
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.43/day in the week to Aug 25 → 32.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.5Kreviews | 62% | — | $73M |
| $39.99 | 43.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2309 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Что я хочу сказать. Сюжет ужаснейший... 2 из 10 Сюжетные ветки либо ни к чему адекватному не ведущие, или вам покажут мультик в конце на 5 секунд вашего выбора.... то есть по игре, это никак не роляет. Геймплей на старте хорош но быстро наскучивает однообразием. Даже меняя классы, особо не помогает в получении удовольствия. Под конец монстры просто появляются из воздуха кучами разных тварей (зомби, бандиты, гоблины и тд) и просто душат вас количеством
This game is great in a lot of ways, but ultimately, its flawed storytelling is why I can’t recommend it. All of the quests require you to do things in very specific ways, ways that don’t really make a lot of sense. Other games would allow for multiple solutions, but with DD2 it’s like the designer said, “here’s the one way I think each quest should be done, let’s ignore everything else.” Add to that, that most if all the good parts you have to stumble on… Add to that, that it’s really easy to ruin a run accidentally… And the world feels “dead” most of the NPCs are just background. Sure, they say a few lines but they don’t ever really do anything. It’s not that the game is hard, it’s not. It’s that every quest requires such specific actions. You will not have a satisfying walkthrough unless you use guides because then you’ll miss everything… but using guides, it feels like you’re acting out a script for the pleasure of the game designer. It should be their job to entertain you not the other way around. My advice for the studio: Before your next release, every member of the design team must watch a family member playthrough the game… BUT you’re not allowed to give them ANY hints or advice. Besides that, the engine is fine, the combat is lively, and the graphics are just below top-notch. This should be a fantastic game… just the way the storyline is so forced, it’s not fun.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst US #95 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
| $39.99 |
| 7.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dragon’s Dogma 2 was a massive disappointment after the first game. I waited twelve years for a proper sequel that would build on what made the original special, fix its obvious problems, and finally realize its wasted potential. Instead, it often feels like a prettier remake carrying many of the exact same issues. Is this seriously the game I waited twelve years for? The combat is better, the world is larger, and the presentation is more modern, but rather than moving the formula forward, Dragon’s Dogma 2 mostly recreates it, including limitations that should have been left behind over a decade ago. The combat is still genuinely incredible. Climbing onto huge monsters, attacking weak points, and taking advantage of the chaos created by the physics system is easily the best part. Monsters can fall off cliffs, destroy bridges, crash into each other, or turn a normal journey into a massive battle. The vocations are just as strong. They completely change how you play, and trying new skills and weapons carried a huge part of the game for me. The Pawn system is still one of the most unique ideas in gaming. Hiring other players’ Pawns, having them guide you through quests they know, and listening to them during long journeys makes the world feel alive. They can be repetitive and incredibly stupid, but they are still a major part of what makes Dragon’s Dogma feel unlike anything else. The world also looks great. Its environments, lighting, effects, and large-scale fights can be genuinely impressive. Exploring is exciting at first because the world feels dangerous and unpredictable. The problem is that the further I got, the more unfinished the game felt. The story sets up a political conflict involving Disa and the False Sovran, makes reclaiming the throne seem like the central plot, and then almost completely abandons it. Even the Dragon barely matters in a game called Dragon’s Dogma. Just when it finally felt like the real story was about to begin, the game rushed toward the finale. I genuinely thought I was around the middle when I realized I was already approaching the ending. Most characters are given so little development that I never had enough reason to care about them. Important people appear for a few conversations, disappear for hours, and then expect you to be emotionally invested. The story constantly introduces ideas that seem important, only to leave them half-finished. Enemy variety is unbelievably weak for a world this large. You spend most of the game fighting goblins, saurians, wolves, bandits, and those absolutely insufferable harpies. I ♥♥♥♥♥♥♥ hated the harpies. They are everywhere. Every road, cliff, bridge, and random corner seems to have another group waiting to annoy you. They never shut up, they are irritating to hit because they keep flying around, and getting grabbed or put to sleep by them is infuriating. They were easily my least favorite enemy in the game. Large monster fights are supposed to be the highlight, so the limited boss variety is also a massive disappointment. Cyclopes, ogres, griffins, chimeras, and minotaurs are incredibly fun at first, but eventually you realize that you will fight the same handful of monsters for dozens of hours. The combat deserves far more variety. The caves and dungeons are not much better. Most are dark, repetitive tunnels with little unique architecture, puzzle design, or memorable content. You enter another cave, kill more saurians, open a chest containing something you probably do not need, and leave. The world is