
Bodycam is the first tactical multiplayer FPS with a true body-camera view in Unreal Engine 5. Close-quarters combats feel raw and loud. Every angle, callout, and bullet matters. Play Deathmatch, Team Deathmatch, and Wingman on photoreal maps where teamplay, tactics, and clutch skill are key.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 645/day in the week to Sep 3 → 1313/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
About
Bodycam is the first ultra-realistic multiplayer FPS built to recreate the intensity of real combat. Experience tactical firefights through the lens of a body camera, where every angle you hold, every decision you make, and every bullet you fire can decide the outcome. Miss a check, and you pay for it. No crosshair. No ammo counter. No HUD. Countless hours were spent studying real footage, optics, camera movement, compression, exposure, sound behavior, and combat situations to push realism as far as possible.

Unlike traditional FPS games, where the camera drives the entire experience and floating hands are simply attached to your screen, Bodycam takes a completely different approach.
Your arms, torso, legs and weapon are all physically connected. On top of this, we developed our True Body technology, making every movement feel smoother, more instinctive and more natural. It takes a little time to adapt at first, but once it clicks, your weapon becomes an extension of your body and the line between you and the operator begins to disappear.
Once you've experienced combat this way, there's no going back.

Every reload is driven by a dynamic animation system with separate calm and stressed states. Under pressure, your character can make realistic mistakes, rush movements and struggle to complete a reload, just like a real person would. Instead of playing the same animation every time, we created dozens of unique reload variations and mistakes, making every reload feel different.

Every operator fights differently. Your weapon should too.
Build your firearm from the ground up with hundreds of attachments and billions of possible combinations. Whether you prioritize speed, stability, or precision, every attachment changes the way your weapon feels and performs, allowing you to create anything from compact CQB rifles to long-range precision platforms. You define your weapon.

Modern warfare has been transformed by FPV drones. Bodycam faithfully recreates authentic FPV piloting with realistic flight physics, Stabilized and Full Manual (Acro) flight modes, and advanced tuning options including rates, throttle curves, and flight profiles. Deploy FPV drones and reconnaissance RC vehicles to scout enemy positions, gather intelligence, strike targets, and support your squad.

Powered by advanced procedural physics, Bodycam features a Ragdoll Stumbling system that lets operators naturally lose balance, stumble, recover, and react to the environment. Every movement is physically driven, making combat feel more dynamic, grounded, and unpredictable.

Forget full-screen menus. Your tactical tablet is your command center. Access your loadouts, gadgets, inventory, settings, and matchmaking instantly while moving through the Bodycam Shooting Range HUB. Customize your weapons, test new builds, practice your shooting, fly FPV drones, or simply spend time with other players, all within a seamless in-game environment.

Wingman is a tactical 2v2 Search & Destroy mode where communication, positioning, and precision decide every round. There are no hero abilities, no killstreaks, and no movement exploits. Victory comes from teamwork, map knowledge, and clutch plays alone.

Whether you enjoy competitive tactical gameplay or fast-paced firefights, Bodycam offers a variety of experiences. Fight for every round in 2v2 Wingman and 5v5 Body Bomb, jump into the chaos of Team Deathmatch, Deathmatch, Hardpoint, and Gun Game, or survive relentless zombie hordes in co-op.

Fight against relentless hordes of infected in an immersive, round-based co-op Zombies mode across multiple unique maps. Manage your ammunition, explore dangerous environments, unlock new areas, restore power, and survive increasingly deadly waves as the infection spreads.

Fight across highly detailed environments inspired by or replicated from real-world locations, from CQB buildings and forests to abandoned hospitals and trench networks.

An advanced audio system built around realism and immersion. Real-time sound propagation, realistic reverb, occlusion, and spatial audio let you hear the battlefield as it truly unfolds, turning every sound into a tactical advantage.

