
Explore the anime-style open world of the Continent of Orbis, brought to life with Unreal Engine 5! Recruit unique companions, unleash spectacular Status Ailment tag-team action, and embark on an epic journey to save the world from the threat of a Dragon reawakened after 60 years.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Lute, a young boy traveling toward Orbis—the first kingdom built by humankind—finds himself swept up in the lives of Johnny, a mercenary, and Castella, an Elf, stumbling headfirst into the chaotic life of a mercenary.
Amid hectic days spent with his colorful companions, a massive shadow looms over the peaceful continent, and Lute's destiny begins to spiral.
Can the boy become the Dragon Sword—the Hero destined to save the continent?
Explore the Continent of Orbis—a radiant, warmly colored fantasy world brought to life with Unreal Engine 5!
■ A Living, Breathing Open World
Venture across beautiful meadows, secret cellars beneath watchtowers, treasure-filled deep seas, and hidden caves and dungeons—all yours to explore on foot.
■ Reliable Adventure Companions
Travel with trusty allies and adorable collectible companions called Familiars that aid you on your journey.
■ Where Everyday Life Becomes an Adventure
Combine ingredients found across the continent to create new dishes through Cooking, solve the problems of local residents, and become a true member of Orbis.
Experience the spectacular tag-team action unique to Dragon Sword.
■ Status Ailments and Signal Skills
Each of the 19 Heroes possesses distinct Status Ailment abilities. Stack Status Ailments with Active Skills, then chain devastating combos with powerful Signal Skills for an exhilarating combat experience.
■ Endless Signal Switching
Heroes weave in and out of battle in endless combo chains through Switching Signals! Build your own team with diverse combinations and craft your ultimate stylish combat.
From allies who fight alongside you to village guards, every character in Orbis carries a story of their own.
■ Heroes with Deep Narratives
Discover factions entangled in complex interests and the hidden depths of the Heroes within them.
■ Characters Brimming with Personality
From an eccentric Elf who studies archaeology to a mysterious girl who traverses dimensions—forge bonds with a colorful cast and draw closer to the truth of the world.
Long ago, a Dragon brought the continent to the brink of destruction, and six Heroes rose to save it.
Now, 60 years later, a Dragon has appeared once more on the peaceful Continent of Orbis.
You will take on a critical quest to find the Heroes of old and confront the returning Dragon's threat. Tracing the footsteps of the legendary Heroes across the continent, you will uncover their hidden secrets.
Until the boy Lute and his mercenary band rise to become the Heroes who will save the continent—
Can they truly become the Dragon Sword, saviors of the continent, or will fate lead them down a different path?
Join them on this arduous journey and find out!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2492 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
夯
如果这游戏是抽卡二游我看都不会看一眼,但在买断二游里我觉得是第一梯队的了。 希望制作组能更新,目前还没打完,听说剧情没作完。觉得目前剧情挺不错,中二我喜欢。 战斗很出彩,最加分项。希望更新更多角色(女的)更多服装(女的),男角色和座骑就免了。 缺点:战斗锁定很迷,不知道怎么解除锁定。各种材料不能把名称加上去吗,每次都要看半天。 总体而言,这个价格下是非常推荐的。我是刷子玩家,玩得很爽。期待更新!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #75, worst JP #100 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Thai, Portuguese - Brazil*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
请保持更新
скины кайф
El Genshin sin gacha, esta buenardo y comprarlo es moralmente correcto
i've played plenty of gatcha games and early on a mobile game ended up running away with a good chunk of my money. within the past year or so i got in to wuthering waves, which was an amazing game with amazing story and amazing characters. unfortunately i had to walk away from it not long after starting in. the temptation to collect the characters i wanted was strong, and the 50/50 garbage is completely unfair. i say all that because this game is exactly my kind of gatcha game. no gambling on characters i want, no missing out of time limited heroes, no buffed characters that define a new meta. everything is available to me whenever i get around to playing it. i've already got my thirty dollars out of this game even at only eight hours. i'm not too far out of the starting area. just exploring and enjoying the world. there are a ton of currencies and level up materials that i don't know what to do with yet, somewhat overwhelming, but because i'm still winning the fights i engage in (even ones with monsters higher level than me) i haven't felt the need to go look up what they all do. the story is light and funny. i find myself laughing at it quite often. i like games that don't take themselves too seriously and this is certainly one of them. just like most gatcha games the story is limited to a fairly linear path, but there is a ton of side content and lots of map to explore that you don't need the story for. i enjoy that i can just head off in a direction, solve little puzzles, kill monsters, and open chests without needing a direction. when i'm ready for more story i can find it easily and continue along it's path. as for the microtransactions, well they exist. i don't find them all that offensive, myself, because with other gatcha games when a person spends money they are gambling on what they are going to get. maybe they get nothing. maybe they lose to the 50/50. maybe they spend a month's worth of currency and still don't get what they were after. in this game, at least when you make a purchase you know exactly what you are getting for your money. at this time, all of the microtransactions are cosmetic only and i have no problem with that. if they start selling meta characters, well, maybe it'd be time to revisit this review. until then i'm happy with my purchase.
动作和建模一股子龙之谷的味道,战斗机制又好像是百魂战记的?大世界没啥感觉,但战斗系统比国内二游好玩多了,反正之前玩怀旧服大部分时候都是单机刷图,这个就当龙之谷2来玩了
Дикое удовольствие увидеть старую стилистику Dragon Nest. Игра приятна для спокойного времяпровождения, гринд разумеется есть, но тут вас никто не гонит: Нравится гринди, не нравится- шагай сюжетку или сайд квесты, ты ничего не упустишь. Отличный вариант поубивать вечером время не напрягаясь
今年玩的最莫名其妙的狗屎游戏,从开场到结束甚至找不出一只比得上当年龙之谷狮蝎的boss
终于没有国内那种屎一样的抽卡。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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