
Unravel the mysteries of the past in DRAGON QUEST VII Reimagined! Gather your companions and travel beyond the shores of your small kingdom to discover why it is the only remaining island in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #19, worst KR #80 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.9Kreviews | 89% | — | $3.2M |
| $74.99 | 5.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不然算了。一周目结束心情是平静。欣慰、感动、喜爱、愤怒、疲惫、怅然…都没有,是平静,所以我觉得不行 毕竟是很久之前的游戏了,不作为年一游接触的话,剧本看不到任何新意,更没有劲爆演出、个性美术、动听曲目配合,综合体验雷声不大雨点也没有。说是主线全程配音,大量主线里无法避免的会话没做配音,同一段庆功宴都是有人张口有人哑巴。成长要素全部受限于职业系统,稍微肝一下即可触顶,无法提供长线情绪价值。BD组合稀少没什么深度。从游戏半路的某一刻起,连木棒打龙虾都仿佛停摆了…除了等级数字还在涨,再也没有任何变化产生。寿命大于50小时算是及格,但这么平淡的50小时是我所需要的吗? 如果dq10离线版是以这个规格制作的,那该多好啊
箱庭的地图,圆润的建模,明亮的光影,轻松的氛围,简单的操作,浮泛的剧情,这就是这款勇者7 Reimagined的全部,但是不影响这是一部合格的勇者系列,让我补上了PS1时代的勇者7开局烂尾。60+小时下来因错过井底的那一枚小徽章错失白金,也许就是所谓的物之不齐,物之情也。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 6.9K | 91% | $24.99 | |
| $3.2M | 4.9K | 79% | $24.99 | |
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.2M | 3.8K | 92% | $39.99 | |
| $3.2M | 5.6K | 97% | $19.99 | |
| $3.2M | 9.1K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 4K | 75% | $29.99 | |
| $2.6M | 2.1K | 85% | $38.99 | |
| $1.5K | 3 | 100% | $22.99 | |
| $1.2M | 2.8K | 92% | $10.79 | |
| $249.5K | 1.4K | 73% | $7.99 | |
| $1.1M | 2.6K | 93% | $10.79 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.5/day in the week to Aug 5 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
JRPG중 유일하게 계속 하는것
Great game, I love dragon quest
++++++++
good.
If you enjoy multiple scripted TPKs — unwinnable battles where you just have to sit there and take it until your entire party is dead — you're in for a treat. If the outcome is already written, make it a cutscene. If you hand me the controls, respect what I do with them. I don't mind scripted defeats, nor do I mind enemies being far beyond my level. Both can be great storytelling. What I dislike is being given the language of gameplay — my build, vocations, equipment, items and strategy — when none of it can possibly matter. Do that repeatedly, and eventually a difficult boss stops making me think “How do I beat this?” and starts making me wonder “Am I even supposed to?” That's a terrible doubt for an RPG to teach its player. Unfortunately, that same feeling of being asked to participate without being given enough room to actually do so extends to the storytelling. Dragon Quest VII is built around a large number of short, mostly self-contained stories, and far too often they end just as I'm beginning to care about the people involved. For me, that undermines one of the things I come to Dragon Quest — and RPGs in general — for: the journey. I want time to know these places and characters, grow attached to them, understand their choices and eventually feel the weight of what happens to them. Instead, VII often introduces a conflict, gives me a handful of scenes, delivers the emotional climax and moves on to the next story. There are deaths, betrayals, romances, grief, regret and characters shaped by trauma — plenty of ideas that should be emotionally powerful. But being told why I should care isn't the same as being given enough time to actually care. The game keeps pouring what could have been good wine into shot glasses and asking me to appreciate the vintage.
