
Explore the anime-style open world of the Continent of Orbis, brought to life with Unreal Engine 5! Recruit unique companions, unleash spectacular Status Ailment tag-team action, and embark on an epic journey to save the world from the threat of a Dragon reawakened after 60 years.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Lute, a young boy traveling toward Orbis—the first kingdom built by humankind—finds himself swept up in the lives of Johnny, a mercenary, and Castella, an Elf, stumbling headfirst into the chaotic life of a mercenary.
Amid hectic days spent with his colorful companions, a massive shadow looms over the peaceful continent, and Lute's destiny begins to spiral.
Can the boy become the Dragon Sword—the Hero destined to save the continent?
Explore the Continent of Orbis—a radiant, warmly colored fantasy world brought to life with Unreal Engine 5!
■ A Living, Breathing Open World
Venture across beautiful meadows, secret cellars beneath watchtowers, treasure-filled deep seas, and hidden caves and dungeons—all yours to explore on foot.
■ Reliable Adventure Companions
Travel with trusty allies and adorable collectible companions called Familiars that aid you on your journey.
■ Where Everyday Life Becomes an Adventure
Combine ingredients found across the continent to create new dishes through Cooking, solve the problems of local residents, and become a true member of Orbis.
Experience the spectacular tag-team action unique to Dragon Sword.
■ Status Ailments and Signal Skills
Each of the 19 Heroes possesses distinct Status Ailment abilities. Stack Status Ailments with Active Skills, then chain devastating combos with powerful Signal Skills for an exhilarating combat experience.
■ Endless Signal Switching
Heroes weave in and out of battle in endless combo chains through Switching Signals! Build your own team with diverse combinations and craft your ultimate stylish combat.
From allies who fight alongside you to village guards, every character in Orbis carries a story of their own.
■ Heroes with Deep Narratives
Discover factions entangled in complex interests and the hidden depths of the Heroes within them.
■ Characters Brimming with Personality
From an eccentric Elf who studies archaeology to a mysterious girl who traverses dimensions—forge bonds with a colorful cast and draw closer to the truth of the world.
Long ago, a Dragon brought the continent to the brink of destruction, and six Heroes rose to save it.
Now, 60 years later, a Dragon has appeared once more on the peaceful Continent of Orbis.
You will take on a critical quest to find the Heroes of old and confront the returning Dragon's threat. Tracing the footsteps of the legendary Heroes across the continent, you will uncover their hidden secrets.
Until the boy Lute and his mercenary band rise to become the Heroes who will save the continent—
Can they truly become the Dragon Sword, saviors of the continent, or will fate lead them down a different path?
Join them on this arduous journey and find out!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2492 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
스토리는 심각한 수준. 정확히 말하자면 스토리 자체는 예상이 뻔하게 가는 왕도물인데 연출이 1990년대~2000년대 초반 쉰내가 풀풀남. 나머지 캐릭은 그렇다고 쳐도 용병단장 조니는 제작진이 반성 좀 심하게 해야함. 열혈에 장난끼많은 캐릭을 연출하고 싶었던거 같은데 현실은 지능이 처참하고 암걸리고 분위기파악 못하는 캐릭터를 만들어놓음. 원래 이런 패키지게임은 스토리 스킵 안하고 대사 한줄까지 다 보는 편인데, 못 견뎌서 죄다 스페이스로 대화 막 스킵하면서 봄. 그리고 장점은 굳이 따지자면 서브컬쳐 가챠게임을 과금만 없앤 게임이라고 볼 수 있는데 이런장르를 좋아하는 사람이면 모르는데 메리트는 못느낌 또 하나의 장점은 쥐어짜내서 생각해보자면, 전투 3캐릭으로 하면서 태그매치처럼 콤보 넣는건 독창성 있다고 생각함. 그게 끝 레이드는 뭔가했더니 스토리에서 나온 진룡 2마리 그냥 재탕이더라? 파밍은 스토리 밀땐 할만했다가도 노가다 안하면 막히는 구간 있어서 무조건 해야하는 수준인데 주는 재화가 매우 매우 짬 엔딩보고 파밍하려고 보니 그냥 파밍이 깊이가 있는게아니고 재화모아서 업글 - 랜덤으로 돌림 이게 끝이어서 깊이는 별로없음. 던전도 그냥 생긴것만 다르지 가서 문열고 - 몹나오고 문닫힘 - 몹처치 - 문열림 - 보스전 반복 단점은 셀수도 없이 많아서 다 말도 못하겠고
98元的定价能买到50+小时流程的游戏太值了!制作精良正在努力白金。 +游戏缺乏引导但好在兴趣点很多,适合喜欢逛街的玩家,不管去哪里都会有惊喜; +偶尔会出现一些无法交互的小bug,但是返回标题界面能解决99%的问题; +豪华版的小飞龙手感真的很不错,能爬升俯冲,能原地腾空,感觉体验到了激战2的坐骑系统; +本人对韩语非常反感,但是能听出配音确实很下功夫; +整体剧情在线,但是主角团的性格塑造多少有点用力过猛了。 -目前感觉缺点是装备和武器的属性过于同质化,希望能调整出不同的玩法。 P.S. 男主不是热血笨蛋真是太棒了
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Latest in each market: best KR #75, worst JP #100 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Thai, Portuguese - Brazil*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Thank you so much for the great game. Worth the money.
