCs asking for items you do not actually have yet the game still lets you hand them over and complete the objective. These inconsistencies make it feel like quest states are not properly tracked. This kind of design flaw is far more frustrating than crashes or visual bugs, because it directly undermines player choice and exploration two things the game clearly wants to encourage. I don't know if the game going to receive any further patches but there really is good game in there. I would recommend waiting for patches before picking this up. As it stands, it is hard to justify investing time into a game where progression can break so easily.
storyline is broken, not very intuitive, the game might be broken, i dont know, its too hard to follow any dialogue. morality compass broken from the first mission.. Devs have abandoned the game so it wont get fixed. OK with the fact i paid $12 for it.
I recently played the Shadowrun trilogy and I was in the mood for another CRPG that wasn't set in some medieval fantasy land, so I was wondering whether to play Wasteland 2 or this one and I ultimately decided on this one to give a smaller game with no attached franchise a try. Much to my surprise, it turned out to have a tone that's really reminiscent of the Wasteland games based on the demos I played, but on top of that ended up being a sort of appropriate bridge between Shadowrun and Wastleand because, and I was not expecting this part, Broken Roads has actual magic spells and, just like in Shadowrun, though you do have to reload your firearms in combat, you don't have limited ammo. I'm having fun with the game and managing my expectations given its reputation for game-breaking bugs, but also somewhat trusting that the patches and updates might have fixed most of the issues the game had when it first launched, since I can see recent reviews saying they had few or not issues, while other recent reviews claim it's still a buggy mess. Edit: Changed my review to a negative because I got to a point where I just don't know what to do and I can't progress any main or side quest. The characters I'm told to talk to are nowhere to be found on the map, or they don't have any dialogue options relevant to the quest, and even after assuming I'm a dumbass despite the tons of games I've beaten over the decades and googling what to do, Google tells me to go talk to X character in X map and the character isn't there or has no dialogue relevant to the quests just like I'd already confirmed, so I don't have any other option but assume the game is bugged to the point of being broken and no amount of older save files has made any difference. Too bad, because I was having fun with the game and enjoying the story, characters and experience, and I was fully on board with finishing the whole game if it'd only let me. That's a very low bar for a video game, and it's unacceptable that this one fails to clear it. Edit 2: Changed the review back to positive since the developer was cool enough to contact me and help me fix the bugs, and I really appreciate it, especially since I was genuiniely enjoying the game before the problem I encountered made it impossible to continue progressing.
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Players by region
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