beautiful on the surface, but optional areas quickly reveal how little variety there is. Quest design is another major problem. Many quests are basic errands, while some side quests are needlessly confusing and barely explain what the game expects from you. I missed hidden conditions, failed to notice time limits, and lost access to content without realizing it. NPCs can disappear, quests can fail because you rested too many times, and entire questlines can be missed because you did not speak to the right person at the right moment. I understand wanting players to figure things out, but forcing me to search online just to know what a quest wants or whether it can still be completed is not good design. There is a difference between respecting the player’s intelligence and refusing to communicate important information. Quest consequences, permanent choices, NPC deaths, and endgame systems are often explained so poorly that you only understand them when it is too late. Travel also becomes a chore. At first, walking everywhere makes the world feel large and dangerous. Later, it mostly means repeating the same routes and fighting the same enemies again. Restricting fast travel might have worked in a smaller or more varied world, but here it mostly wastes time. The Ferrystone and Portcrystal system eventually made me want to interact with the world less, not more. The save system, however, is easily the worst thing in the entire game. It is one of the most infuriating save systems I have ever dealt with. You are stuck with a single save, and the constant autosaving can trap you in situations you cannot escape from. When that happens, your only real option is to load from your last inn rest and hope it was recent. The game does not even tell you when that last inn save was made. Loading it feels like spinning a roulette wheel. Maybe you lose twenty minutes, or maybe the game suddenly erases three or four hours of progress. I lost that much progression multiple times because I got trapped at a bad autosave and had no other way out. Completed quests, collected items, explored locations, unlocked skills, and entire journeys just disappeared. I then had to repeat the same dialogue, fights, quests, and long walks all over again. I am fine with a game punishing me for my choices. I am not fine with being trapped by an autosave and then being forced to gamble several hours of progress on a save file whose time the game refuses to show me. That is not immersive, challenging, or meaningful. It is hostile design. Since the game is already full of long journeys and repetitive encounters, losing progress means walking the same roads, killing the same goblins, and completing the same confusing quests again. This save system actively made the entire game worse. Performance is another major issue. Even on powerful hardware, cities can destroy the frame rate, and the game regularly stutters. Its technical state is difficult to excuse after such a long development. After twelve years, Dragon’s Dogma 2 feels less like a fully realized sequel and more like the first game’s problems repeated in a prettier world. It has an amazing combat system, fun vocations, and a unique Pawn mechanic, but not enough enemies, bosses, dungeons, quests, characters, or story content to support them. The strange part is that, despite all of this, I still liked Dragon’s Dogma 2 far more than I probably should have. If almost any other game had this many issues, I would have torn it apart. I had far less patience for games like Atlas Fallen, even though they did not frustrate me nearly as much. Dragon’s Dogma is different for me. I love the original, and so much of what made it special is still here. Even when the sequel disappointed me, annoyed me, or deleted hours of my progress, I still wanted to keep playing because its core experience is something I cannot get from another game. That also makes the disappointment hurt more. I do not like Dragon’s Dogma 2 because it fixed the original or delivered the sequel I waited twelve years for. I like it because underneath all the unfinished ideas and terrible decisions, it is still Dragon’s Dogma. My love for the first game carried this experience much harder than the sequel itself ever did. There is a great game buried inside Dragon’s Dogma 2. They just forgot to finish the rest of it. 6/10 - A little bit above average.
근데 패치해서 뭐 다 좋다졌다고 빠는데 이 겜 오픈월드인데 오픈월드 요소가 매우매우 한정적임 대부분이 던전이라고 부를법한게 걍 가다가 구멍있는 동굴인데 대부분이 ㅈㄴ 칙칙한곳만 있음 오픈월드면 오픈월드 답게 좀 다양한 요소를 집어넣어놔야하는데 ㅇ겜은 걍 텅텅빈 텅픈월드임 몬스터 재탕도 그렇고 판타지라고 하기엔 걍 어딘가 무인도에 처박혀서 하루왠종일 걸어다니면서 땅따먹는느낌들거임 이겜이 다시 흥하는법은 제대로 된 필드 구현 + 던전 구현밖에 답이없음 기타 편의성 + 스토리도 할말 많긴한데 이정도만 말해도 대충 뭔느낌인지 알듯
If your going to buy a game just wait for dragons dogma 2 dark arisen, because the amount of pettiness that they did to dragons dogma 2 after the first dark arisen game is truly petty, do understand the game is not bad but all it really is, Is just a reskin of the first dragons dogma, they did the exact same thing back then that they did now, the endgame for dd2 is literally just as bad as dd1 yet you have to wait for DA just to have a solid endgame or even for it to be fun to even play, so yea just wait till october, if you cant then by all means go for it but for me i should have waited it out. if they even bother for a Dragons Dogma 3 just know i wont be buying there crap till the 3rd Dark Arisen.
至少目前为止还没有什么可以代替的游戏,更喜欢慢慢的沉浸的玩,如果支线和怪物的丰富度多一点的话其实不推主线也无所谓。
menos de 60 fps en una rtx 3080 increible.
With its many quirks and problems (design wise), I still love this game. Maybe just a guilty pleasure, but it has plenty of strengths and charms.
Exploring...... And a Wild Gryphon Appeared.. It is now optimized and you can play now on Steam Deck smooth!
ウザいし、ケーム性最悪
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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