Major updates continue to expand Bodycam with new technologies, maps, weapons, systems, and gameplay improvements shaped by community feedback.
Updates
Engagement
Reviews
Themes across 2672 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Please add offline play with bots and workshop/mod support and this game will have almost infinite replayability
While this game IS great with it's graphics, I just can't give it a good review. We've been waiting for months (possibly even a year) for it's big revamp and they haven't given us a release date. I would give it a good review but we really need that update. I'll revise this once it's done, but just don't buy it right now with the state it's currently in. Great concept, bad gameplay.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #7, worst JP #95 · 14 markets collected
US · last 30 days
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Needs longer in the oven. Priced too high for the current state of the game. Seems promising though.
They just removed private and pve progression. No reason to play anymore as I'm not interested in the busted multiplayer with no anticheat
While the concept of a body camera POV game is quite cool, this game has too many serious issues which make it difficult for me to recommend anyone purchasing it anytime soon. Whoever designed the menu needs to be fired as soon as possible. It's clunky, unintuitive and missing many important features. The server list is horrific. You try to join a server with a friend and suddenly you are both loaded into 2 completely random lobbies, on different modes and maps to what you selected. Somehow, the developer has STILL not been able to add a loadout feature into the game, meaning you always spawn with a random gun. Quite frankly I think it's rather pathetic and I've seen so many comments online about updates being promised from 9 months ago and longer which still haven't come into fruition. At the rate the devs are going, this game won't be finished for another half a decade and it's not really an exaggeration. Alot of quality of life adjustments need to be made to make this game less frustrating. The lack of any story mode levels is disappointing and relying only on online lobbies, which are 90% filled with bots is quite brave. Compared to the amount of hype this game had previously, theres hardly any real players actually playing, and it's expected seeing the absolute lack of effort from the devs.
개발진이 진짜 미쳐버린 게임. 비주얼만보고 속으면 안됨. 이 정도로 리얼하고 다양한 메커니즘을 가진 게임 이 세상에 없음. 앞으로 최소 10년은 없을듯. 오랜 시간 걸쳐 디테일까지 하나하나 정성스럽게 만드는 이런 개발진 보기 힘든데 그 중에서도 탑급으로 정신 나간 사람들인것 같다. 스트레스 받으면 장전에 영향가는것부터 해서 실제 드론 비행 방식까지 이 정도면 PTSD 제조기. 래그돌모션은 아직도 너무 리얼한게 신기하고 이번에 총알 수에 따라서 리볼버 장전 다 다른 모션 만든거 보고 경악했다.
[code]Купил из-за обновления [b]"Locked And Loaded"[/b] В целом понравилось, но перед покупкой стоит учитывать, что в игре не так много контента. Карт и режимов мало. Некоторые карты настолько маленькие, что на них неинтересно играть, а [b]4 из 5[/b] режимов это различные вариации дезматча. Для такой игры, как пишут разработчики [b]"тактической"[/b] не хватает режимов с интересными целями, тактикой и т.д. Сейчас это просто [b]"рандомно заспаунился → побродил в поисках противника → пострелял → умер"[/b] и так по кругу. Тактики в игре 0. У игры ОГРОМНЫЙ потенциал и крепкая основа, но наполнение так себе. После того как проходит "вау-эффект" оказывается, что в игре особо нечем заняться и нечем удерживать игрока. Если есть желание потестить игру, то лучше сделать это сейчас пока высокий онлайн и хайп из-за апдейта. Жду обновлений и надеюсь, что разработчики превратят игру во что-то большее, чем просто мясной DM/TDM. Для игры с таким геймплеем хочется больше интересных карт и режимов.[/code]
Imagine paying for this game and not receiving an early beta key. I suppose streamers are actually more important than the people that bought the game from day one? What a way to treat real customers...
all tho my PC is kinda ass, it can run this game smoothly so yeah it's fun to play and it actually gets updated
Got this after the recent update was having fun playing bot lobbies and trying different weapons but devs updated it so more more progression in private servers and I no longer have a reason to play because I was having fun playing against bots and trying different things since there is no PvE. Was going towards a positive review but not after that update no way. Also they decided to wait a few days after the update and then give people who bought the game at that point 1000 points for unlocks. I don't know if the devs who made those decisions are in denial or just retarded.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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