
Bodycam is the first tactical multiplayer FPS with a true body-camera view in Unreal Engine 5. Close-quarters combats feel raw and loud. Every angle, callout, and bullet matters. Play Deathmatch, Team Deathmatch, and Wingman on photoreal maps where teamplay, tactics, and clutch skill are key.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 645/day in the week to Sep 3 → 1313/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
About
Bodycam is the first ultra-realistic multiplayer FPS built to recreate the intensity of real combat. Experience tactical firefights through the lens of a body camera, where every angle you hold, every decision you make, and every bullet you fire can decide the outcome. Miss a check, and you pay for it. No crosshair. No ammo counter. No HUD. Countless hours were spent studying real footage, optics, camera movement, compression, exposure, sound behavior, and combat situations to push realism as far as possible.

Unlike traditional FPS games, where the camera drives the entire experience and floating hands are simply attached to your screen, Bodycam takes a completely different approach.
Your arms, torso, legs and weapon are all physically connected. On top of this, we developed our True Body technology, making every movement feel smoother, more instinctive and more natural. It takes a little time to adapt at first, but once it clicks, your weapon becomes an extension of your body and the line between you and the operator begins to disappear.
Once you've experienced combat this way, there's no going back.

Every reload is driven by a dynamic animation system with separate calm and stressed states. Under pressure, your character can make realistic mistakes, rush movements and struggle to complete a reload, just like a real person would. Instead of playing the same animation every time, we created dozens of unique reload variations and mistakes, making every reload feel different.

Every operator fights differently. Your weapon should too.
Build your firearm from the ground up with hundreds of attachments and billions of possible combinations. Whether you prioritize speed, stability, or precision, every attachment changes the way your weapon feels and performs, allowing you to create anything from compact CQB rifles to long-range precision platforms. You define your weapon.

Modern warfare has been transformed by FPV drones. Bodycam faithfully recreates authentic FPV piloting with realistic flight physics, Stabilized and Full Manual (Acro) flight modes, and advanced tuning options including rates, throttle curves, and flight profiles. Deploy FPV drones and reconnaissance RC vehicles to scout enemy positions, gather intelligence, strike targets, and support your squad.

Powered by advanced procedural physics, Bodycam features a Ragdoll Stumbling system that lets operators naturally lose balance, stumble, recover, and react to the environment. Every movement is physically driven, making combat feel more dynamic, grounded, and unpredictable.

Forget full-screen menus. Your tactical tablet is your command center. Access your loadouts, gadgets, inventory, settings, and matchmaking instantly while moving through the Bodycam Shooting Range HUB. Customize your weapons, test new builds, practice your shooting, fly FPV drones, or simply spend time with other players, all within a seamless in-game environment.

Wingman is a tactical 2v2 Search & Destroy mode where communication, positioning, and precision decide every round. There are no hero abilities, no killstreaks, and no movement exploits. Victory comes from teamwork, map knowledge, and clutch plays alone.

Whether you enjoy competitive tactical gameplay or fast-paced firefights, Bodycam offers a variety of experiences. Fight for every round in 2v2 Wingman and 5v5 Body Bomb, jump into the chaos of Team Deathmatch, Deathmatch, Hardpoint, and Gun Game, or survive relentless zombie hordes in co-op.

Fight against relentless hordes of infected in an immersive, round-based co-op Zombies mode across multiple unique maps. Manage your ammunition, explore dangerous environments, unlock new areas, restore power, and survive increasingly deadly waves as the infection spreads.

Fight across highly detailed environments inspired by or replicated from real-world locations, from CQB buildings and forests to abandoned hospitals and trench networks.

An advanced audio system built around realism and immersion. Real-time sound propagation, realistic reverb, occlusion, and spatial audio let you hear the battlefield as it truly unfolds, turning every sound into a tactical advantage.