# おもんないゲームの神リメイク 傑作だったドラクエ11のシステムにドールルックスタイルを導入した神リメイク。 ただベースがおもんないからどうしようもない グラフィックのぬいぐるみのような布の質感、滑らかで美麗なアニメーション、高速化など数々の遊びやすい要素の導入といい、超一流の神リメイク。 ドラクエ1,2,3HDリメイクはやる気すら起きない駄作だが、このクオリティで1,2,3,4,5,6までリメイクしてほしい。各作品ごとにフルプライス払ってでも買う。 ## ストーリー ひたすら長い。とくに無駄に会話やお使いをへてドアを開けるとか、めんどくさい。 イベントは省略以外に高速化できず、もっさり感がすごい。これで大幅にカットしたというんだから信じられない。しかも面白くないし、なんの感動も感情移入もなかった。 ベースがおもんないからどう神リメイクしても同じ。演出はいいが、カメラワークがドールルックを活かしきれていない。もっとカメラワークやアップなどを駆使してもらいたかった ## 戦闘 AIが非常に優秀で、簡単すぎて途中でやめたくなった。ラスボスまでAI自動戦闘でいけた。 途中からそこそこ歯ごたえがでてきたので簡単すぎとまではいわないが、自動戦闘にまかせすぎて頭の使い方を忘れてしまった。戦闘はドールルックとアニメを楽しむもので、戦闘自体はおもんない。ドラクエと言う力押しのシステムである以上これは変えられないだろう ## 育成要素 仲間が少なすぎる。役割が決まっているにもかかわらず4人パーティーで5人と言うあまりにも少なすぎて自由度がなく、職業もあんまり育成感がなくつまんんかった。 ゲストキャラが都度参戦する方式は楽しいのでこれは〇。もっとパーティーの意外な入れ替え・展開、強制解散・参加とか、多数の仲間がいたほうがいいが、ベースがおもんないからしかたない。 ## 声優・キャラ 声優さんは神。特にマリベルのゆうきあお。神。ただ、キャラクターの魅力は一切ない。 ドラクエなんて子供はやらないのに子供受けを狙いすぎたダサい主人公、オオカミ少年、クソメスガキ、田舎のお山の大将、じじいと、全く意味の分からない最低のキャラデザイン。声優だけが救い。 中国語ボイスも導入して世界に示してほしい。最近の大手ゲームは日本語・英語・中国語のボイス・字幕対応が基本。 村人NPCとのモブ会話以外は、すべてフルボイスにしてもらいたい。こんな大手ゲームで重要な会話でも「ううむ。。」とか唸り声だけのパートボイスなのは手抜き感がぬぐえない。 プロモーションだとキャラがいっぱいしゃべってるが、実際は重要なムービー以外はほとんどしゃべらない。手抜き感が強い。しっかり声優さんに金払ってほしい ## まとめ クソゲーとさんざん言われた原作の汚名を返上した神リメイク。その点では意義があるので、このスタイルで1,2,3,4,5,6をフルリメイクしてもらいたい。開発陣はロマサガ2原作+ロマサガ2RSを3周してリメイクとは何かを学習してからお願いしたい。
jogo top rogerinho
Dragon Quest VII Reimagined ha recibido un cambio brutal respecto al original, tanto gráficamente como en jugabilidad y calidad de vida. El precio me parece más que razonable, ya que no se siente como un simple remake, sino prácticamente como un juego nuevo. Desde el principio puedes personalizar la dificultad, experiencia, oro y otros aspectos para adaptar la aventura a tu gusto. Además, no tiene combates aleatorios, por lo que puedes decidir cuánto quieres combatir mientras exploras, haciendo que el mundo y las mazmorras sean más intensos o más sencillos según tu estilo. La historia, con sus diferentes islas y habitantes, consigue que cada parte aporte algo hasta llegar a un final donde todo encaja. También es cierto que tiene menos horas de juego que el original, pero no siempre más significa mejor, y en este caso creo que reducir la duración ha sido todo un acierto. Como única pega, el estilo infantil y cabezón de los personajes puede no gustar a todos, pero es algo totalmente secundario. En resumen, un RPG muy recomendable, accesible, con buena historia y una jugabilidad muy mejorada.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.