fking amazing gacha without having to spend HUNDRREDS FOR ONLY ONE PULL! a6 for freew
开服第一天延迟把我气到了,那天3点睡的7点起的 如果不是demo玩的很喜欢,也不会那么期待. 技能连携我觉得非常爽 正式版的锁敌给我感觉做的很差..可以优化下 装备和属性方面给我感觉做的挺失败,尤其是暴击抗性和无视 爆抗是乘法,导致完全没办法看到次次暴击 无视防御是加法,以至于可以舍弃专武去带无视卡,舍弃主属性套去带压制套 包括药水的选择也变成带20%无视就够了 地区任务太恶心了,最后的精灵我满地图飞 飞了10多个小时才找到. 因为你这个涉及到成就,所以觉得你可以不给任务地点 但是你起码应该让玩家知道还有什么任务,或者哪个地区有任务没做, 总体还是好玩的,真的希望能多多改进吧
За такие деньги игра топ. Багов нет, на стимдеке летит как боинг, гемплей в с целом увлекательный.
Imagine the most painfully average gacha game you can imagine, and do away with the gacha. It's still a repetitive uninteresting game that plays worse than almost every other JRPG available, with worse writing, and more monotonous and grindy mechanics. This is all made worse by the fact that you are bombarded by cutscene after cutscene, constantly interrupting gameplay while making the game feel as though it's handcrafted for someone who has never played a video game before. I wouldn't invest time into this game if it was free.
Well i wanted to 100% this game first before giving it a review but this is such a tedious task to 100% each area, and the grind to have the best possible gear/upgrades is even more tedious. But overall i will recommend this game to those who love hack and slashs and even more to those who like anime. and i will not recommend this for those who are not a fan of a incomplete mediocre story and a tedious Grindy game. The Characters are vast and the personalities are interesting there are only 2 or 3 which are annoying. The Story is not completed yet which was disappointing and the second form of lute only happens twice i hoped it would be some sort of Ultimate. BUT WHAT THE ♥♥♥♥ WHY BIND THE PROGRESS OF THE MOUNTS TO DLC'S?! AT LEAST BIND IT TO SOME SORT OF ACHIEVEMENT WHICH IS HARD TO GET AND SELL THEM TO THOSE WHO DONT WANT TO WASTE TIME! Positives: Stunning Enviroment Very addicting Combat Very nice complexity in builds / team compositions. Anime Boobs Impressive work for a 40 man Team. The Boss fights are really nice and varied. Neutral / Smaller Annoyances: Smaller Bugs / out of bounce clippings. Can't go back in difficulty more than one level to farm chests fast. Side Quests are very short, and everytime the same thing Get this carry it to destination and that 200+ Negatives: Mount progression is bound to DLC's Unfinished Main Quest For those who are completionist be ready for a boring Grind. Suggestions Quality of life improvements: Give me maps where all treasure maps are hidden. Make the Dragon mount ability available for non deluxe edition buyers. And ♥♥♥♥♥♥♥♥♥ reduce the amount of sidequests or make them more interesting. will update this review with major updates and when i 100% this game at some point (wish me endurance...)
买断制就值得一个好评,当然主角团塑造比较扁平主要人物不讨喜对剧情党来说不太舒适,但是作为玩家我支持这种买断制游戏
Super fun game for grinders that enjoy to explore the world, the lore, and the fighting style!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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