Major updates continue to expand Bodycam with new technologies, maps, weapons, systems, and gameplay improvements shaped by community feedback.
Updates
Engagement
Reviews
Themes across 2672 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
---{ Graphics }--- ☑ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☑ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10 ---{ Author }--- ☑ https://vojtastruhar.github.io/steam-review-template
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #7, worst JP #95 · 14 markets collected
US · last 30 days
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What can i say, the update LOOKS cool, but my god is it still full of bugs. Ill go down the list 1. Spawns are still atrociously bad, in any given game I will spawn right into someone's line of sight. 2. The spawn bug. You'll just load into the map and see nothing but a wall, you can't hit your menu to leave 3. Having a ping on server browser and current score would be great, don't know why it's just not in the game by default, very basic things that even other smaller studios can do right 4. Gun balance is simply a joke, nothing makes any gun class unique whatsoever. Your 308 bullets don't mean ♥♥♥♥ when shooting through plywood. 5. If you don't intend to put in at least 100 hours in this game you will not be seeing most of the content in guns the game has to offer. They are consistently patching out Reissad point farms, even though getting just one attachment takes like 5 games if you lose all of them. 6. Performance is still questionable at best. I can barely hit 60 fps on a 3070 and need FSR FG to do most of the work to make the game feel even remotely smooth 7. Shop is broken on update launch, you cannot buy skins, you cannot do parties, no, you cannot even play the zombie mode either. I'd be willing to throw money at the developers if it meant making the miserable attachment and gun grind doable
zero updates zero players zero optimisation
Remote Code Execution that has been known about for two years and still hasn't been solved? This game is dangerous to play. DO NOT PLAY IT. Ridiculous. If I could get a refund I would.
people saying this game runs bad or saying it only runs good on 50 series are completely wrong. played this game with a 1660 ti and i loved it, now i have a 3070 ti and i love it even more this game IS worth the money, even more because its toward an indie dev. only complaints is theres nothing to really work for. and the footsteps should be able to be heard easier i have iems and wear headphones over them + 1700 hrs on seige and i still have trouble hearing
TLDR: If you're just looking to literally jump into mindless chaos this is your jam. Things to improve: - Ability to control movement speed - Ability to customize loadouts so that you can actually take the weapons out for a spin and find you're match. - Different multiplayer modes, larger maps, better objectives. The audio of the objective countdown breaks immersion. - Suppressors? IR Lasers? Attachments? - RPG-like progression? I llke what's done with the stress system however it could and should be taken a step further. you can incentivize players to play more if their individual characters gain skills, stress resistance etc. I mean none of this is groundbreaking however, on this platform even small things like would take this up a significant notch. - This game has a boat load of potential however these limitations stop me from even finishing a round, its annoying that we can't select our own firearms let alone customize them, and it feels like the devs are hiding the ball here, as if we aren't supposed to get a good look at any particular system. Anyways. Movement is janky as hell, You're either creeping or sprinting and both controls feel like trash. I get the asthetic of a bodycam but the game has to be somewhat playable. And yes you can "get gud" but frankly, there is zero incentive to come back to this game in its current state. No progression, No meaningful customization. It's mindless, maybe if I was 12 years old this would be sick. I'll check back in again in another year.
Le jeux est bien les graphisme sont incroyable , le son des armes et juste fou mais je met quand même un avis négatifs , je m'explique. On a très vite fais le tour du jeux du contenue très long a être renouveler , c'est un petit studio d'accord mais on nous parles d'update avant la fin du printemps. A la date de cette évaluation nous sommes en été est les seuls choses qu'on a c'est des petit leak de la part des devs par-ci par-la . Pas de dates de sortie pour la MAJ pour éviter la "pression". Attention j'ai pris le jeux en sachant que celui-ci était en early et que donc forcément du nouveau contenue serait apporté en suivant. Le jeux est devenue énormément populaire mais les serveurs ce vide petit a petit sa devient dure de faire une partie avec une équipe complète sans bots. Bref un jeux avec un potentiel incroyable mais pas assez de transparence de la part des devs et des délais trop long et pas assez précis je conseille a ceux qui voudrais l'acheter d'attendre que la version finale sorte pour en profité pleinement.
Its a great concept, very good sound, visuals, animations etc etc However, the gameplay is very shallow and arcadey, any fear from the realism is quickly removed due to dying and respawning 50 times every match because the randomised spawns can come from any direction. Nobody talks or plays in any kind of thoughtful manner, just mindless running until they hear or see somebody. Its basically a brainrotted idiots idea of warfare: quick clips with lots of shock value and no context or communication/ tactics, and some odd phonk music in the background. So I cannot recommend it as an enjoyable experience if you want something more than quick entertainment. But its still cool technology. And it has microtransactions for skins?? what the ♥♥♥♥? (paying real money only for ♥♥♥♥♥♥ skins is what makes me lose ALL sympathy for the developers in this game) For the sake of absolute clarity: I dislike ANY microtransactions or skins, especially ones that unrealistically depict the tone and setting, especially those that cannot even be obtained through luck or gameplay. and yes, I have seen the trailers for the upcoming update. It doesn't seem to add any depth to the gameplay style, just kinda adds some cool sprinkles to the graphics, sound design etc. When the game has a bit of delayed gratification and player behavioural realism it could be fun, for now ig appreciate the tech
После 30мин игры мобилизовали дегустировать майонез, зато графика крутая
game good - price bad zombies - cool silent devs - not cool
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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